Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
1
Level 4
60.24% Armor Penetration
3
Level 5
11.96% Critical Avoidance
3
Level 6
Bonus Mechanics for Galactic Republic characters
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
3
Level 7
29.73% Accuracy
3
Level 8
21.76% Critical Avoidance
3
Level 9
Bonus Mechanics for Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.