• Fortified

    At the start of battle allied units gain 100% Defense. Whenever an ally is damaged by an enemy, they lose 5% of this Defense and gain 3% Turn Meter. Whenever an enemy is defeated, all allies regain 50% Defense.
    Target: Leader Unit
  • Effect

  • Apply Effect Context: #0 artifact_ability_fortified_3_cost_common_SOE_handler Unavoidable
    For All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Encounter Start
    Blackboard Modify Context: #0 artifact_ability_fortified_3_cost_rare_set Unavoidable
    For Self who is Alive
    Set value to 40 (additive) on blackboard fortified_3_cost_rare_blackboard
    Modify Stat Context: #1 artifact_ability_fortified_3_cost_common_armor Unavoidable
    For Self who is Alive
    Modify stat Armor by 100% (multiplicative)
    Modify Stat Context: #2 artifact_ability_fortified_3_cost_common_suppresion Unavoidable
    For Self who is Alive
    Modify stat Resistance by 100% (multiplicative)
    Apply Effect Context: #3 artifact_ability_fortified_3_cost_rare_receive_damage_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Receive Damagephysical_damage, Receive Damagespecial_damage, Receive Damageunmitigable_damage
    Blackboard Query Context: #0 artifact_ability_fortified_3_cost_rare_blackboard_is_it_more_than_one_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard fortified_3_cost_rare_blackboard value is greater than or equal to 1
    Modify Stat Context: #1 artifact_ability_fortified_3_cost_rare_lose_armor_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by -5% (multiplicative)
    Modify Stat Context: #2 artifact_ability_fortified_3_cost_rare_lose_suppresion_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Modify stat Resistance by -5% (multiplicative)
    Blackboard Modify Context: #3 artifact_ability_fortified_3_cost_rare_blackboard_decrease_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the context #0 effect successfully execute
    Add -1 (additive) to value on blackboard fortified_3_cost_rare_blackboard
    Recover Context: #4 artifact_ability_fortified_3_cost_rare_quicken_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Recover 3% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #4 artifact_ability_fortified_3_cost_rare_enemy_defeated_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Enemy Killed
    Blackboard Modify Context: #0 artifact_ability_fortified_3_cost_rare_blackboard_increase Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag artifact_ability_fortified_3_cost_enemy_killed_marker
    Add 10 (additive) to value on blackboard fortified_3_cost_rare_blackboard
    Modify Stat Context: #1 artifact_ability_fortified_3_cost_rare_gain_armor Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag artifact_ability_fortified_3_cost_enemy_killed_marker
    Modify stat Armor by 50% (multiplicative)
    Modify Stat Context: #2 artifact_ability_fortified_3_cost_rare_gain_suppresion Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag artifact_ability_fortified_3_cost_enemy_killed_marker
    Modify stat Resistance by 50% (multiplicative)
    Immunity Context: #3 artifact_ability_fortified_3_cost_enemy_killed_marker Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag artifact_ability_fortified_3_cost_enemy_killed_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive artifact_ability_fortified_3_cost_enemy_killed_marker
    Effected Tags derp
    Effect expires on: Turn End, Turn Start
    Apply Effect Context: #1 artifact_ability_fortified_3_cost_common_summon_handler Unavoidable
    For All from Ally Side who are Alive and is summoned_unit
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Summoned
    Blackboard Modify Context: #0 artifact_ability_fortified_3_cost_rare_set Unavoidable
    For Self who is Alive
    Set value to 40 (additive) on blackboard fortified_3_cost_rare_blackboard
    Modify Stat Context: #1 artifact_ability_fortified_3_cost_common_armor Unavoidable
    For Self who is Alive
    Modify stat Armor by 100% (multiplicative)
    Modify Stat Context: #2 artifact_ability_fortified_3_cost_common_suppresion Unavoidable
    For Self who is Alive
    Modify stat Resistance by 100% (multiplicative)
    Apply Effect Context: #3 artifact_ability_fortified_3_cost_rare_receive_damage_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Receive Damagephysical_damage, Receive Damagespecial_damage, Receive Damageunmitigable_damage
    Blackboard Query Context: #0 artifact_ability_fortified_3_cost_rare_blackboard_is_it_more_than_one_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard fortified_3_cost_rare_blackboard value is greater than or equal to 1
    Modify Stat Context: #1 artifact_ability_fortified_3_cost_rare_lose_armor_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by -5% (multiplicative)
    Modify Stat Context: #2 artifact_ability_fortified_3_cost_rare_lose_suppresion_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Modify stat Resistance by -5% (multiplicative)
    Blackboard Modify Context: #3 artifact_ability_fortified_3_cost_rare_blackboard_decrease_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the context #0 effect successfully execute
    Add -1 (additive) to value on blackboard fortified_3_cost_rare_blackboard
    Recover Context: #4 artifact_ability_fortified_3_cost_rare_quicken_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Recover 3% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #4 artifact_ability_fortified_3_cost_rare_enemy_defeated_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Enemy Killed
    Blackboard Modify Context: #0 artifact_ability_fortified_3_cost_rare_blackboard_increase Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag artifact_ability_fortified_3_cost_enemy_killed_marker
    Add 10 (additive) to value on blackboard fortified_3_cost_rare_blackboard
    Modify Stat Context: #1 artifact_ability_fortified_3_cost_rare_gain_armor Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag artifact_ability_fortified_3_cost_enemy_killed_marker
    Modify stat Armor by 50% (multiplicative)
    Modify Stat Context: #2 artifact_ability_fortified_3_cost_rare_gain_suppresion Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag artifact_ability_fortified_3_cost_enemy_killed_marker
    Modify stat Resistance by 50% (multiplicative)
    Immunity Context: #3 artifact_ability_fortified_3_cost_enemy_killed_marker Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag artifact_ability_fortified_3_cost_enemy_killed_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive artifact_ability_fortified_3_cost_enemy_killed_marker
    Effected Tags derp
    Effect expires on: Turn End, Turn Start
 
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