Zorii gains Stealth for 2 turns at the start of each encounter. Smuggler allies have +35% Accuracy and Health Steal.
Whenever Zorii uses an ability while Stealthed, Smuggler allies gain buffs based on their roles: - Attackers: Critical Damage Up for 2 turns - Healers and Supports: Speed Up for 2 turns
Zorii gains Stealth for 2 turns at the start of each encounter. Smuggler allies have +35% Accuracy and Health Steal.
Whenever Zorii uses an ability while Stealthed, Smuggler allies gain buffs based on their roles: - Attackers: Critical Damage Up for 2 turns - Healers and Supports: Speed Up for 2 turns - Tanks: Critical Hit Immunity for 2 turns
Zorii gains Stealth for 2 turns at the start of each encounter. Smuggler allies have +35% Accuracy and Health Steal. Whenever an ally triggers an Expose, all allies recover 5% Protection.
Whenever Zorii uses an ability while Stealthed, Smuggler allies gain buffs based on their roles: - Attackers: Critical Damage Up for 2 turns - Healers and Supports: Speed Up for 2 turns - Tanks: Critical Hit Immunity for 2 turns
Zorii gains Stealth for 2 turns at the start of each encounter. Smuggler allies have +35% Accuracy and Health Steal. Whenever an ally triggers an Expose, all allies recover 5% Protection. The first time each Resistance or Smuggler ally falls below 100% Health, that ally gains 100% Turn Meter. If that ally was a non-Tank, also gain Protection Up (100%) and Stealth for 2 turns. If that ally was a Tank gain Damage Immunity and Taunt for 1 turn instead. If this Damage Immunity or Stealth is dispelled, that ally recovers 100% Protection.
Whenever Zorii uses an ability while Stealthed, Smuggler allies gain buffs based on their roles: - Attackers: Critical Damage Up for 2 turns - Healers and Supports: Speed Up for 2 turns - Tanks: Critical Hit Immunity for 2 turns