All allies gain Offense Up for 1 turn and recover Health equal to 10% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect.
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_HP as Health
Descriptive
health_recovery
Level 2
All allies gain Offense Up for 1 turn and recover Health equal to 12% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect.
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_HP as Health
Descriptive
health_recovery
Level 3
All allies gain Offense Up for 1 turn and recover Health equal to 14% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect.
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_HP as Health
Descriptive
health_recovery
Level 4
All allies gain Offense Up for 1 turn and recover Health equal to 16% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect.
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_HP as Health
Descriptive
health_recovery
Level 5
All allies gain Offense Up for 1 turn and recover Health equal to 16% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect.
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_HP as Health
Descriptive
health_recovery
Level 6
All allies gain Offense Up for 1 turn and recover Health equal to 18% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect.
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_HP as Health
Descriptive
health_recovery
Level 7
All allies gain Offense Up for 1 turn and recover Health equal to 20% of their Max Health, plus an additional 5% for each enemy suffering a negative status effect.
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_HP as Health
Descriptive
health_recovery
Level 8
All allies gain Offense Up for 1 turn and recover Health equal to 20% of their Max Health, plus an additional 10% for each enemy suffering a negative status effect.