• Force Energy
    Force Energy
    Starkiller
  • Query Count Context: #0 query_galactic_legend_ally Unavoidable
    For All from Ally Side who are Alive and is galactic_legend
    Puts the target(s) from this query into CONTEXT_VALUE
    Grant Ability Context: #1 uniqueability01_unleashed_stardestroyer_pull_grant_ability_initial_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag doesnt_exist
    Grants ability id(s): grantedability_starkiller_stardestroyer_pull
    Effect is unresistable
    Descriptive unleashed_stardestroyer_pull_grant_ability_initial_check
    Effected Tags grantedability_starkiller_stardestroyer_pull
    Modify Stat Context: #2 uniqueability01_starkiller_force_energy_attack_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 5% (additive)
    Modify Stat Context: #3 uniqueability01_starkiller_ability_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 5% (additive)
    Apply Effect Context: #4 uniqueability01_starkiller_damage_force_energy_increase_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_damage_force_energy_increase_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_damage_force_energy_increase_handler
    Child effects are applied on: Deal Damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that received damage from the trigger in the parent effect uniqueability01_starkiller_damage_force_energy_increase_handler
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #2 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #3 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #4 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #5 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #6 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #7 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #8 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Apply Effect Context: #5 uniqueability01_starkiller_amiunleashed_force_energy_handler_BASE_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed_BASE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #1 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Dispel Context: #2 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #3 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #4 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #5 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #6 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #7 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Apply Effect Context: #6 uniqueability01_starkiller_amiunleashed_force_energy_handler_BASE_CS Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed_BASE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #1 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Dispel Context: #2 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #3 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #4 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #5 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #6 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #7 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Grant Ability Context: #3 uniqueability_starkiller_grantedability_stardestroyer_pull_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag starkiller_galactic_legend_ally_marker
    This effect will EXECUTE if the context #0 effect successfully execute
    Grants ability id(s): grantedability_starkiller_stardestroyer_pull
    Descriptive grantedability_starkiller_stardestroyer_pull
    Effected Tags grantedability_starkiller_stardestroyer_pull
    Query Count Context: #0 query_galactic_legend_ally Unavoidable
    For All from Ally Side who are Alive and is galactic_legend
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_attack_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 5% (additive)
    Modify Stat Context: #2 uniqueability01_starkiller_ability_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 5% (additive)
    Modify Stat Context: #3 uniqueability01_starkiller_force_energy_counter_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 5% (additive)
    Apply Effect Context: #4 uniqueability01_starkiller_damage_force_energy_increase_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_damage_force_energy_increase_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_damage_force_energy_increase_handler
    Child effects are applied on: Deal Damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that received damage from the trigger in the parent effect uniqueability01_starkiller_damage_force_energy_increase_handler
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #2 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #3 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #4 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #5 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #6 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #7 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #8 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Apply Effect Context: #5 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier01_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed_u01 Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #2 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Dispel Context: #3 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #4 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #5 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #6 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #7 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #8 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Apply Effect Context: #6 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier01_CS Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed_u01 Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #2 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Dispel Context: #3 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #4 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #5 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #6 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #7 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #8 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Grant Ability Context: #3 uniqueability_starkiller_grantedability_stardestroyer_pull_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag starkiller_galactic_legend_ally_marker
    This effect will EXECUTE if the context #0 effect successfully execute
    Grants ability id(s): grantedability_starkiller_stardestroyer_pull
    Descriptive grantedability_starkiller_stardestroyer_pull
    Effected Tags grantedability_starkiller_stardestroyer_pull
    Query Count Context: #0 query_galactic_legend_ally Unavoidable
    For All from Ally Side who are Alive and is galactic_legend
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_attack_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 5% (additive)
    Modify Stat Context: #2 uniqueability01_starkiller_ability_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 5% (additive)
    Modify Stat Context: #3 uniqueability01_starkiller_force_energy_counter_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 5% (additive)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_attack_buff_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 5% (multiplicative)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_ability_buff_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 5% (multiplicative)
    Apply Effect Context: #6 uniqueability01_starkiller_damage_force_energy_increase_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_damage_force_energy_increase_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_damage_force_energy_increase_handler
    Child effects are applied on: Deal Damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that received damage from the trigger in the parent effect uniqueability01_starkiller_damage_force_energy_increase_handler
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #2 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #3 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #4 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #5 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #6 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #7 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #8 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Apply Effect Context: #7 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier02_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed_u02 Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_ability_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Modify Stat Context: #2 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #3 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #4 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Dispel Context: #5 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #6 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #7 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #8 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #9 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #10 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Apply Effect Context: #8 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier02_CS Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed_u02 Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_ability_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Modify Stat Context: #2 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #3 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #4 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Dispel Context: #5 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #6 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #7 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #8 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #9 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #10 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Grant Ability Context: #3 uniqueability_starkiller_grantedability_stardestroyer_pull_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag starkiller_galactic_legend_ally_marker
    This effect will EXECUTE if the context #0 effect successfully execute
    Grants ability id(s): grantedability_starkiller_stardestroyer_pull
    Descriptive grantedability_starkiller_stardestroyer_pull
    Effected Tags grantedability_starkiller_stardestroyer_pull
    Query Count Context: #0 query_galactic_legend_ally Unavoidable
    For All from Ally Side who are Alive and is galactic_legend
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_attack_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 5% (additive)
    Modify Stat Context: #2 uniqueability01_starkiller_ability_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 5% (additive)
    Modify Stat Context: #3 uniqueability01_starkiller_force_energy_counter_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 5% (additive)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_attack_buff_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 5% (multiplicative)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_ability_buff_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 5% (multiplicative)
    Modify Stat Context: #6 uniqueability01_starkiller_force_energy_armor_up_BASE Unavoidable
    For Self who is Alive
    Modify stat Armor by 5% (multiplicative)
    Modify Stat Context: #7 uniqueability01_starkiller_force_energy_suppression_up_BASE Unavoidable
    For Self who is Alive
    Modify stat Resistance by 5% (multiplicative)
    Apply Effect Context: #8 uniqueability01_starkiller_damage_force_energy_increase_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_damage_force_energy_increase_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_damage_force_energy_increase_handler
    Child effects are applied on: Deal Damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that received damage from the trigger in the parent effect uniqueability01_starkiller_damage_force_energy_increase_handler
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #2 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #3 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #4 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #5 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #6 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #7 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #8 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Apply Effect Context: #9 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier03_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed_u03 Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_ability_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Modify Stat Context: #2 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #3 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #4 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_armor_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor by 100% (multiplicative)
    Modify Stat Context: #6 uniqueability01_starkiller_force_energy_suppression_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance by 100% (multiplicative)
    Dispel Context: #7 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #8 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #9 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #10 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #11 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #12 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Apply Effect Context: #10 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier03_CS Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed_u03 Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_ability_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Modify Stat Context: #2 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #3 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #4 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_armor_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor by 100% (multiplicative)
    Modify Stat Context: #6 uniqueability01_starkiller_force_energy_suppression_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance by 100% (multiplicative)
    Dispel Context: #7 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #8 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #9 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #10 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #11 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #12 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Grant Ability Context: #3 uniqueability_starkiller_grantedability_stardestroyer_pull_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag starkiller_galactic_legend_ally_marker
    This effect will EXECUTE if the context #0 effect successfully execute
    Grants ability id(s): grantedability_starkiller_stardestroyer_pull
    Descriptive grantedability_starkiller_stardestroyer_pull
    Effected Tags grantedability_starkiller_stardestroyer_pull
    Query Count Context: #0 query_galactic_legend_ally Unavoidable
    For All from Ally Side who are Alive and is galactic_legend
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_attack_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 5% (additive)
    Modify Stat Context: #2 uniqueability01_starkiller_ability_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 5% (additive)
    Modify Stat Context: #3 uniqueability01_starkiller_force_energy_counter_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 5% (additive)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_attack_buff_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 5% (multiplicative)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_ability_buff_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 5% (multiplicative)
    Modify Stat Context: #6 uniqueability01_starkiller_force_energy_armor_up_BASE Unavoidable
    For Self who is Alive
    Modify stat Armor by 5% (multiplicative)
    Modify Stat Context: #7 uniqueability01_starkiller_force_energy_suppression_up_BASE Unavoidable
    For Self who is Alive
    Modify stat Resistance by 5% (multiplicative)
    Modify Stat Context: #8 uniqueability01_starkiller_armor_pen_BASE Unavoidable
    For Self who is Alive
    Modify stat Armor Penetration by 5% (multiplicative)
    Modify Stat Context: #9 uniqueability01_starkiller_suppression_pen_BASE Unavoidable
    For Self who is Alive
    Modify stat Resistance Penetration by 5% (multiplicative)
    Apply Effect Context: #10 uniqueability01_starkiller_damage_force_energy_increase_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_damage_force_energy_increase_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_damage_force_energy_increase_handler
    Child effects are applied on: Deal Damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that received damage from the trigger in the parent effect uniqueability01_starkiller_damage_force_energy_increase_handler
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #2 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #3 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #4 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #5 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #6 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #7 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #8 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Apply Effect Context: #11 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier04_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_ability_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Modify Stat Context: #2 uniqueability01_starkiller_armor_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor Penetration by 100% (multiplicative)
    Modify Stat Context: #3 uniqueability01_starkiller_suppression_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance Penetration by 100% (multiplicative)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #6 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Modify Stat Context: #7 uniqueability01_starkiller_force_energy_armor_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor by 100% (multiplicative)
    Modify Stat Context: #8 uniqueability01_starkiller_force_energy_suppression_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance by 100% (multiplicative)
    Dispel Context: #9 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #10 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #11 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #12 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #13 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #14 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Apply Effect Context: #12 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier04_CS Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_ability_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Modify Stat Context: #2 uniqueability01_starkiller_armor_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor Penetration by 100% (multiplicative)
    Modify Stat Context: #3 uniqueability01_starkiller_suppression_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance Penetration by 100% (multiplicative)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #6 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Modify Stat Context: #7 uniqueability01_starkiller_force_energy_armor_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor by 100% (multiplicative)
    Modify Stat Context: #8 uniqueability01_starkiller_force_energy_suppression_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance by 100% (multiplicative)
    Dispel Context: #9 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #10 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #11 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #12 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #13 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #14 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Grant Ability Context: #3 uniqueability_starkiller_grantedability_stardestroyer_pull_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag starkiller_galactic_legend_ally_marker
    This effect will EXECUTE if the context #0 effect successfully execute
    Grants ability id(s): grantedability_starkiller_stardestroyer_pull
    Descriptive grantedability_starkiller_stardestroyer_pull
    Effected Tags grantedability_starkiller_stardestroyer_pull
    Query Count Context: #0 query_galactic_legend_ally Unavoidable
    For All from Ally Side who are Alive and is galactic_legend
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_attack_critical_chance_u01 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 10% (additive)
    Modify Stat Context: #2 uniqueability01_starkiller_ability_critical_chance_u01 Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 10% (additive)
    Modify Stat Context: #3 uniqueability01_starkiller_force_energy_counter_chance_u01 Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 10% (additive)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_attack_buff_u01 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 10% (multiplicative)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_ability_buff_u01 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 10% (multiplicative)
    Modify Stat Context: #6 uniqueability01_starkiller_force_energy_armor_up_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% (multiplicative)
    Modify Stat Context: #7 uniqueability01_starkiller_force_energy_suppression_up_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% (multiplicative)
    Modify Stat Context: #8 uniqueability01_starkiller_armor_pen_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor Penetration by 10% (multiplicative)
    Modify Stat Context: #9 uniqueability01_starkiller_suppression_pen_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance Penetration by 10% (multiplicative)
    Apply Effect Context: #10 uniqueability01_starkiller_damage_force_energy_increase_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_damage_force_energy_increase_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_damage_force_energy_increase_handler
    Child effects are applied on: Deal Damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that received damage from the trigger in the parent effect uniqueability01_starkiller_damage_force_energy_increase_handler
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #2 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #3 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #4 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #5 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #6 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #7 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #8 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Apply Effect Context: #11 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier04_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_ability_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Modify Stat Context: #2 uniqueability01_starkiller_armor_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor Penetration by 100% (multiplicative)
    Modify Stat Context: #3 uniqueability01_starkiller_suppression_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance Penetration by 100% (multiplicative)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #6 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Modify Stat Context: #7 uniqueability01_starkiller_force_energy_armor_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor by 100% (multiplicative)
    Modify Stat Context: #8 uniqueability01_starkiller_force_energy_suppression_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance by 100% (multiplicative)
    Dispel Context: #9 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #10 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #11 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #12 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #13 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #14 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Apply Effect Context: #12 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier04_CS Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_ability_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Modify Stat Context: #2 uniqueability01_starkiller_armor_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor Penetration by 100% (multiplicative)
    Modify Stat Context: #3 uniqueability01_starkiller_suppression_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance Penetration by 100% (multiplicative)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #6 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Modify Stat Context: #7 uniqueability01_starkiller_force_energy_armor_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor by 100% (multiplicative)
    Modify Stat Context: #8 uniqueability01_starkiller_force_energy_suppression_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance by 100% (multiplicative)
    Dispel Context: #9 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #10 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #11 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #12 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #13 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #14 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Grant Ability Context: #3 uniqueability_starkiller_grantedability_stardestroyer_pull_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag starkiller_galactic_legend_ally_marker
    This effect will EXECUTE if the context #0 effect successfully execute
    Grants ability id(s): grantedability_starkiller_stardestroyer_pull
    Descriptive grantedability_starkiller_stardestroyer_pull
    Effected Tags grantedability_starkiller_stardestroyer_pull
    Query Count Context: #0 query_galactic_legend_ally Unavoidable
    For All from Ally Side who are Alive and is galactic_legend
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_attack_critical_chance_u01 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 10% (additive)
    Modify Stat Context: #2 uniqueability01_starkiller_ability_critical_chance_u01 Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 10% (additive)
    Modify Stat Context: #3 uniqueability01_starkiller_force_energy_counter_chance_u01 Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 10% (additive)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_attack_buff_u01 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 10% (multiplicative)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_ability_buff_u01 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 10% (multiplicative)
    Modify Stat Context: #6 uniqueability01_starkiller_force_energy_armor_up_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 10% (multiplicative)
    Modify Stat Context: #7 uniqueability01_starkiller_force_energy_suppression_up_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 10% (multiplicative)
    Modify Stat Context: #8 uniqueability01_starkiller_armor_pen_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor Penetration by 10% (multiplicative)
    Modify Stat Context: #9 uniqueability01_starkiller_suppression_pen_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance Penetration by 10% (multiplicative)
    Apply Effect Context: #10 uniqueability01_starkiller_damage_force_energy_increase_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_damage_force_energy_increase_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_damage_force_energy_increase_handler
    Child effects are applied on: Deal Damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that received damage from the trigger in the parent effect uniqueability01_starkiller_damage_force_energy_increase_handler
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #2 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #3 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #4 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #5 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #6 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #7 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #8 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Apply Effect Context: #11 uniqueability01_starkiller_critical_blackboard_force_energy_increase_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_critical_blackboard_force_energy_increase_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_critical_blackboard_force_energy_increase_handler
    Child effects are applied on: Critical
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Blackboard Modify Context: #1 uniqueability01_starkiller_blackboard_increase_CS Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Apply Effect Context: #12 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier04_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_ability_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Modify Stat Context: #2 uniqueability01_starkiller_armor_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor Penetration by 100% (multiplicative)
    Modify Stat Context: #3 uniqueability01_starkiller_suppression_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance Penetration by 100% (multiplicative)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #6 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Modify Stat Context: #7 uniqueability01_starkiller_force_energy_armor_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor by 100% (multiplicative)
    Modify Stat Context: #8 uniqueability01_starkiller_force_energy_suppression_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance by 100% (multiplicative)
    Dispel Context: #9 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #10 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #11 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #12 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #13 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #14 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Apply Effect Context: #13 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier04_CS Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_ability_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Modify Stat Context: #2 uniqueability01_starkiller_armor_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor Penetration by 100% (multiplicative)
    Modify Stat Context: #3 uniqueability01_starkiller_suppression_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance Penetration by 100% (multiplicative)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #6 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Modify Stat Context: #7 uniqueability01_starkiller_force_energy_armor_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor by 100% (multiplicative)
    Modify Stat Context: #8 uniqueability01_starkiller_force_energy_suppression_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance by 100% (multiplicative)
    Dispel Context: #9 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #10 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #11 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #12 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #13 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #14 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Grant Ability Context: #3 uniqueability_starkiller_grantedability_stardestroyer_pull_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag starkiller_galactic_legend_ally_marker
    This effect will EXECUTE if the context #0 effect successfully execute
    Grants ability id(s): grantedability_starkiller_stardestroyer_pull
    Descriptive grantedability_starkiller_stardestroyer_pull
    Effected Tags grantedability_starkiller_stardestroyer_pull
    Query Count Context: #0 query_galactic_legend_ally Unavoidable
    For All from Ally Side who are Alive and is galactic_legend
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_attack_critical_chance_u02 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 30% (additive)
    Modify Stat Context: #2 uniqueability01_starkiller_ability_critical_chance_u02 Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 30% (additive)
    Modify Stat Context: #3 uniqueability01_starkiller_force_energy_counter_chance_u02 Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 30% (additive)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_attack_buff_u02 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 30% (multiplicative)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_ability_buff_u02 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 30% (multiplicative)
    Modify Stat Context: #6 uniqueability01_starkiller_force_energy_armor_up_u02 Unavoidable
    For Self who is Alive
    Modify stat Armor by 30% (multiplicative)
    Modify Stat Context: #7 uniqueability01_starkiller_force_energy_suppression_up_u02 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 30% (multiplicative)
    Modify Stat Context: #8 uniqueability01_starkiller_armor_pen_u02 Unavoidable
    For Self who is Alive
    Modify stat Armor Penetration by 30% (multiplicative)
    Modify Stat Context: #9 uniqueability01_starkiller_suppression_pen_u02 Unavoidable
    For Self who is Alive
    Modify stat Resistance Penetration by 30% (multiplicative)
    Apply Effect Context: #10 uniqueability01_starkiller_damage_force_energy_increase_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_damage_force_energy_increase_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_damage_force_energy_increase_handler
    Child effects are applied on: Deal Damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that received damage from the trigger in the parent effect uniqueability01_starkiller_damage_force_energy_increase_handler
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #2 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #3 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #4 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #5 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #6 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Blackboard Query Context: #7 uniqueability01_starkiller_blackboard_is_it_less_than_100_stacks_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Check target(s) blackboard starkiller_unleashed_blackboard value is less than 100
    Blackboard Modify Context: #8 uniqueability01_starkiller_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Apply Effect Context: #11 uniqueability01_starkiller_critical_blackboard_force_energy_increase_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_critical_blackboard_force_energy_increase_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_critical_blackboard_force_energy_increase_handler
    Child effects are applied on: Critical
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Blackboard Modify Context: #1 uniqueability01_starkiller_blackboard_increase_CS Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag amiunleashed_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard starkiller_unleashed_blackboard
    Apply Effect Context: #12 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier04_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_ability_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Modify Stat Context: #2 uniqueability01_starkiller_armor_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor Penetration by 100% (multiplicative)
    Modify Stat Context: #3 uniqueability01_starkiller_suppression_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance Penetration by 100% (multiplicative)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #6 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Modify Stat Context: #7 uniqueability01_starkiller_force_energy_armor_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor by 100% (multiplicative)
    Modify Stat Context: #8 uniqueability01_starkiller_force_energy_suppression_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance by 100% (multiplicative)
    Dispel Context: #9 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #10 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #11 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #12 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #13 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #14 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Apply Effect Context: #13 uniqueability01_starkiller_amiunleashed_force_energy_handler_tier04_CS Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability01_starkiller_amiunleashed_force_energy_handler
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_amiunleashed_force_energy_handler
    Child effects are applied on: Deal Damage
    Blackboard Query Context: #0 uniqueability01_starkiller_blackboard_is_it_done_query_unleashed Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard starkiller_unleashed_blackboard value is greater than or equal to 100
    Immunity Context: #1 amiunleashed_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive amiunleashed_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability01_starkiller_unleashed Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag uniqueability01_starkiller_unleashed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_starkiller_unleashed
    Child effects are applied on: Add Persistent Effectamiunleashed_marker
    Modify Stat Context: #0 uniqueability01_starkiller_force_energy_attack_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Modify Stat Context: #1 uniqueability01_starkiller_force_energy_ability_buff_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Modify Stat Context: #2 uniqueability01_starkiller_armor_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor Penetration by 100% (multiplicative)
    Modify Stat Context: #3 uniqueability01_starkiller_suppression_pen_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance Penetration by 100% (multiplicative)
    Modify Stat Context: #4 uniqueability01_starkiller_force_energy_counter_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Counter Attack by 100% (additive)
    Modify Stat Context: #5 uniqueability01_starkiller_force_energy_attack_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 100% (additive)
    Modify Stat Context: #6 uniqueability01_starkiller_ability_critical_chance_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 100% (additive)
    Modify Stat Context: #7 uniqueability01_starkiller_force_energy_armor_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Armor by 100% (multiplicative)
    Modify Stat Context: #8 uniqueability01_starkiller_force_energy_suppression_up_100_stacks Unavoidable
    For Self who is Alive
    Modify stat Resistance by 100% (multiplicative)
    Dispel Context: #9 generic_dispel_debuffs_self Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #10 uniqueability01_starkiller_recover_cooldown_full Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by -99
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags character_special
    Recover Context: #11 generic_instant_turn Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Immunity Context: #12 uniqueability01_starkiller_unleashed_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive starkiller_unleashed
    Effected Tags derp
    Blackboard Modify Context: #13 uniqueability01_starkiller_blackboard_reset Unavoidable
    For Self who is Alive or Dead
    Set value to 0 on blackboard starkiller_unleashed_blackboard
    Dispel Context: #14 uniqueability01_starkiller_amiunleashed_dispel_handler Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability01_starkiller_amiunleashed_force_energy_handler uniqueability01_starkiller_grand_arena_damage_force_energy_increase_handler_CE uniqueability01_starkiller_grand_arena_critical_blackboard_increase_handler_CE uniqueability01_starkiller_damage_force_energy_increase_handler_CS uniqueability01_starkiller_critical_blackboard_force_energy_increase_CS_handler specialability_starkiller01_grand_arena_damage_force_energy_increase_CE specialability_starkiller01_force_energy_increase_handler_CS
    Grant Ability Context: #3 uniqueability_starkiller_grantedability_stardestroyer_pull_CE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag starkiller_galactic_legend_ally_marker
    This effect will EXECUTE if the context #0 effect successfully execute
    Grants ability id(s): grantedability_starkiller_stardestroyer_pull
    Descriptive grantedability_starkiller_stardestroyer_pull
    Effected Tags grantedability_starkiller_stardestroyer_pull
    Immunity Context: #14 uniqueability01_starkiller_immunity_fear Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effected Tags fear_debuff
 
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