STAP

STAP

Used as a reconnaissance and patrol vehicle by the Trade Federation and the Separatists, the STAP was instrumental for gathering intel, especially during the invasion of Naboo

  • Power
    34527
  • Speed
    208
  • Health
    52,663
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  • Die, Jedi Dogs!
    Die, Jedi Dogs!
    STAP
  • Damage Context: #0 specialability_stap01_damage_nonjedi_BASE Physical
    For All from Enemy Side who are Alive and is not profession_jedi
    Deals 64.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 specialability_stap01_damage_jedi_BASE Unavoidable
    For All from Enemy Side who are Alive and is profession_jedi
    Deals 64.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #0 specialability_stap01_damage_nonjedi_u01 Physical
    For All from Enemy Side who are Alive and is not profession_jedi
    Deals 67.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 specialability_stap01_damage_jedi_u01 Unavoidable
    For All from Enemy Side who are Alive and is profession_jedi
    Deals 67.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #0 specialability_stap01_damage_nonjedi_u02 Physical
    For All from Enemy Side who are Alive and is not profession_jedi
    Deals 71.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 specialability_stap01_damage_jedi_u02 Unavoidable
    For All from Enemy Side who are Alive and is profession_jedi
    Deals 71.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #0 specialability_stap01_damage_nonjedi_u03 Physical
    For All from Enemy Side who are Alive and is not profession_jedi
    Deals 77.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 specialability_stap01_damage_jedi_u03 Unavoidable
    For All from Enemy Side who are Alive and is profession_jedi
    Deals 77.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #0 specialability_stap01_damage_nonjedi_u04 Physical
    For All from Enemy Side who are Alive and is not profession_jedi
    Deals 90.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 specialability_stap01_damage_jedi_u04 Unavoidable
    For All from Enemy Side who are Alive and is profession_jedi
    Deals 90.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #0 specialability_stap01_damage_nonjedi_u05 Physical
    For All from Enemy Side who are Alive and is not profession_jedi
    Deals 110% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 specialability_stap01_damage_jedi_u05 Unavoidable
    For All from Enemy Side who are Alive and is profession_jedi
    Deals 110% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #0 specialability_stap01_damage_nonjedi_u05 Physical
    For All from Enemy Side who are Alive and is not profession_jedi
    Deals 110% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 specialability_stap01_damage_jedi_u05 Unavoidable
    For All from Enemy Side who are Alive and is profession_jedi
    Deals 110% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #2 specialability_stap01_damage_pinned_u06 Physical
    For All from Enemy Side who are Alive
    Where an active effect does have tags pinned_debuff or special_pinned_debuff
    Deals 110% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #0 specialability_stap01_damage_nonjedi_u05 Physical
    For All from Enemy Side who are Alive and is not profession_jedi
    Deals 110% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #1 specialability_stap01_damage_jedi_u05 Unavoidable
    For All from Enemy Side who are Alive and is profession_jedi
    Deals 110% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #2 specialability_stap01_damage_pinned_u06 Physical
    For All from Enemy Side who are Alive
    Where an active effect does have tags pinned_debuff or special_pinned_debuff
    Deals 110% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Modify Stat Context: #3 generic_provoked_debuff_part1_all_physical_FTC02 Physical
    For All from Enemy Side who are Alive
    Modify stat Counter Attack by 100% (additive)
    Descriptive provoked_debuff countable_debuff clearable_debuff generic_provoked_debuff_part1
    Effect expires on: Death, Encounter End, 2x Full Turn Complete
    Apply Effect Context: #4 generic_provoked_debuff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_provoked_debuff_part2 , and does have tag generic_provoked_debuff_part1
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_provoked_debuff_part2
    Effect expires on: Remove Persistent Effectprovoked_debuff, Remove Persistent Effectspecial_provoked_debuff
    Child effects are applied on: Start Attack
    Query Count Context: #0 notmyturn_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags notmyturn_marker or notmyturn_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 generic_provoked_outofturn_offense_debuff_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag provoked_outofturn_offense_debuff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense by -90% (additive)
    Effect is unresistable
    Descriptive provoked_outofturn_offense_debuff
    Effect expires on: Perform Move, Death, Encounter End
    Damage Context: #2 generic_provoked_bonusdamage_CE Unavoidable
    For Self who is Alive and is not role_raidboss
    Where an active effect doesn't have tag percent_health_resistant
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Remove 20% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Damage can't kill
    Descriptive effect_damage no_kill_damage
    Damage Context: #3 generic_provoked_bonusdamage_raidboss_BASE_CE Unavoidable
    For Self who is Alive and is role_raidboss
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Remove 0.04% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Damage can't kill
    Descriptive effect_damage no_kill_damage
    Damage Context: #4 generic_provoked_bonusdamage_percenthealthresistant_BASE_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag percent_health_resistant
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Remove 0.4% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Damage can't kill
    Descriptive effect_damage no_kill_damage
 
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