Dispel debuffs from all allies, deal Special damage to all enemies, and Rally all Resistance allies.
Rallied characters act based on their role: - Tanks Taunt and gain Critical Hit Immunity for 2 turns - Attackers assist - Healers and Supports restore 15% Health and Protection to all allies[-][/c]
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag rally_attacker_receiver_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 2
Dispel debuffs from all allies, deal Special damage to all enemies, and Rally all Resistance allies.
Rallied characters act based on their role: - Tanks Taunt and gain Critical Hit Immunity for 2 turns - Attackers assist - Healers and Supports restore 15% Health and Protection to all allies[-][/c]
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag rally_attacker_receiver_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 3
Dispel debuffs from all allies, deal Special damage to all enemies, and Rally all Resistance allies.
Rallied characters act based on their role: - Tanks Taunt and gain Critical Hit Immunity for 2 turns - Attackers assist - Healers and Supports restore 15% Health and Protection to all allies[-][/c]
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag rally_attacker_receiver_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 4
Dispel debuffs from all allies, deal Special damage to all enemies, and Rally all Resistance allies.
Rallied characters act based on their role: - Tanks Taunt and gain Critical Hit Immunity for 2 turns - Attackers assist - Healers and Supports restore 15% Health and Protection to all allies[-][/c]
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag rally_attacker_receiver_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 5
Dispel debuffs from all allies, deal Special damage to all enemies, and Rally all Resistance allies.
Rallied characters act based on their role: - Tanks Taunt and gain Critical Hit Immunity for 2 turns - Attackers assist - Healers and Supports restore 15% Health and Protection to all allies[-][/c]
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag rally_attacker_receiver_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 6
Dispel debuffs from all allies, deal Special damage to all enemies, and Rally all Resistance allies.
Rallied characters act based on their role: - Tanks Taunt and gain Critical Hit Immunity for 2 turns - Attackers assist - Healers and Supports restore 15% Health and Protection to all allies[-][/c]
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag rally_attacker_receiver_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 7
Dispel debuffs from all allies, deal Special damage to all enemies, and Rally all Resistance allies.
Rallied characters act based on their role: - Tanks Taunt and gain Critical Hit Immunity for 2 turns - Attackers assist - Healers and Supports restore 15% Health and Protection to all allies[-][/c]
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag rally_attacker_receiver_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 8
Dispel debuffs from all allies, deal Special damage to all enemies, and Rally all Resistance allies.
Rallied characters act based on their role: - Tanks Taunt and gain Critical Hit Immunity for 2 turns - Attackers assist - Healers and Supports restore 15% Health and Protection to all allies[-][/c]