At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +2% Offense (stacking, maximum 20% Offense) for the rest of the encounter.
While Omega has Stealth, she has +5% Critical Damage. While Omega has Defense Up, she has +5% Critical Chance.
At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +2% Offense (stacking, maximum 20% Offense) for the rest of the encounter.
While Omega has Stealth, she has +6% Critical Damage. While Omega has Defense Up, she has +5% Critical Chance.
At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +2% Offense (stacking, maximum 20% Offense) for the rest of the encounter.
While Omega has Stealth, she has +6% Critical Damage. While Omega has Defense Up, she has +6% Critical Chance.
At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +2% Offense (stacking, maximum 20% Offense) for the rest of the encounter.
While Omega has Stealth, she has +8% Critical Damage. While Omega has Defense Up, she has +6% Critical Chance.
At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +2% Offense (stacking, maximum 20% Offense) for the rest of the encounter.
While Omega has Stealth, she has +8% Critical Damage. While Omega has Defense Up, she has +8% Critical Chance.
At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +2% Offense (stacking, maximum 20% Offense) for the rest of the encounter.
While Omega has Stealth, she has +10% Critical Damage. While Omega has Defense Up, she has +8% Critical Chance.
At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +2% Offense (stacking, maximum 20% Offense) for the rest of the encounter.
While Omega has Stealth, she has +10% Critical Damage. While Omega has Defense Up, she has +10% Critical Chance.
At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +5 Speed, and +2% Offense (stacking, maximum 50 Speed and 20% Offense) for the rest of the encounter.
While Omega has Stealth, she has +10% Critical Damage, and when another Bad Batch ally uses a Special ability, Omega assists dealing 60% less damage. While Omega has Defense Up, she has +10% Critical Chance.
Omega's attacks deal 5% more damage for each buff she has, and 5% more damage for each debuff the enemy has.
For
All
from
Ally Side
who are Alive
and is selftag_badbatchomega
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
This effect will EXECUTE if
the previous
effect successfully executed
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 9
At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains 5 Speed and 2% Offense (stacking, max 50 Speed and 20% Offense) for the rest of the encounter.
While Omega has Stealth, she has +10% Critical Damage, and when another Bad Batch ally uses a Special ability, Omega assists, dealing 60% less damage. While Omega has Defense Up, she has +10% Critical Chance.
Omega's attacks deal 5% more damage for each buff she has and 5% more damage for each debuff the enemy has.
While in Territory Battles: At the start of battle, all Bad Batch allies gain Max Health equal to 10% of their Max Protection for each of their own Relic Amplifier levels (max 100%). Then, they lose all Protection. Bad Batch allies take reduced damage from percent Health damage effects. These bonuses last until the first time Omega is defeated.
At the start of each encounter, Bad Batch allies gain 10% bonus Protection for 2 turns for each of Omega's Relic Amplifier levels. Whenever Omega uses her Basic ability, she deals damage again for each other Bad Batch ally, dealing 50% less damage.