• Part of the Squad
    Part of the Squad
    Omega
  • Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_SOE_reset_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start
    Blackboard Modify Context: #0 uniqueability_badbatchomega01_blackboard_blackboard_reset Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Set value to 0 on blackboard badbatchomega_ally_leader_blackboard
    Apply Effect Context: #3 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #4 uniqueability_badbatchomega01_stealth_crit_damage_increase_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Add Persistent Effectstealth_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_stealth_crit_damage_increase_BASE Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 5% (additive)
    Effect expires on: Death, Remove Persistent Effectstealth_buff
    Apply Effect Context: #5 uniqueability_badbatchomega01_defense_crit_chance_increase_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effectarmor_buff, Add Persistent Effectsuppression_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_defense_crit_attack_increase_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 5% (additive)
    Descriptive uniqueability_badbatchomega01_crit_attack_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Modify Stat Context: #1 uniqueability_badbatchomega01_defense_crit_ability_increase_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 5% (additive)
    Descriptive uniqueability_badbatchomega01_crit_ability_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Apply Effect Context: #6 uniqueability_badbatchomega01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Death, Fled
    Dispel Context: #0 uniqueability_badbatchomega01_death_ally_dispel Unavoidable
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags badbatchomega_ally_leader_stat_increase badbatchomega_ally_leader_handler uniqueability_badbatchomega01_assist_handler uniqueability_badbatchomega01_protection_remove uniqueability_badbatchomega01_health_increase hiddenability_percent_health_resistant_marker
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_blackboard_reset Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Set value to 0 on blackboard badbatchomega_ally_leader_blackboard
    Apply Effect Context: #7 uniqueability_badbatchomega01_revive_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #8 uniqueability_badbatchomega01_ally_summoned_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Ally Summoned
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #3 uniqueability_badbatchomega01_stealth_crit_damage_increase_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Add Persistent Effectstealth_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_stealth_crit_damage_increase_u01 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 6% (additive)
    Effect expires on: Death, Remove Persistent Effectstealth_buff
    Apply Effect Context: #4 uniqueability_badbatchomega01_defense_crit_chance_increase_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effectarmor_buff, Add Persistent Effectsuppression_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_defense_crit_attack_increase_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 5% (additive)
    Descriptive uniqueability_badbatchomega01_crit_attack_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Modify Stat Context: #1 uniqueability_badbatchomega01_defense_crit_ability_increase_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 5% (additive)
    Descriptive uniqueability_badbatchomega01_crit_ability_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Apply Effect Context: #5 uniqueability_badbatchomega01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Death, Fled
    Dispel Context: #0 uniqueability_badbatchomega01_death_ally_dispel Unavoidable
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags badbatchomega_ally_leader_stat_increase badbatchomega_ally_leader_handler uniqueability_badbatchomega01_assist_handler uniqueability_badbatchomega01_protection_remove uniqueability_badbatchomega01_health_increase hiddenability_percent_health_resistant_marker
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_blackboard_reset Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Set value to 0 on blackboard badbatchomega_ally_leader_blackboard
    Apply Effect Context: #6 uniqueability_badbatchomega01_revive_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #7 uniqueability_badbatchomega01_ally_summoned_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Ally Summoned
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #3 uniqueability_badbatchomega01_stealth_crit_damage_increase_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Add Persistent Effectstealth_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_stealth_crit_damage_increase_u01 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 6% (additive)
    Effect expires on: Death, Remove Persistent Effectstealth_buff
    Apply Effect Context: #4 uniqueability_badbatchomega01_defense_crit_chance_increase_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effectarmor_buff, Add Persistent Effectsuppression_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_defense_crit_attack_increase_u01 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 6% (additive)
    Descriptive uniqueability_badbatchomega01_crit_attack_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Modify Stat Context: #1 uniqueability_badbatchomega01_defense_crit_ability_increase_u01_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 6% (additive)
    Descriptive uniqueability_badbatchomega01_crit_ability_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Apply Effect Context: #5 uniqueability_badbatchomega01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Death, Fled
    Dispel Context: #0 uniqueability_badbatchomega01_death_ally_dispel Unavoidable
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags badbatchomega_ally_leader_stat_increase badbatchomega_ally_leader_handler uniqueability_badbatchomega01_assist_handler uniqueability_badbatchomega01_protection_remove uniqueability_badbatchomega01_health_increase hiddenability_percent_health_resistant_marker
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_blackboard_reset Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Set value to 0 on blackboard badbatchomega_ally_leader_blackboard
    Apply Effect Context: #6 uniqueability_badbatchomega01_revive_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #7 uniqueability_badbatchomega01_ally_summoned_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Ally Summoned
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #3 uniqueability_badbatchomega01_stealth_crit_damage_increase_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Add Persistent Effectstealth_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_stealth_crit_damage_increase_u02 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 8% (additive)
    Effect expires on: Death, Remove Persistent Effectstealth_buff
    Apply Effect Context: #4 uniqueability_badbatchomega01_defense_crit_chance_increase_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effectarmor_buff, Add Persistent Effectsuppression_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_defense_crit_attack_increase_u01 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 6% (additive)
    Descriptive uniqueability_badbatchomega01_crit_attack_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Modify Stat Context: #1 uniqueability_badbatchomega01_defense_crit_ability_increase_u01_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 6% (additive)
    Descriptive uniqueability_badbatchomega01_crit_ability_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Apply Effect Context: #5 uniqueability_badbatchomega01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Death, Fled
    Dispel Context: #0 uniqueability_badbatchomega01_death_ally_dispel Unavoidable
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags badbatchomega_ally_leader_stat_increase badbatchomega_ally_leader_handler uniqueability_badbatchomega01_assist_handler uniqueability_badbatchomega01_protection_remove uniqueability_badbatchomega01_health_increase hiddenability_percent_health_resistant_marker
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_blackboard_reset Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Set value to 0 on blackboard badbatchomega_ally_leader_blackboard
    Apply Effect Context: #6 uniqueability_badbatchomega01_revive_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #7 uniqueability_badbatchomega01_ally_summoned_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Ally Summoned
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #3 uniqueability_badbatchomega01_stealth_crit_damage_increase_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Add Persistent Effectstealth_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_stealth_crit_damage_increase_u02 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 8% (additive)
    Effect expires on: Death, Remove Persistent Effectstealth_buff
    Apply Effect Context: #4 uniqueability_badbatchomega01_defense_crit_chance_increase_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effectarmor_buff, Add Persistent Effectsuppression_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_defense_crit_attack_increase_u02 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 8% (additive)
    Descriptive uniqueability_badbatchomega01_crit_attack_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Modify Stat Context: #1 uniqueability_badbatchomega01_defense_crit_ability_increase_u02_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 8% (additive)
    Descriptive uniqueability_badbatchomega01_crit_ability_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Apply Effect Context: #5 uniqueability_badbatchomega01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Death, Fled
    Dispel Context: #0 uniqueability_badbatchomega01_death_ally_dispel Unavoidable
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags badbatchomega_ally_leader_stat_increase badbatchomega_ally_leader_handler uniqueability_badbatchomega01_assist_handler uniqueability_badbatchomega01_protection_remove uniqueability_badbatchomega01_health_increase hiddenability_percent_health_resistant_marker
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_blackboard_reset Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Set value to 0 on blackboard badbatchomega_ally_leader_blackboard
    Apply Effect Context: #6 uniqueability_badbatchomega01_revive_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #7 uniqueability_badbatchomega01_ally_summoned_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Ally Summoned
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #3 uniqueability_badbatchomega01_stealth_crit_damage_increase_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Add Persistent Effectstealth_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_stealth_crit_damage_increase_u03 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Effect expires on: Death, Remove Persistent Effectstealth_buff
    Apply Effect Context: #4 uniqueability_badbatchomega01_defense_crit_chance_increase_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effectarmor_buff, Add Persistent Effectsuppression_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_defense_crit_attack_increase_u02 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 8% (additive)
    Descriptive uniqueability_badbatchomega01_crit_attack_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Modify Stat Context: #1 uniqueability_badbatchomega01_defense_crit_ability_increase_u02_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 8% (additive)
    Descriptive uniqueability_badbatchomega01_crit_ability_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Apply Effect Context: #5 uniqueability_badbatchomega01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Death, Fled
    Dispel Context: #0 uniqueability_badbatchomega01_death_ally_dispel Unavoidable
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags badbatchomega_ally_leader_stat_increase badbatchomega_ally_leader_handler uniqueability_badbatchomega01_assist_handler uniqueability_badbatchomega01_protection_remove uniqueability_badbatchomega01_health_increase hiddenability_percent_health_resistant_marker
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_blackboard_reset Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Set value to 0 on blackboard badbatchomega_ally_leader_blackboard
    Apply Effect Context: #6 uniqueability_badbatchomega01_revive_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #7 uniqueability_badbatchomega01_ally_summoned_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Ally Summoned
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #3 uniqueability_badbatchomega01_stealth_crit_damage_increase_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Add Persistent Effectstealth_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_stealth_crit_damage_increase_u03 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Effect expires on: Death, Remove Persistent Effectstealth_buff
    Apply Effect Context: #4 uniqueability_badbatchomega01_defense_crit_chance_increase_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effectarmor_buff, Add Persistent Effectsuppression_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_defense_crit_attack_increase_u03 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 10% (additive)
    Descriptive uniqueability_badbatchomega01_crit_attack_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Modify Stat Context: #1 uniqueability_badbatchomega01_defense_crit_ability_increase_u03_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 10% (additive)
    Descriptive uniqueability_badbatchomega01_crit_ability_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Apply Effect Context: #5 uniqueability_badbatchomega01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Death, Fled
    Dispel Context: #0 uniqueability_badbatchomega01_death_ally_dispel Unavoidable
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags badbatchomega_ally_leader_stat_increase badbatchomega_ally_leader_handler uniqueability_badbatchomega01_assist_handler uniqueability_badbatchomega01_protection_remove uniqueability_badbatchomega01_health_increase hiddenability_percent_health_resistant_marker
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_blackboard_reset Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Set value to 0 on blackboard badbatchomega_ally_leader_blackboard
    Apply Effect Context: #6 uniqueability_badbatchomega01_revive_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #7 uniqueability_badbatchomega01_ally_summoned_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Ally Summoned
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_BASE_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_SOE_reset_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start
    Blackboard Modify Context: #0 uniqueability_badbatchomega01_blackboard_blackboard_reset Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Set value to 0 on blackboard badbatchomega_ally_leader_blackboard
    Apply Effect Context: #3 uniqueability_badbatchomega01_ally_leader_handler_u01_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega_speed_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Speed by 5 (additive)
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #4 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #4 uniqueability_badbatchomega01_stealth_crit_damage_increase_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Add Persistent Effectstealth_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_stealth_crit_damage_increase_u03 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Effect expires on: Death, Remove Persistent Effectstealth_buff
    Apply Effect Context: #5 uniqueability_badbatchomega01_defense_crit_chance_increase_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effectarmor_buff, Add Persistent Effectsuppression_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_defense_crit_attack_increase_u03 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 10% (additive)
    Descriptive uniqueability_badbatchomega01_crit_attack_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Modify Stat Context: #1 uniqueability_badbatchomega01_defense_crit_ability_increase_u03_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 10% (additive)
    Descriptive uniqueability_badbatchomega01_crit_ability_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Apply Effect Context: #6 uniqueability_badbatchomega01_buff_debuff_damage_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_buff_damage_handler
    Child effects are applied on: Start Attack, Start Limit Break
    Query Count Context: #0 query_buffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_buff or countable_buff or countable_special_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_debuffed_enemy_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_badbatchomega01_buffs_debuffs_damage_increase Unavoidable
    For Self who is Alive and is selftag_badbatchomega
    Modify stat Offense by 5% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_badbatchomega01_buffs_debuffs_damage_increase
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Apply Effect Context: #7 uniqueability_badbatchomega01_assist_handler_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_assist_handler_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_assist_handler_handler
    Child effects are applied on: Turn Start
    Query Count Context: #0 uniqueability_badbatchomega01_query_stealth Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect does have tag stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_badbatchomega01_assist_handler_CE Unavoidable
    For Self who is Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_assist_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_assist_handler
    Effect expires on: Round End, Death, Encounter End
    Child effects are applied on: Limit Break
    Modify Stat Context: #0 uniqueability_badbatchomega01_bonusmove_damage_reduction Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tag badbatchomega_assist_offense_penalty
    Modify stat Offense by -60% (additive)
    Descriptive badbatchomega_assist_offense_penalty
    Effect expires on: Persistent Effect Add Instancebasicability_badbatchomega_bonus_damage_reduction, Round End, Perform Move, Death
    Bonus Move Context: #1 uniqueability_badbatchomega01_bonusmove_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 6
    Descriptive bonus_move
    Apply Effect Context: #8 uniqueability_badbatchomega01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Death, Fled
    Dispel Context: #0 uniqueability_badbatchomega01_death_ally_dispel Unavoidable
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags badbatchomega_ally_leader_stat_increase badbatchomega_ally_leader_handler uniqueability_badbatchomega01_assist_handler uniqueability_badbatchomega01_protection_remove uniqueability_badbatchomega01_health_increase hiddenability_percent_health_resistant_marker
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_blackboard_reset Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Set value to 0 on blackboard badbatchomega_ally_leader_blackboard
    Apply Effect Context: #9 uniqueability_badbatchomega01_revive_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_u01_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega_speed_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Speed by 5 (additive)
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #4 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #3 uniqueability_badbatchomega01_assist_handler_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_assist_handler_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_assist_handler_handler
    Child effects are applied on: Turn Start
    Query Count Context: #0 uniqueability_badbatchomega01_query_stealth Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect does have tag stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_badbatchomega01_assist_handler_CE Unavoidable
    For Self who is Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_assist_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_assist_handler
    Effect expires on: Round End, Death, Encounter End
    Child effects are applied on: Limit Break
    Modify Stat Context: #0 uniqueability_badbatchomega01_bonusmove_damage_reduction Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tag badbatchomega_assist_offense_penalty
    Modify stat Offense by -60% (additive)
    Descriptive badbatchomega_assist_offense_penalty
    Effect expires on: Persistent Effect Add Instancebasicability_badbatchomega_bonus_damage_reduction, Round End, Perform Move, Death
    Bonus Move Context: #1 uniqueability_badbatchomega01_bonusmove_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 6
    Descriptive bonus_move
    Apply Effect Context: #10 uniqueability_badbatchomega01_ally_summoned_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Ally Summoned
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_u01_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega_speed_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Speed by 5 (additive)
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #4 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #3 uniqueability_badbatchomega01_assist_handler_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_assist_handler_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_assist_handler_handler
    Child effects are applied on: Turn Start
    Query Count Context: #0 uniqueability_badbatchomega01_query_stealth Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect does have tag stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_badbatchomega01_assist_handler_CE Unavoidable
    For Self who is Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_assist_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_assist_handler
    Effect expires on: Round End, Death, Encounter End
    Child effects are applied on: Limit Break
    Modify Stat Context: #0 uniqueability_badbatchomega01_bonusmove_damage_reduction Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tag badbatchomega_assist_offense_penalty
    Modify stat Offense by -60% (additive)
    Descriptive badbatchomega_assist_offense_penalty
    Effect expires on: Persistent Effect Add Instancebasicability_badbatchomega_bonus_damage_reduction, Round End, Perform Move, Death
    Bonus Move Context: #1 uniqueability_badbatchomega01_bonusmove_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 6
    Descriptive bonus_move
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_SOE_reset_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start
    Blackboard Modify Context: #0 uniqueability_badbatchomega01_blackboard_blackboard_reset Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Set value to 0 on blackboard badbatchomega_ally_leader_blackboard
    Apply Effect Context: #3 uniqueability_badbatchomega01_ally_leader_handler_u01_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega_speed_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Speed by 5 (additive)
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #4 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #4 uniqueability_badbatchomega01_stealth_crit_damage_increase_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Add Persistent Effectstealth_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_stealth_crit_damage_increase_u03 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Effect expires on: Death, Remove Persistent Effectstealth_buff
    Apply Effect Context: #5 uniqueability_badbatchomega01_defense_crit_chance_increase_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effectarmor_buff, Add Persistent Effectsuppression_buff
    Modify Stat Context: #0 uniqueability_badbatchomega01_defense_crit_attack_increase_u03 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 10% (additive)
    Descriptive uniqueability_badbatchomega01_crit_attack_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Modify Stat Context: #1 uniqueability_badbatchomega01_defense_crit_ability_increase_u03_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 10% (additive)
    Descriptive uniqueability_badbatchomega01_crit_ability_increase
    Effect expires on: Death, Remove Persistent Effectarmor_buff, Remove Persistent Effectsuppression_buff
    Apply Effect Context: #6 uniqueability_badbatchomega01_buff_debuff_damage_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_buff_damage_handler
    Child effects are applied on: Start Attack, Start Limit Break
    Query Count Context: #0 query_buffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_buff or countable_buff or countable_special_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_debuffed_enemy_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_badbatchomega01_buffs_debuffs_damage_increase Unavoidable
    For Self who is Alive and is selftag_badbatchomega
    Modify stat Offense by 5% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_badbatchomega01_buffs_debuffs_damage_increase
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Apply Effect Context: #7 uniqueability_badbatchomega01_assist_handler_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_assist_handler_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_assist_handler_handler
    Child effects are applied on: Turn Start
    Query Count Context: #0 uniqueability_badbatchomega01_query_stealth Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect does have tag stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_badbatchomega01_assist_handler_CE Unavoidable
    For Self who is Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_assist_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_assist_handler
    Effect expires on: Round End, Death, Encounter End
    Child effects are applied on: Limit Break
    Modify Stat Context: #0 uniqueability_badbatchomega01_bonusmove_damage_reduction Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tag badbatchomega_assist_offense_penalty
    Modify stat Offense by -60% (additive)
    Descriptive badbatchomega_assist_offense_penalty
    Effect expires on: Persistent Effect Add Instancebasicability_badbatchomega_bonus_damage_reduction, Round End, Perform Move, Death
    Bonus Move Context: #1 uniqueability_badbatchomega01_bonusmove_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 6
    Descriptive bonus_move
    Apply Effect Context: #8 uniqueability_badbatchomega01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Death, Fled
    Dispel Context: #0 uniqueability_badbatchomega01_death_ally_dispel Unavoidable
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags badbatchomega_ally_leader_stat_increase badbatchomega_ally_leader_handler uniqueability_badbatchomega01_assist_handler uniqueability_badbatchomega01_protection_remove uniqueability_badbatchomega01_health_increase hiddenability_percent_health_resistant_marker
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_blackboard_reset Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Set value to 0 on blackboard badbatchomega_ally_leader_blackboard
    Apply Effect Context: #9 uniqueability_badbatchomega01_revive_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_u01_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega_speed_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Speed by 5 (additive)
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #4 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #3 uniqueability_badbatchomega01_assist_handler_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_assist_handler_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_assist_handler_handler
    Child effects are applied on: Turn Start
    Query Count Context: #0 uniqueability_badbatchomega01_query_stealth Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect does have tag stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_badbatchomega01_assist_handler_CE Unavoidable
    For Self who is Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_assist_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_assist_handler
    Effect expires on: Round End, Death, Encounter End
    Child effects are applied on: Limit Break
    Modify Stat Context: #0 uniqueability_badbatchomega01_bonusmove_damage_reduction Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tag badbatchomega_assist_offense_penalty
    Modify stat Offense by -60% (additive)
    Descriptive badbatchomega_assist_offense_penalty
    Effect expires on: Persistent Effect Add Instancebasicability_badbatchomega_bonus_damage_reduction, Round End, Perform Move, Death
    Bonus Move Context: #1 uniqueability_badbatchomega01_bonusmove_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 6
    Descriptive bonus_move
    Apply Effect Context: #10 uniqueability_badbatchomega01_ally_summoned_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Ally Summoned
    Query Count Context: #0 query_badbatch_allies_exclude_all Unavoidable
    For All from Ally Side who are Alive and is not affiliation_badbatch
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_nonsummon_allies_CF Unavoidable
    For All from Ally Side who are Alive and is not summoned_unit
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_badbatchomega01_ally_leader_handler_u01_CS Unavoidable
    For Leader from Ally Side who is Alive
    Where an active effect doesn't have tag badbatchomega_ally_leader_handler
    This effect will SKIP EXECUTION if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive badbatchomega_ally_leader_handler
    Child effects are applied on: Turn Start
    Blackboard Query Context: #0 uniqueability_badbatchomega01_blackboard_is_it_done_10 Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    Check target(s) blackboard badbatchomega_ally_leader_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_blackboard_increase_CS Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Add 1 (additive) to value on blackboard badbatchomega_ally_leader_blackboard
    Modify Stat Context: #2 uniqueability_badbatchomega_speed_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Speed by 5 (additive)
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #3 uniqueability_badbatchomega01_attack_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Physical Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Modify Stat Context: #4 uniqueability_badbatchomega01_ability_increase_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Modify stat Special Damage by 2% (multiplicative)
    Effect is unresistable
    Descriptive badbatchomega_ally_leader_stat_increase
    Effect expires on: Encounter End
    Apply Effect Context: #3 uniqueability_badbatchomega01_assist_handler_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_assist_handler_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_assist_handler_handler
    Child effects are applied on: Turn Start
    Query Count Context: #0 uniqueability_badbatchomega01_query_stealth Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect does have tag stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_badbatchomega01_assist_handler_CE Unavoidable
    For Self who is Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_assist_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_badbatchomega01_assist_handler
    Effect expires on: Round End, Death, Encounter End
    Child effects are applied on: Limit Break
    Modify Stat Context: #0 uniqueability_badbatchomega01_bonusmove_damage_reduction Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tag badbatchomega_assist_offense_penalty
    Modify stat Offense by -60% (additive)
    Descriptive badbatchomega_assist_offense_penalty
    Effect expires on: Persistent Effect Add Instancebasicability_badbatchomega_bonus_damage_reduction, Round End, Perform Move, Death
    Bonus Move Context: #1 uniqueability_badbatchomega01_bonusmove_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 6
    Descriptive bonus_move
    Query Battle Type Context: #11 query_battle_type_territorybattle_both Unavoidable
    Query the current battle type and see if it matches any effected tags
    Effected Tags TERRITORY_STRIKE_BATTLE TERRITORY_COVERT_BATTLE
    Apply Effect Context: #12 uniqueability_badbatchomega01_SOB_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_badbatch
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on: Start of Battle
    Child effects are applied on: Start of Battle
    Query Unit Value Context: #0 generic_query_relic_level_self Unavoidable
    For Self who is Alive
    Puts the target(s) and their Relic Level from this query into CONTEXT_VALUE
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_relic_blackboard_store Unavoidable
    For Self who is Alive
    Set value to 1 * CONTEXT_VALUE on blackboard uniqueability_badbatchomega01_relic_blackboard
    Blackboard Query Context: #2 uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_first_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_badbatchomega01_relic_blackboard value is greater than -1
    Immunity Context: #3 uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_marker
    Effected Tags derp
    Effect expires on: Add Persistent Effecthiddenability_percent_health_resistant_marker
    Blackboard Modify Context: #4 uniqueability_badbatchomega01_relic_blackboard_subtract_10 Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_marker
    Add -10 (additive) to value on blackboard uniqueability_badbatchomega01_relic_blackboard
    Blackboard Query Context: #5 uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_second_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_marker
    Check target(s) blackboard uniqueability_badbatchomega01_relic_blackboard value is greater than -1
    Blackboard Query Context: #6 uniqueability_badbatchomega01_relic_blackboard_query_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Check target(s) blackboard uniqueability_badbatchomega01_relic_blackboard value 0
    Modify Stat Context: #7 uniqueability_badbatchomega01_protection_decrease Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_marker
    Modify stat Protection by 10% * CONTEXT_VALUE (additive)
    Effect expires on: Add Persistent Effectuniqueability_badbatchomega01_health_increase, Add Persistent Effectuniqueability_badbatchomega01_protection_remove
    Modify Stat Context: #8 uniqueability_badbatchomega01_protection_decrease_max Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_marker
    Modify stat Protection by -100% (multiplicative)
    Effect expires on: Add Persistent Effectuniqueability_badbatchomega01_health_increase, Add Persistent Effectuniqueability_badbatchomega01_protection_remove
    Query Stat Context: #9 query_protection_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Modify Stat Context: #10 uniqueability_badbatchomega01_health_increase Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_marker
    Modify stat Health by 100% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_badbatchomega01_health_increase max_health_increase
    Stat Limit Context: #11 uniqueability_badbatchomega01_protection_remove Unavoidable
    For Self who is Alive
    Max Protection of -1
    Descriptive uniqueability_badbatchomega01_protection_remove max_protection_decrease
    Immunity Context: #12 hiddenability_percent_health_resistant_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive hiddenability_percent_health_resistant_marker percent_health_resistant
    Effected Tags derp
    Apply Effect Context: #13 uniqueability_badbatchomega01_start_attack_handler Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #11 effect successfully execute
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start Attack
    Immunity Context: #0 uniqueability_badbatchomega01_random_badbatch_ally_marker Unavoidable
    For Random from Ally Side (excluding self) who is Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_random_badbatch_ally_marker
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_badbatchomega01_random_badbatch_ally_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #1 uniqueability_badbatchomega01_damage_again_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on: Attack, Death, Round End, Encounter End
    Child effects are applied on: Attack
    Modify Stat Context: #0 basicability_badbatchomega_bonus_damage_reduction Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tag basicability_badbatchomega_bonus_damage_reduction
    Modify stat Offense by -50% (additive)
    Descriptive basicability_badbatchomega_bonus_damage_reduction
    Effect expires on: Round End, Perform Move, Death
    Damage Context: #1 basicability_badbatchomega_damage_again Physical
    For Current Target from Enemy Side who is Alive
    Deals 200% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Immunity Context: #2 uniqueability_badbatchomega01_random_badbatch_ally_marker Unavoidable
    For Random from Ally Side (excluding self) who is Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_random_badbatch_ally_marker
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_badbatchomega01_random_badbatch_ally_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #3 uniqueability_badbatchomega01_damage_again_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on: Attack, Death, Round End, Encounter End
    Child effects are applied on: Attack
    Modify Stat Context: #0 basicability_badbatchomega_bonus_damage_reduction Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tag basicability_badbatchomega_bonus_damage_reduction
    Modify stat Offense by -50% (additive)
    Descriptive basicability_badbatchomega_bonus_damage_reduction
    Effect expires on: Round End, Perform Move, Death
    Damage Context: #1 basicability_badbatchomega_damage_again Physical
    For Current Target from Enemy Side who is Alive
    Deals 200% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Immunity Context: #4 uniqueability_badbatchomega01_random_badbatch_ally_marker Unavoidable
    For Random from Ally Side (excluding self) who is Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_random_badbatch_ally_marker
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_badbatchomega01_random_badbatch_ally_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #5 uniqueability_badbatchomega01_damage_again_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on: Attack, Death, Round End, Encounter End
    Child effects are applied on: Attack
    Modify Stat Context: #0 basicability_badbatchomega_bonus_damage_reduction Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tag basicability_badbatchomega_bonus_damage_reduction
    Modify stat Offense by -50% (additive)
    Descriptive basicability_badbatchomega_bonus_damage_reduction
    Effect expires on: Round End, Perform Move, Death
    Damage Context: #1 basicability_badbatchomega_damage_again Physical
    For Current Target from Enemy Side who is Alive
    Deals 200% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Immunity Context: #6 uniqueability_badbatchomega01_random_badbatch_ally_marker Unavoidable
    For Random from Ally Side (excluding self) who is Alive and is affiliation_badbatch
    Where an active effect doesn't have tag uniqueability_badbatchomega01_random_badbatch_ally_marker
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_badbatchomega01_random_badbatch_ally_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #7 uniqueability_badbatchomega01_damage_again_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on: Attack, Death, Round End, Encounter End
    Child effects are applied on: Attack
    Modify Stat Context: #0 basicability_badbatchomega_bonus_damage_reduction Unavoidable
    For All from Ally Side who are Alive and is selftag_badbatchomega
    Where an active effect doesn't have tag basicability_badbatchomega_bonus_damage_reduction
    Modify stat Offense by -50% (additive)
    Descriptive basicability_badbatchomega_bonus_damage_reduction
    Effect expires on: Round End, Perform Move, Death
    Damage Context: #1 basicability_badbatchomega_damage_again Physical
    For Current Target from Enemy Side who is Alive
    Deals 200% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Apply Effect Context: #14 uniqueability_badbatchomega01_SOE_handler Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #11 effect successfully execute
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start
    Query Unit Value Context: #0 generic_query_relic_level_self Unavoidable
    For Self who is Alive
    Puts the target(s) and their Relic Level from this query into CONTEXT_VALUE
    Blackboard Modify Context: #1 uniqueability_badbatchomega01_relic_blackboard_store Unavoidable
    For Self who is Alive
    Set value to 1 * CONTEXT_VALUE on blackboard uniqueability_badbatchomega01_relic_blackboard
    Blackboard Query Context: #2 uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_first_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_badbatchomega01_relic_blackboard value is greater than -1
    Immunity Context: #3 uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_marker
    Effected Tags derp
    Effect expires on: Add Persistent Effecthiddenability_percent_health_resistant_marker
    Blackboard Query Context: #4 uniqueability_badbatchomega01_relic_blackboard_greater_than_10_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_badbatchomega01_relic_blackboard value is greater than 10
    Blackboard Query Context: #5 uniqueability_badbatchomega01_relic_blackboard_query_CS Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_badbatchomega01_relic_blackboard_greater_than_negative_1_marker
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Check target(s) blackboard uniqueability_badbatchomega01_relic_blackboard value 0
    Grant Shield Context: #6 uniqueability_badbatchomega01_bonus_protection Unavoidable
    For All from Ally Side who are Alive and is affiliation_badbatch
    Add a shield of using previous effect's context (CONTEXT_VALUES_SUM * 10%) * TARGET_MAX_HP as Max Health
    Descriptive bonus_max_protection
    Effect expires on: 2x Full Turn Complete
    Grant Shield Context: #7 uniqueability_badbatchomega01_bonus_protection_max_CE Unavoidable
    For All from Ally Side who are Alive and is affiliation_badbatch
    This effect will EXECUTE if the context #4 effect successfully execute
    Add a shield of using previous effect's context (CONTEXT_VALUES_SUM * 100%) * TARGET_MAX_HP as Max Health
    Descriptive bonus_max_protection
    Effect expires on: 2x Full Turn Complete
 
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