Omega dispels all debuffs on herself and gains Stealth for 2 turns. Bad Batch allies gain Protection Up (15%) and Defense Penetration Up for 2 turns and 10% Turn Meter.
For
All
from
Ally Side
who are Alive
and is affiliation_badbatch
Recover
10% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 2
Omega dispels all debuffs on herself and gains Stealth for 2 turns. Bad Batch allies gain Protection Up (20%) and Defense Penetration Up for 2 turns and 10% Turn Meter.
For
All
from
Ally Side
who are Alive
and is affiliation_badbatch
Recover
10% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 3
Omega dispels all debuffs on herself and gains Stealth for 2 turns. Bad Batch allies gain Protection Up (25%) and Defense Penetration Up for 2 turns and 10% Turn Meter.
For
All
from
Ally Side
who are Alive
and is affiliation_badbatch
Recover
10% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 4
Omega dispels all debuffs on herself and gains Stealth for 2 turns. Bad Batch allies gain Protection Up (30%) and Defense Penetration Up for 2 turns and 10% Turn Meter.
For
All
from
Ally Side
who are Alive
and is affiliation_badbatch
Recover
10% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 5
Omega dispels all debuffs on herself and gains Stealth for 2 turns. Bad Batch allies gain Protection Up (35%) and Defense Penetration Up for 2 turns and 10% Turn Meter.
For
All
from
Ally Side
who are Alive
and is affiliation_badbatch
Recover
10% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 6
Omega dispels all debuffs on herself and gains Stealth for 2 turns. Bad Batch allies gain Protection Up (35%) and Defense Penetration Up for 2 turns and 10% Turn Meter.
If Omega has Critical Chance Up, Bad Batch allies gain an additional 20% Turn Meter, and Protection Over Time (20%) for 2 turns.
Omega dispels all debuffs on herself and gains Stealth for 2 turns. Bad Batch allies gain Protection Up (40%) and Defense Penetration Up for 2 turns and 10% Turn Meter.
If Omega has Critical Chance Up, Bad Batch allies gain an additional 20% Turn Meter, and Protection Over Time (20%) for 2 turns.
Omega dispels all debuffs on herself and gains Stealth for 2 turns. Bad Batch allies gain Protection Up (40%) and Defense Penetration Up for 2 turns and 10% Turn Meter.
If Omega has Critical Chance Up, Bad Batch allies gain an additional 20% Turn Meter, and Protection Over Time (20%) for 2 turns.
If Omega already had Stealth and an enemy has Zeroed In, she gains a stack of Target Practice.