• Placeholder
    Placeholder
    Omega
  • Apply Effect Context: #0 hiddenability_badbatchomega01_targeted_debuff_taunt_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_taunt_enemies Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag taunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 hiddenability_badbatchomega_taunt_CE Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect does have tag badbatchomega_zeroedin_marker
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Gain Taunt
    Effect is unresistable
    Descriptive hiddenability_badbatchomega_taunt visible_taunt_ignore_effect
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #1 hiddenability_badbatchomega01_targetpractice_reset_handler_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 hiddenability_badbatchomega01_targetpractice_reset_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag hiddenability_badbatchomega01_targetpractice_reset_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive hiddenability_badbatchomega01_targetpractice_reset_handler
    Child effects are applied on: Remove Persistent Effectbadbatchomega_zeroedin_marker, Encounter End
    Blackboard Modify Context: #0 specialability_badbatchomega01_blackboard_reset Unavoidable
    For All from Enemy Side who are Alive and is selftag_badbatchomega
    Set value to 0 on blackboard badbatchomega_special01_blackboard
    Dispel Context: #1 hiddenability_badbatchomega01_targetpractice_dispel Unavoidable
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags badbatchomega_targetpractice_buff
    Apply Effect Context: #2 hiddenability_badbatchomega01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 hiddenability_badbatchomega01_death_enemy_dispel Unavoidable
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags badbatchomega_zeroedin_marker
    Apply Effect Context: #3 generic_myturn_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag generic_myturn_handler
    Apply child effect(s) based on condition triggers
    Descriptive generic_myturn_handler
    Effect expires on: Add Persistent Effectleaderability_myturn_handler
    Child effectis applied on: Turn Start
    Immunity Context: #0 generic_myturn_marker Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag myturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive myturn_marker
    Effected Tags derp
    Effect expires on: Turn End, Encounter End
 
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