Leia Organa, the tactical leader of the Rebellion and high priority target of the Empire, dictates the precise strikes of the battle while inspiring and defending her allies
All Rebel allies have +40 Speed. Non-Scoundrel Rebel Attackers gain 25% Mastery and 50% Max Health and Max Protection. Jedi Rebel Tanks gain 100% Defense for 2 turns at the start of each encounter, Protection Up (50%) for 1 turn whenever they gain Taunt, and deal bonus True damage equal to 20% of their Max Health whenever using a Basic ability against an enemy with Protection Up.
Whenever enemies with less than 100% Turn Meter gain bonus Turn Meter, Rebel allies gain 100% Critical Avoidance (stacking) and Empire enemies can't gain bonus Turn Meter for 1 turn. Whenever a Rebel ally has their Turn Meter reduced, they can’t have their Turn Meter reduced again for 1 turn. Whenever an enemy is revived, all Rebel allies gain 10% Turn Meter.
Enemies inflicted with Burning from a Rebel ally can't recover Health and if Burning is dispelled on an enemy they take 20% of their Max Health as damage. Whenever a Rebel ally inflicts an enemy with Burning they gain Damage Immunity for 1 turn.
For
All
from
Ally Side
who are Alive
and is role_tank
Where an active effect
doesn't have tag
leaderability_glleia_jedi_rebel_tanks_taunt_at_start_handler
, and
does have tag glleia_i_am_a_jedi_rebel_marker
For
All
from
Ally Side
who are Alive
and is role_tank
Where an active effect
doesn't have tag
leaderability_glleia_jedi_rebel_tanks_taunt_at_start_handler
, and
does have tag glleia_i_am_a_jedi_rebel_marker
All Rebel allies have +40 Speed. Non-Scoundrel Rebel Attackers gain 25% Mastery and 50% Max Health and Max Protection. Jedi Rebel Tanks gain 100% Defense for 2 turns at the start of each encounter, Protection Up (50%) for 1 turn whenever they gain Taunt, and deal bonus True damage equal to 20% of their Max Health whenever using a Basic ability against an enemy with Protection Up.
Whenever enemies with less than 100% Turn Meter gain bonus Turn Meter, Rebel allies gain 100% Critical Avoidance (stacking) and Empire enemies can't gain bonus Turn Meter for 1 turn. Whenever a Rebel ally has their Turn Meter reduced, they can’t have their Turn Meter reduced again for 1 turn. Whenever an enemy is revived, all Rebel allies gain 10% Turn Meter.
Enemies inflicted with Burning from a Rebel ally can't recover Health and if Burning is dispelled on an enemy they take 20% of their Max Health as damage. Whenever a Rebel ally inflicts an enemy with Burning they gain Damage Immunity for 1 turn.
The first time a non-Scoundrel Rebel ally loses all of their Protection, they gain Second Wind for 3 turns, which can't be copied.
Second Wind: The first time this character would be reduced to 1% Health, dispel this buff and recover 50% Health and Protection instead
For
All
from
Ally Side
who are Alive
and is role_tank
Where an active effect
doesn't have tag
leaderability_glleia_jedi_rebel_tanks_taunt_at_start_handler
, and
does have tag glleia_i_am_a_jedi_rebel_marker
For
All
from
Ally Side
who are Alive
and is role_tank
Where an active effect
doesn't have tag
leaderability_glleia_jedi_rebel_tanks_taunt_at_start_handler
, and
does have tag glleia_i_am_a_jedi_rebel_marker
This effect will EXECUTE if
the context
#0
query returned CONTEXT_VALUE > 0
Applies an Immunity effect to the target(s)
Descriptive
second_wind_handler_dispel_marker
Effected Tags
derp
Level 3
All Rebel allies have +40 Speed. Non-Scoundrel Rebel Attackers gain 25% Mastery and 50% Max Health and Max Protection. Jedi Rebel Tanks gain 100% Defense for 2 turns at the start of each encounter, Protection Up (50%) for 1 turn whenever they gain Taunt, and deal bonus True damage equal to 20% of their Max Health whenever using a Basic ability against an enemy with Protection Up.
Rebel allies take 25% reduced damage from out of turn attacks and are immune to Max Health reduction and Plague. Whenever enemies attack out of turn, non-Scoundrel Rebel allies gain 1% Mastery (stacking) until the end of the encounter. At the start of each Rebel ally's turn, dispel Foresight and Stealth from all enemies.
Whenever enemies with less than 100% Turn Meter gain bonus Turn Meter, Rebel allies gain 100% Critical Avoidance (stacking) and Empire enemies can't gain bonus Turn Meter for 1 turn. Whenever a Rebel ally has their Turn Meter reduced, they can’t have their Turn Meter reduced again for 1 turn. Whenever an enemy is revived, all Rebel allies gain 10% Turn Meter.
Enemies inflicted with Burning from a Rebel ally can't recover Health and if Burning is dispelled on an enemy they take 20% of their Max Health as damage. Whenever a Rebel ally inflicts an enemy with Burning they gain Damage Immunity for 1 turn. The first time a non-Scoundrel Rebel ally loses all of their Protection, they gain Second Wind for 3 turns, which can't be copied.
Allies and enemies are immune to cooldown manipulation.
Second Wind: The first time this character would be reduced to 1% Health, dispel this buff and recover 50% Health and Protection instead
For
All
from
Ally Side
who are Alive
and is role_tank
Where an active effect
doesn't have tag
leaderability_glleia_jedi_rebel_tanks_taunt_at_start_handler
, and
does have tag glleia_i_am_a_jedi_rebel_marker
For
All
from
Ally Side
who are Alive
and is role_tank
Where an active effect
doesn't have tag
leaderability_glleia_jedi_rebel_tanks_taunt_at_start_handler
, and
does have tag glleia_i_am_a_jedi_rebel_marker