• Weight of the Galaxy
    Weight of the Galaxy
    Jedi Knight Cal Kestis
  • Modify Stat Context: #0 leaderability_jediknightcal_armor_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Armor by 10% (multiplicative)
    Modify Stat Context: #1 leaderability_jediknightcal_suppression_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Resistance by 10% (multiplicative)
    Modify Stat Context: #2 leaderability_jediknightcal_counter_chance_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Counter Attack by 10% (additive)
    Modify Stat Context: #3 leaderability_jediknightcal_attack_damage_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 10% (multiplicative)
    Modify Stat Context: #4 leaderability_jediknightcal_ability_power_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 10% (multiplicative)
    Modify Stat Context: #0 leaderability_jediknightcal_armor_jedi_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Armor by 20% (multiplicative)
    Modify Stat Context: #1 leaderability_jediknightcal_suppression_jedi_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Resistance by 20% (multiplicative)
    Modify Stat Context: #2 leaderability_jediknightcal_counter_chance_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Counter Attack by 10% (additive)
    Modify Stat Context: #3 leaderability_jediknightcal_attack_damage_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 10% (multiplicative)
    Modify Stat Context: #4 leaderability_jediknightcal_ability_power_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 10% (multiplicative)
    Modify Stat Context: #0 leaderability_jediknightcal_armor_jedi_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Armor by 20% (multiplicative)
    Modify Stat Context: #1 leaderability_jediknightcal_suppression_jedi_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Resistance by 20% (multiplicative)
    Modify Stat Context: #2 leaderability_jediknightcal_counter_chance_jedi_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Counter Attack by 20% (additive)
    Modify Stat Context: #3 leaderability_jediknightcal_attack_damage_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 10% (multiplicative)
    Modify Stat Context: #4 leaderability_jediknightcal_ability_power_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 10% (multiplicative)
    Modify Stat Context: #0 leaderability_jediknightcal_armor_jedi_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Armor by 20% (multiplicative)
    Modify Stat Context: #1 leaderability_jediknightcal_suppression_jedi_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Resistance by 20% (multiplicative)
    Modify Stat Context: #2 leaderability_jediknightcal_counter_chance_jedi_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Counter Attack by 20% (additive)
    Modify Stat Context: #3 leaderability_jediknightcal_attack_damage_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 20% (multiplicative)
    Modify Stat Context: #4 leaderability_jediknightcal_ability_power_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 20% (multiplicative)
    Modify Stat Context: #0 leaderability_jediknightcal_armor_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Armor by 50% (multiplicative)
    Modify Stat Context: #1 leaderability_jediknightcal_suppression_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Resistance by 50% (multiplicative)
    Modify Stat Context: #2 leaderability_jediknightcal_counter_chance_jedi_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Counter Attack by 20% (additive)
    Modify Stat Context: #3 leaderability_jediknightcal_attack_damage_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 20% (multiplicative)
    Modify Stat Context: #4 leaderability_jediknightcal_ability_power_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 20% (multiplicative)
    Modify Stat Context: #0 leaderability_jediknightcal_armor_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Armor by 50% (multiplicative)
    Modify Stat Context: #1 leaderability_jediknightcal_suppression_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Resistance by 50% (multiplicative)
    Modify Stat Context: #2 leaderability_jediknightcal_counter_chance_jedi_u05 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Counter Attack by 50% (additive)
    Modify Stat Context: #3 leaderability_jediknightcal_attack_damage_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 20% (multiplicative)
    Modify Stat Context: #4 leaderability_jediknightcal_ability_power_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 20% (multiplicative)
    Modify Stat Context: #0 leaderability_jediknightcal_armor_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Armor by 50% (multiplicative)
    Modify Stat Context: #1 leaderability_jediknightcal_suppression_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Resistance by 50% (multiplicative)
    Modify Stat Context: #2 leaderability_jediknightcal_counter_chance_jedi_u05 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Counter Attack by 50% (additive)
    Modify Stat Context: #3 leaderability_jediknightcal_attack_damage_jedi_u06 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 50% (multiplicative)
    Modify Stat Context: #4 leaderability_jediknightcal_ability_power_jedi_u06 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 50% (multiplicative)
    Query Battle Type Context: #0 query_battle_type_territorybattle_both Unavoidable
    Query the current battle type and see if it matches any effected tags
    Effected Tags TERRITORY_STRIKE_BATTLE TERRITORY_COVERT_BATTLE
    Modify Stat Context: #1 leaderability_jediknightcal_armor_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Armor by 50% (multiplicative)
    Modify Stat Context: #2 leaderability_jediknightcal_suppression_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Resistance by 50% (multiplicative)
    Modify Stat Context: #3 leaderability_jediknightcal_counter_chance_jedi_u05 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Counter Attack by 50% (additive)
    Modify Stat Context: #4 leaderability_jediknightcal_attack_damage_jedi_u06 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 50% (multiplicative)
    Modify Stat Context: #5 leaderability_jediknightcal_ability_power_jedi_u06 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 50% (multiplicative)
    Apply Effect Context: #6 leaderability_jediknightcal_omicron_SOE_handler_CE Unavoidable
    For All from Ally Side who are Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_jediknightcal_omicron_handler_CE
    Child effects are applied on: Encounter Start, Add Persistent Effectleaderability_jediknightcal_omicron_health
    Recover Context: #0 generic_recover_turnmeter_self_25pct Unavoidable
    For Self who is Alive
    Recover 25% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Immunity Context: #1 leaderability_jediknightcal_frenzy_buff_omicron_2turn Unavoidable
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive active_frenzy frenzy_part1 clearable_buff countable_buff buff special_buff
    Effected Tags derp
    Effect expires on: 2x Full Turn Complete, Encounter End, Death
    Apply Effect Context: #2 handlerability_generic_frenzy_handler Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag handlerability_generic_frenzy_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive handlerability_generic_frenzy_handler generic_frenzy_cleanup
    Child effectis applied on: Limit Break
    Recover Context: #0 generic_frenzy_quicken Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Where an active effect does have tag active_frenzy
    Recover 100% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #3 handlerability_generic_frenzy_handler_dispel Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag handlerability_generic_frenzy_handler_dispel
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive handlerability_generic_frenzy_handler_dispel generic_frenzy_cleanup
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_frenzy_all Unavoidable
    For All from Ally Side who are Alive
    Where an active effect does have tag active_frenzy
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_frenzy_dispel_CS Unavoidable
    For All from Ally Side who are Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags generic_frenzy_cleanup frenzy_part2 frenzy_part3
    Apply Effect Context: #7 leaderability_jediknightcal_omicron_revive_immunity_handler_CE Unavoidable
    For All from Ally Side who are Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_jediknightcal_omicron_handler_CE
    Child effectis applied on: Encounter Start, Enemy Summoned
    Immunity Context: #0 leaderability_jediknightcal_revive_immunity_AOE_omicron Unavoidable
    For All from Enemy Side who are Alive or Dead
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive revive_immunity
    Effected Tags revive
    Immunity Context: #8 leaderability_jediknightcal_revive_immunity_AOE_omicron_CE Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will EXECUTE if the context #0 effect successfully execute
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive revive_immunity
    Effected Tags revive
    Modify Stat Context: #9 leaderability_jediknightcal_omicron_health Unavoidable
    For All from Ally Side who are Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Modify stat Health by 100% (multiplicative)
    Descriptive max_health_increase leaderability_jediknightcal_omicron_health
    Modify Stat Context: #10 leaderability_jediknightcal_omicron_protection Unavoidable
    For All from Ally Side who are Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Modify stat Protection by 100% (multiplicative)
    Descriptive max_protection_increase
    Query Stat Context: #11 query_armor_self_INSTANT_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Puts the target(s) and their Armor value from this query into CONTEXT_VALUE
    Modify Stat Context: #12 leaderability_jediknightcal_omicron_armor Unavoidable
    For All from Ally Side who are Alive
    Modify stat Armor by 300% * CONTEXT_VALUE (additive)
    Descriptive armor_increase
    Query Stat Context: #13 query_suppresion_self_INSTANT_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Puts the target(s) and their Resistance value from this query into CONTEXT_VALUE
    Modify Stat Context: #14 leaderability_jediknightcal_omicron_suppression Unavoidable
    For All from Ally Side who are Alive
    Modify stat Resistance by 300% * CONTEXT_VALUE (additive)
    Descriptive suppression_increase
    Dispel Context: #15 leaderability_jediknightcal_omicron_impetuous_encounter_handler_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags hiddenability_jediknightcal_impetuous_encounter_handler
 
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