At the start of each encounter, Hutt Cartel allies have their cooldowns reset. Bounty Hunter, Hutt Cartel, and Smuggler allies are revived and recover 60% Health and Protection.
Jabba the Hutt ignores Taunt effects during his turn.
If Jabba the Hutt is not in the allied Leader slot, allies can't gain bonus Turn Meter.
At the start of each encounter, Hutt Cartel allies have their cooldowns reset. Bounty Hunter, Hutt Cartel, and Smuggler allies are revived and recover 60% Health and Protection.
Jabba the Hutt ignores Taunt effects during his turn. At the start of his turn, he dispels Stealth from all enemies. Whenever a Hutt Cartel ally is Stunned, it is dispelled and they gain Offense Up for 2 turns.
If Jabba the Hutt is not in the allied Leader slot, allies can't gain bonus Turn Meter.
At the start of each encounter, Hutt Cartel allies have their cooldowns reset. Bounty Hunter, Hutt Cartel, and Smuggler allies are revived and recover 60% Health and Protection.
Jabba the Hutt ignores Taunt effects during his turn. At the start of his turn, he dispels Stealth from all enemies. Whenever a Hutt Cartel ally is Stunned, it is dispelled and they gain Offense Up for 2 turns.
If Jabba the Hutt is not in the allied Leader slot, allies can't gain bonus Turn Meter.
If Jabba the Hutt is in the allied Leader slot, whenever an enemy with less than 100% Turn Meter gains bonus Turn Meter, Hutt Cartel allies gain 7% Turn Meter (limit once per turn). Whenever a Hutt Cartel ally loses Turn Meter, they gain Bonus Protection (20%, stacking) until the start of their next turn.