For
All
from
Ally Side
who are Alive
and is selftag_hondo
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_PROTECTION as Protection
Descriptive
protection_recovery
Level 2
Whenever any character gains a buff, Hondo recovers 5% Protection. Whenever any character attacks out of turn, Hondo gains Protection Up (5%, stacking) for 1 turn.
For
All
from
Ally Side
who are Alive
and is selftag_hondo
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_PROTECTION as Protection
Descriptive
protection_recovery
Level 3
The first time any character gains bonus Turn Meter each turn, Hondo gains 5% bonus Turn Meter. Whenever any character gains a buff, Hondo recovers 5% Protection. Whenever any character attacks out of turn, Hondo gains Protection Up (5%, stacking) for 1 turn.
For
All
from
Ally Side
who are Alive
and is selftag_hondo
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_PROTECTION as Protection
Descriptive
protection_recovery
Level 4
The first time any character gains bonus Turn Meter each turn, Hondo gains 5% bonus Turn Meter. Whenever any character gains a buff, Hondo recovers 5% Protection. Whenever any character attacks out of turn, Hondo gains Protection Up (5%, stacking) for 1 turn. If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies, he gains 100% Turn Meter and 25% counter chance for the rest of the encounter.
For
All
from
Ally Side
who are Alive
and is selftag_hondo
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_PROTECTION as Protection
Descriptive
protection_recovery
Level 5
The first time any character gains bonus Turn Meter each turn, Hondo gains 5% bonus Turn Meter. Whenever any character gains a buff, Hondo recovers 5% Protection. Whenever any character attacks out of turn, Hondo gains Protection Up (5%, stacking) for 1 turn. If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies, he gains 100% Turn Meter and 25% counter chance and Defense for the rest of the encounter.
For
All
from
Ally Side
who are Alive
and is selftag_hondo
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_PROTECTION as Protection
Descriptive
protection_recovery
Level 6
The first time any character gains bonus Turn Meter each turn, Hondo gains 5% bonus Turn Meter. Whenever any character gains a buff, Hondo recovers 5% Protection. Whenever any character attacks out of turn, Hondo gains Protection Up (5%, stacking) for 1 turn. If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies, he gains 100% Turn Meter and 25% counter chance, Defense, and Potency for the rest of the encounter.
For
All
from
Ally Side
who are Alive
and is selftag_hondo
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_PROTECTION as Protection
Descriptive
protection_recovery
Level 7
The first time any character gains bonus Turn Meter each turn, Hondo gains 5% bonus Turn Meter. Whenever any character gains a buff, Hondo recovers 5% Protection. Whenever any character attacks out of turn, Hondo gains Protection Up (5%, stacking) for 1 turn. If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies, he gains 100% Turn Meter and 25% counter chance, Defense, Potency, and Tenacity for the rest of the encounter.
For
All
from
Ally Side
who are Alive
and is selftag_hondo
Recover
using previous effect's context
(CONTEXT_VALUES_SUM * 5%) * TARGET_MAX_PROTECTION as Protection
Descriptive
protection_recovery
Level 8
The first time any character gains bonus Turn Meter each turn, Hondo gains 5% bonus Turn Meter. Whenever any character gains a buff, Hondo recovers 5% Protection. Whenever any character attacks out of turn, Hondo gains Protection Up (5%, stacking) for 1 turn. If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies, he gains 100% Turn Meter and 25% counter chance, Defense, Evasion, Offense, Potency, and Tenacity for the rest of the encounter.