Hondo has +50% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.
Hondo gains bonuses based on the amount of stacks of Ransom:
- 5+ Stacks: Add Expose the target enemy for 1 turn and gain Foresight for 1 turn to his Basic ability
This effect will EXECUTE if
the context
#0
effect successfully execute
Add
1 (additive)
to value
on blackboard hondo_ransom_stats
Level 3
Hondo has +100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.
Hondo gains bonuses based on the amount of stacks of Ransom:
- 5+ Stacks: Add Expose the target enemy for 1 turn and gain Foresight for 1 turn to his Basic ability
This effect will EXECUTE if
the context
#0
effect successfully execute
Add
1 (additive)
to value
on blackboard hondo_ransom_stats
Level 4
Hondo has +100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.
Hondo gains bonuses based on the amount of stacks of Ransom:
- 5+ Stacks: Add Expose the target enemy for 1 turn and gain Foresight for 1 turn to his Basic ability - 10+ Stacks: Immune to critical hits
Hondo has +100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.
Hondo gains bonuses based on the amount of stacks of Ransom:
- 5+ Stacks: Add Expose the target enemy for 1 turn and gain Foresight for 1 turn to his Basic ability - 10+ Stacks: Immune to critical hits - 15+ Stacks: Recover 20% Health at the start of his turn
This effect will EXECUTE if
the previous
effect successfully executed
Recover
20% Health (multiplicative)
Descriptive
health_recovery
Level 6
Hondo has +100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.
Hondo gains bonuses based on the amount of stacks of Ransom:
- 5+ Stacks: Add Expose the target enemy for 1 turn and gain Foresight for 1 turn to his Basic ability - 10+ Stacks: Immune to critical hits - 15+ Stacks: Recover 20% Health at the start of his turn - 20+ Stacks: Recover 20% Protection at the start of his turn
This effect will EXECUTE if
the previous
effect successfully executed
Recover
20% Protection (multiplicative)
Descriptive
protection_recovery
Level 7
Hondo has 100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.
Hondo gains bonuses based on the amount of stacks of Ransom:
- 5+ Stacks: Add Expose to the target enemy for 1 turn and gain Foresight for 1 turn on his Basic ability - 10+ Stacks: Immune to critical hits - 15+ Stacks: Recover 20% Health at the start of his turn - 20+ Stacks: Recover 20% Protection at the start of his turn
At the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter.
This effect will EXECUTE if
the context
#1
effect successfully execute
Add
1 (additive)
to value
on blackboard hondo_captive_enemy_stats
Descriptive
hondo_captive_gain_buffs
Level 8
Hondo has 100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.
Hondo gains bonuses based on the amount of stacks of Ransom:
- 5+ Stacks: Add Expose to the target enemy for 1 turn and gain Foresight for 1 turn on his Basic ability - 10+ Stacks: Immune to critical hits - 15+ Stacks: Recover 20% Health at the start of his turn - 20+ Stacks: Recover 20% Protection at the start of his turn
At the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter.
While in Grand Arenas: Hondo starts the encounter with 25% Turn Meter for each other Scoundrel or Smuggler ally. If there is an enemy with the Captive debuff at the start of Hondo's turn, Hondo gains an additional 15% Critical Chance, Critical Damage, and Defense Penetration per turn (stacking, max 150%) and 3 Speed (stacking, max 30).