• I Smell Profit
    I Smell Profit
    Hondo Ohnaka
  • Query Count Context: #0 query_basicability_hondo_do_i_have_unique_investment_marker Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_hondo01_unique_investment_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 basicability_hondo_ransom_blackboard_is_it_at_least_5_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard hondo_ransom_stats value is greater than or equal to 5
    Damage Context: #2 basicability_hondo_damage_BASE Mental
    For Current Target from Enemy Side who is Alive
    Deals 148.1% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Blackboard Query Context: #3 basicability_hondo_ransom_blackboard_is_it_less_than_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard hondo_ransom_stats value is less than or equal to 49
    Modify Stat Context: #4 basicability_hondo_max_health_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health by 2% * CONTEXT_VALUE (additive)
    Descriptive basicability_hondo_max_health hondo_ransom_buff featcounter_ransom countable_special_buff
    Effect expires on: Encounter End
    Modify Stat Context: #5 basicability_hondo_tenacity_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the context #3 effect successfully execute
    Modify stat Tenacity by 2% (additive)
    Effect expires on: Encounter End
    Blackboard Modify Context: #6 basicability_hondo_ransom_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard hondo_ransom_stats
    Apply Effect Context: #7 basicability_hondo_expose_single_1turn_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive expose featcounter_expose clearable_debuff countable_debuff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, 1x Full Turn Complete, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Immunity Context: #0 expose_marker_target_enemy_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_enemy_self_tag
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #1 expose_marker Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_tag
    Effected Tags derp
    Effect expires on: Round End
    Damage Context: #2 expose_damage Unavoidable
    For Self who is Alive and is not role_raidboss
    Where an active effect doesn't have tag percent_health_resistant
    Remove 20% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #3 expose_damage_raidboss Unavoidable
    For Self who is Alive and is role_raidboss
    Remove 0.02% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #4 expose_damage_percenthealthresistant Unavoidable
    For Self who is Alive
    Where an active effect does have tag percent_health_resistant
    Remove 0.4% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Modify Stat Context: #8 basicability_hondo_foresight_dodge_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Modify stat Dodge by 999,900% (additive)
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #9 basicability_hondo_foresight_deflection_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Query Count Context: #0 query_basicability_hondo_do_i_have_unique_investment_marker Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_hondo01_unique_investment_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 basicability_hondo_ransom_blackboard_is_it_at_least_5_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard hondo_ransom_stats value is greater than or equal to 5
    Damage Context: #2 basicability_hondo_damage_u01 Mental
    For Current Target from Enemy Side who is Alive
    Deals 155.5% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Blackboard Query Context: #3 basicability_hondo_ransom_blackboard_is_it_less_than_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard hondo_ransom_stats value is less than or equal to 49
    Modify Stat Context: #4 basicability_hondo_max_health_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health by 2% * CONTEXT_VALUE (additive)
    Descriptive basicability_hondo_max_health hondo_ransom_buff featcounter_ransom countable_special_buff
    Effect expires on: Encounter End
    Modify Stat Context: #5 basicability_hondo_tenacity_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the context #3 effect successfully execute
    Modify stat Tenacity by 2% (additive)
    Effect expires on: Encounter End
    Blackboard Modify Context: #6 basicability_hondo_ransom_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard hondo_ransom_stats
    Apply Effect Context: #7 basicability_hondo_expose_single_1turn_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive expose featcounter_expose clearable_debuff countable_debuff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, 1x Full Turn Complete, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Immunity Context: #0 expose_marker_target_enemy_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_enemy_self_tag
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #1 expose_marker Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_tag
    Effected Tags derp
    Effect expires on: Round End
    Damage Context: #2 expose_damage Unavoidable
    For Self who is Alive and is not role_raidboss
    Where an active effect doesn't have tag percent_health_resistant
    Remove 20% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #3 expose_damage_raidboss Unavoidable
    For Self who is Alive and is role_raidboss
    Remove 0.02% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #4 expose_damage_percenthealthresistant Unavoidable
    For Self who is Alive
    Where an active effect does have tag percent_health_resistant
    Remove 0.4% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Modify Stat Context: #8 basicability_hondo_foresight_dodge_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Modify stat Dodge by 999,900% (additive)
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #9 basicability_hondo_foresight_deflection_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Query Count Context: #0 query_basicability_hondo_do_i_have_unique_investment_marker Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_hondo01_unique_investment_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 basicability_hondo_ransom_blackboard_is_it_at_least_5_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard hondo_ransom_stats value is greater than or equal to 5
    Damage Context: #2 basicability_hondo_damage_u02 Mental
    For Current Target from Enemy Side who is Alive
    Deals 170.4% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Blackboard Query Context: #3 basicability_hondo_ransom_blackboard_is_it_less_than_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard hondo_ransom_stats value is less than or equal to 49
    Modify Stat Context: #4 basicability_hondo_max_health_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health by 2% * CONTEXT_VALUE (additive)
    Descriptive basicability_hondo_max_health hondo_ransom_buff featcounter_ransom countable_special_buff
    Effect expires on: Encounter End
    Modify Stat Context: #5 basicability_hondo_tenacity_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the context #3 effect successfully execute
    Modify stat Tenacity by 2% (additive)
    Effect expires on: Encounter End
    Blackboard Modify Context: #6 basicability_hondo_ransom_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard hondo_ransom_stats
    Apply Effect Context: #7 basicability_hondo_expose_single_1turn_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive expose featcounter_expose clearable_debuff countable_debuff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, 1x Full Turn Complete, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Immunity Context: #0 expose_marker_target_enemy_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_enemy_self_tag
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #1 expose_marker Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_tag
    Effected Tags derp
    Effect expires on: Round End
    Damage Context: #2 expose_damage Unavoidable
    For Self who is Alive and is not role_raidboss
    Where an active effect doesn't have tag percent_health_resistant
    Remove 20% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #3 expose_damage_raidboss Unavoidable
    For Self who is Alive and is role_raidboss
    Remove 0.02% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #4 expose_damage_percenthealthresistant Unavoidable
    For Self who is Alive
    Where an active effect does have tag percent_health_resistant
    Remove 0.4% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Modify Stat Context: #8 basicability_hondo_foresight_dodge_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Modify stat Dodge by 999,900% (additive)
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #9 basicability_hondo_foresight_deflection_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Query Count Context: #0 query_basicability_hondo_do_i_have_unique_investment_marker Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_hondo01_unique_investment_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 basicability_hondo_ransom_blackboard_is_it_at_least_5_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard hondo_ransom_stats value is greater than or equal to 5
    Damage Context: #2 basicability_hondo_damage_u03 Mental
    For Current Target from Enemy Side who is Alive
    Deals 185.2% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Blackboard Query Context: #3 basicability_hondo_ransom_blackboard_is_it_less_than_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard hondo_ransom_stats value is less than or equal to 49
    Modify Stat Context: #4 basicability_hondo_max_health_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health by 2% * CONTEXT_VALUE (additive)
    Descriptive basicability_hondo_max_health hondo_ransom_buff featcounter_ransom countable_special_buff
    Effect expires on: Encounter End
    Modify Stat Context: #5 basicability_hondo_tenacity_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the context #3 effect successfully execute
    Modify stat Tenacity by 2% (additive)
    Effect expires on: Encounter End
    Blackboard Modify Context: #6 basicability_hondo_ransom_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard hondo_ransom_stats
    Apply Effect Context: #7 basicability_hondo_expose_single_1turn_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive expose featcounter_expose clearable_debuff countable_debuff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, 1x Full Turn Complete, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Immunity Context: #0 expose_marker_target_enemy_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_enemy_self_tag
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #1 expose_marker Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_tag
    Effected Tags derp
    Effect expires on: Round End
    Damage Context: #2 expose_damage Unavoidable
    For Self who is Alive and is not role_raidboss
    Where an active effect doesn't have tag percent_health_resistant
    Remove 20% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #3 expose_damage_raidboss Unavoidable
    For Self who is Alive and is role_raidboss
    Remove 0.02% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #4 expose_damage_percenthealthresistant Unavoidable
    For Self who is Alive
    Where an active effect does have tag percent_health_resistant
    Remove 0.4% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Modify Stat Context: #8 basicability_hondo_foresight_dodge_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Modify stat Dodge by 999,900% (additive)
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #9 basicability_hondo_foresight_deflection_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Query Count Context: #0 query_basicability_hondo_do_i_have_unique_investment_marker Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_hondo01_unique_investment_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 basicability_hondo_ransom_blackboard_is_it_at_least_5_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard hondo_ransom_stats value is greater than or equal to 5
    Damage Context: #2 basicability_hondo_damage_u04 Mental
    For Current Target from Enemy Side who is Alive
    Deals 192.6% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Blackboard Query Context: #3 basicability_hondo_ransom_blackboard_is_it_less_than_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard hondo_ransom_stats value is less than or equal to 49
    Modify Stat Context: #4 basicability_hondo_max_health_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health by 2% * CONTEXT_VALUE (additive)
    Descriptive basicability_hondo_max_health hondo_ransom_buff featcounter_ransom countable_special_buff
    Effect expires on: Encounter End
    Modify Stat Context: #5 basicability_hondo_tenacity_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the context #3 effect successfully execute
    Modify stat Tenacity by 2% (additive)
    Effect expires on: Encounter End
    Blackboard Modify Context: #6 basicability_hondo_ransom_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard hondo_ransom_stats
    Apply Effect Context: #7 basicability_hondo_expose_single_1turn_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive expose featcounter_expose clearable_debuff countable_debuff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, 1x Full Turn Complete, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Immunity Context: #0 expose_marker_target_enemy_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_enemy_self_tag
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #1 expose_marker Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_tag
    Effected Tags derp
    Effect expires on: Round End
    Damage Context: #2 expose_damage Unavoidable
    For Self who is Alive and is not role_raidboss
    Where an active effect doesn't have tag percent_health_resistant
    Remove 20% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #3 expose_damage_raidboss Unavoidable
    For Self who is Alive and is role_raidboss
    Remove 0.02% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #4 expose_damage_percenthealthresistant Unavoidable
    For Self who is Alive
    Where an active effect does have tag percent_health_resistant
    Remove 0.4% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Modify Stat Context: #8 basicability_hondo_foresight_dodge_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Modify stat Dodge by 999,900% (additive)
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #9 basicability_hondo_foresight_deflection_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Query Count Context: #0 query_basicability_hondo_do_i_have_unique_investment_marker Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_hondo01_unique_investment_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 basicability_hondo_ransom_blackboard_is_it_at_least_5_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard hondo_ransom_stats value is greater than or equal to 5
    Damage Context: #2 basicability_hondo_damage_u05 Mental
    For Current Target from Enemy Side who is Alive
    Deals 207.4% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Blackboard Query Context: #3 basicability_hondo_ransom_blackboard_is_it_less_than_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard hondo_ransom_stats value is less than or equal to 49
    Modify Stat Context: #4 basicability_hondo_max_health_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health by 2% * CONTEXT_VALUE (additive)
    Descriptive basicability_hondo_max_health hondo_ransom_buff featcounter_ransom countable_special_buff
    Effect expires on: Encounter End
    Modify Stat Context: #5 basicability_hondo_tenacity_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the context #3 effect successfully execute
    Modify stat Tenacity by 2% (additive)
    Effect expires on: Encounter End
    Blackboard Modify Context: #6 basicability_hondo_ransom_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard hondo_ransom_stats
    Apply Effect Context: #7 basicability_hondo_expose_single_1turn_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive expose featcounter_expose clearable_debuff countable_debuff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, 1x Full Turn Complete, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Immunity Context: #0 expose_marker_target_enemy_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_enemy_self_tag
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #1 expose_marker Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_tag
    Effected Tags derp
    Effect expires on: Round End
    Damage Context: #2 expose_damage Unavoidable
    For Self who is Alive and is not role_raidboss
    Where an active effect doesn't have tag percent_health_resistant
    Remove 20% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #3 expose_damage_raidboss Unavoidable
    For Self who is Alive and is role_raidboss
    Remove 0.02% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #4 expose_damage_percenthealthresistant Unavoidable
    For Self who is Alive
    Where an active effect does have tag percent_health_resistant
    Remove 0.4% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Modify Stat Context: #8 basicability_hondo_foresight_dodge_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Modify stat Dodge by 999,900% (additive)
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #9 basicability_hondo_foresight_deflection_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Query Count Context: #0 query_basicability_hondo_do_i_have_unique_investment_marker Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_hondo01_unique_investment_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 basicability_hondo_ransom_blackboard_is_it_at_least_5_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard hondo_ransom_stats value is greater than or equal to 5
    Damage Context: #2 basicability_hondo_damage_u06 Mental
    For Current Target from Enemy Side who is Alive
    Deals 222.2% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Blackboard Query Context: #3 basicability_hondo_ransom_blackboard_is_it_less_than_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard hondo_ransom_stats value is less than or equal to 49
    Modify Stat Context: #4 basicability_hondo_max_health_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health by 2% * CONTEXT_VALUE (additive)
    Descriptive basicability_hondo_max_health hondo_ransom_buff featcounter_ransom countable_special_buff
    Effect expires on: Encounter End
    Modify Stat Context: #5 basicability_hondo_tenacity_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the context #3 effect successfully execute
    Modify stat Tenacity by 2% (additive)
    Effect expires on: Encounter End
    Blackboard Modify Context: #6 basicability_hondo_ransom_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard hondo_ransom_stats
    Apply Effect Context: #7 basicability_hondo_expose_single_1turn_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive expose featcounter_expose clearable_debuff countable_debuff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, 1x Full Turn Complete, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Immunity Context: #0 expose_marker_target_enemy_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_enemy_self_tag
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #1 expose_marker Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_tag
    Effected Tags derp
    Effect expires on: Round End
    Damage Context: #2 expose_damage Unavoidable
    For Self who is Alive and is not role_raidboss
    Where an active effect doesn't have tag percent_health_resistant
    Remove 20% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #3 expose_damage_raidboss Unavoidable
    For Self who is Alive and is role_raidboss
    Remove 0.02% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #4 expose_damage_percenthealthresistant Unavoidable
    For Self who is Alive
    Where an active effect does have tag percent_health_resistant
    Remove 0.4% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Modify Stat Context: #8 basicability_hondo_foresight_dodge_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Modify stat Dodge by 999,900% (additive)
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #9 basicability_hondo_foresight_deflection_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Query Count Context: #0 generic_query_enemy_lightside Unavoidable
    For Current Target from Enemy Side who is Alive and is alignment_light
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 generic_query_enemy_darkside Unavoidable
    For Current Target from Enemy Side who is Alive and is alignment_dark
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #2 query_basicability_hondo_do_i_have_unique_investment_marker Unavoidable
    For Self who is Alive
    Where an active effect does have tag uniqueability_hondo01_unique_investment_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #3 basicability_hondo_ransom_blackboard_is_it_at_least_5_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard hondo_ransom_stats value is greater than or equal to 5
    Damage Context: #4 basicability_hondo_damage_u06 Mental
    For Current Target from Enemy Side who is Alive
    Deals 222.2% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Blackboard Query Context: #5 basicability_hondo_ransom_blackboard_is_it_less_than_max_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard hondo_ransom_stats value is less than or equal to 49
    Modify Stat Context: #6 basicability_hondo_max_health_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health by 2% * CONTEXT_VALUE (additive)
    Descriptive basicability_hondo_max_health hondo_ransom_buff featcounter_ransom countable_special_buff
    Effect expires on: Encounter End
    Modify Stat Context: #7 basicability_hondo_tenacity_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hondo_flee_marker
    This effect will EXECUTE if the context #5 effect successfully execute
    Modify stat Tenacity by 2% (additive)
    Effect expires on: Encounter End
    Blackboard Modify Context: #8 basicability_hondo_ransom_blackboard_increase_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard hondo_ransom_stats
    Recover Context: #9 basicability_hondo_delay_single_10_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover -10% Turn Meter (multiplicative)
    Descriptive delay
    Recover Context: #10 generic_quicken_single_10_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Recover 10% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #11 basicability_hondo_expose_single_1turn_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #3 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive expose featcounter_expose clearable_debuff countable_debuff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, 1x Full Turn Complete, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Immunity Context: #0 expose_marker_target_enemy_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_enemy_self_tag
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #1 expose_marker Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive expose_marker_tag
    Effected Tags derp
    Effect expires on: Round End
    Damage Context: #2 expose_damage Unavoidable
    For Self who is Alive and is not role_raidboss
    Where an active effect doesn't have tag percent_health_resistant
    Remove 20% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #3 expose_damage_raidboss Unavoidable
    For Self who is Alive and is role_raidboss
    Remove 0.02% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Damage Context: #4 expose_damage_percenthealthresistant Unavoidable
    For Self who is Alive
    Where an active effect does have tag percent_health_resistant
    Remove 0.4% of target's Max Health
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive effect_damage percent_health_damage expose_damage
    Modify Stat Context: #12 basicability_hondo_foresight_dodge_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #3 effect successfully execute
    Modify stat Dodge by 999,900% (additive)
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #13 basicability_hondo_foresight_deflection_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
 
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