• Making an Impression
    Making an Impression
    Fennec Shand
  • Query Count Context: #0 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 generic_bounty_hunters_resolve_revive_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag bounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive bounty_hunters_resolve special_buff countable_special_buff buff
    Effect expires on: Death
    Child effects are applied on: Death
    Revive Unit Context: #0 generic_bounty_hunters_resolve_revive Unavoidable
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptive revive
    Dispel Context: #1 uniqueability_bobafett_taunt_dispel Unavoidable
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bountyhunterresolve_taunt
    Apply Effect Context: #2 generic_bounty_hunters_resolve_ignore_taunt_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag generic_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive generic_bounty_hunters_resolve_ignore_taunt_handler
    Child effectis applied on: Turn Start
    Modify Stat Context: #0 generic_bounty_hunters_resolve_taunt Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tags ignore_me or stealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptive invisible_taunt_ignore_effect
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #3 uniqueability_fennecshand01_tenacity_up_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on: Persistent Effect Add Instancetenacity_buff
    Blackboard Modify Context: #0 uniqueability_fennecshand_blackboard_reset Unavoidable
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #1 uniqueability_fennecshand_beskar_mando_query Unavoidable
    For All from Ally Side who are Alive and is selftag_themandalorianbeskararmor
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #2 uniqueability_fennecshand_blackboard_plus_one_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #3 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #4 uniqueability_fennecshand_blackboard_multiply_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 100% (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Blackboard Query Context: #5 uniqueability_fennecshand_blackboard_query_amount Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value
    Modify Stat Context: #6 uniqueability_fennecshand_attack_damage_increase_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 1% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Modify Stat Context: #7 uniqueability_fennecshand_ability_power_increase_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 1% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Query Count Context: #0 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 generic_bounty_hunters_resolve_revive_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag bounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive bounty_hunters_resolve special_buff countable_special_buff buff
    Effect expires on: Death
    Child effects are applied on: Death
    Revive Unit Context: #0 generic_bounty_hunters_resolve_revive Unavoidable
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptive revive
    Dispel Context: #1 uniqueability_bobafett_taunt_dispel Unavoidable
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bountyhunterresolve_taunt
    Apply Effect Context: #2 generic_bounty_hunters_resolve_ignore_taunt_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag generic_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive generic_bounty_hunters_resolve_ignore_taunt_handler
    Child effectis applied on: Turn Start
    Modify Stat Context: #0 generic_bounty_hunters_resolve_taunt Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tags ignore_me or stealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptive invisible_taunt_ignore_effect
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #3 uniqueability_fennecshand01_tenacity_up_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on: Persistent Effect Add Instancetenacity_buff
    Blackboard Modify Context: #0 uniqueability_fennecshand_blackboard_reset Unavoidable
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #1 uniqueability_fennecshand_beskar_mando_query Unavoidable
    For All from Ally Side who are Alive and is selftag_themandalorianbeskararmor
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #2 uniqueability_fennecshand_blackboard_plus_one_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #3 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #4 uniqueability_fennecshand_blackboard_multiply_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 100% (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Blackboard Query Context: #5 uniqueability_fennecshand_blackboard_query_amount Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value
    Modify Stat Context: #6 uniqueability_fennecshand_attack_damage_increase_u01 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 2% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Modify Stat Context: #7 uniqueability_fennecshand_ability_power_increase_u01 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 2% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Query Count Context: #0 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 generic_bounty_hunters_resolve_revive_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag bounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive bounty_hunters_resolve special_buff countable_special_buff buff
    Effect expires on: Death
    Child effects are applied on: Death
    Revive Unit Context: #0 generic_bounty_hunters_resolve_revive Unavoidable
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptive revive
    Dispel Context: #1 uniqueability_bobafett_taunt_dispel Unavoidable
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bountyhunterresolve_taunt
    Apply Effect Context: #2 generic_bounty_hunters_resolve_ignore_taunt_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag generic_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive generic_bounty_hunters_resolve_ignore_taunt_handler
    Child effectis applied on: Turn Start
    Modify Stat Context: #0 generic_bounty_hunters_resolve_taunt Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tags ignore_me or stealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptive invisible_taunt_ignore_effect
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #3 uniqueability_fennecshand01_tenacity_up_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on: Persistent Effect Add Instancetenacity_buff
    Blackboard Modify Context: #0 uniqueability_fennecshand_blackboard_reset Unavoidable
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #1 uniqueability_fennecshand_beskar_mando_query Unavoidable
    For All from Ally Side who are Alive and is selftag_themandalorianbeskararmor
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #2 uniqueability_fennecshand_blackboard_plus_one_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #3 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #4 uniqueability_fennecshand_blackboard_multiply_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 100% (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Blackboard Query Context: #5 uniqueability_fennecshand_blackboard_query_amount Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value
    Modify Stat Context: #6 uniqueability_fennecshand_attack_damage_increase_u02 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 3% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Modify Stat Context: #7 uniqueability_fennecshand_ability_power_increase_u02 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 3% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Query Count Context: #0 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 generic_bounty_hunters_resolve_revive_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag bounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive bounty_hunters_resolve special_buff countable_special_buff buff
    Effect expires on: Death
    Child effects are applied on: Death
    Revive Unit Context: #0 generic_bounty_hunters_resolve_revive Unavoidable
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptive revive
    Dispel Context: #1 uniqueability_bobafett_taunt_dispel Unavoidable
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bountyhunterresolve_taunt
    Apply Effect Context: #2 generic_bounty_hunters_resolve_ignore_taunt_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag generic_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive generic_bounty_hunters_resolve_ignore_taunt_handler
    Child effectis applied on: Turn Start
    Modify Stat Context: #0 generic_bounty_hunters_resolve_taunt Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tags ignore_me or stealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptive invisible_taunt_ignore_effect
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #3 uniqueability_fennecshand01_tenacity_up_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on: Persistent Effect Add Instancetenacity_buff
    Blackboard Modify Context: #0 uniqueability_fennecshand_blackboard_reset Unavoidable
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #1 uniqueability_fennecshand_beskar_mando_query Unavoidable
    For All from Ally Side who are Alive and is selftag_themandalorianbeskararmor
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #2 uniqueability_fennecshand_blackboard_plus_one_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #3 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #4 uniqueability_fennecshand_blackboard_multiply_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 100% (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Blackboard Query Context: #5 uniqueability_fennecshand_blackboard_query_amount Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value
    Modify Stat Context: #6 uniqueability_fennecshand_attack_damage_increase_u03 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 4% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Modify Stat Context: #7 uniqueability_fennecshand_ability_power_increase_u03 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 4% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Query Count Context: #0 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 generic_bounty_hunters_resolve_revive_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag bounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive bounty_hunters_resolve special_buff countable_special_buff buff
    Effect expires on: Death
    Child effects are applied on: Death
    Revive Unit Context: #0 generic_bounty_hunters_resolve_revive Unavoidable
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptive revive
    Dispel Context: #1 uniqueability_bobafett_taunt_dispel Unavoidable
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bountyhunterresolve_taunt
    Apply Effect Context: #2 generic_bounty_hunters_resolve_ignore_taunt_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag generic_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive generic_bounty_hunters_resolve_ignore_taunt_handler
    Child effectis applied on: Turn Start
    Modify Stat Context: #0 generic_bounty_hunters_resolve_taunt Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tags ignore_me or stealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptive invisible_taunt_ignore_effect
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #3 uniqueability_fennecshand01_tenacity_up_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on: Persistent Effect Add Instancetenacity_buff
    Blackboard Modify Context: #0 uniqueability_fennecshand_blackboard_reset Unavoidable
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #1 uniqueability_fennecshand_beskar_mando_query Unavoidable
    For All from Ally Side who are Alive and is selftag_themandalorianbeskararmor
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #2 uniqueability_fennecshand_blackboard_plus_one_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #3 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #4 uniqueability_fennecshand_blackboard_multiply_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 100% (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Blackboard Query Context: #5 uniqueability_fennecshand_blackboard_query_amount Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value
    Modify Stat Context: #6 uniqueability_fennecshand_attack_damage_increase_u04 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 5% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Modify Stat Context: #7 uniqueability_fennecshand_ability_power_increase_u04 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 5% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Query Count Context: #0 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 generic_bounty_hunters_resolve_revive_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag bounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive bounty_hunters_resolve special_buff countable_special_buff buff
    Effect expires on: Death
    Child effects are applied on: Death
    Revive Unit Context: #0 generic_bounty_hunters_resolve_revive Unavoidable
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptive revive
    Dispel Context: #1 uniqueability_bobafett_taunt_dispel Unavoidable
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bountyhunterresolve_taunt
    Apply Effect Context: #2 generic_bounty_hunters_resolve_ignore_taunt_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag generic_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive generic_bounty_hunters_resolve_ignore_taunt_handler
    Child effectis applied on: Turn Start
    Modify Stat Context: #0 generic_bounty_hunters_resolve_taunt Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tags ignore_me or stealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptive invisible_taunt_ignore_effect
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #3 uniqueability_fennecshand01_tenacity_up_handler_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on: Persistent Effect Add Instancetenacity_buff
    Blackboard Modify Context: #0 uniqueability_fennecshand_blackboard_reset Unavoidable
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #1 uniqueability_fennecshand_beskar_mando_query Unavoidable
    For All from Ally Side who are Alive and is selftag_themandalorianbeskararmor
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #2 uniqueability_fennecshand_blackboard_plus_one_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #3 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #4 uniqueability_fennecshand_blackboard_multiply_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 100% (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Blackboard Query Context: #5 uniqueability_fennecshand_blackboard_query_amount Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value
    Modify Stat Context: #6 uniqueability_fennecshand_attack_damage_increase_u05 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 7% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Modify Stat Context: #7 uniqueability_fennecshand_ability_power_increase_u05 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 7% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Query Count Context: #0 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 generic_bounty_hunters_resolve_revive_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag bounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive bounty_hunters_resolve special_buff countable_special_buff buff
    Effect expires on: Death
    Child effects are applied on: Death
    Revive Unit Context: #0 generic_bounty_hunters_resolve_revive Unavoidable
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptive revive
    Dispel Context: #1 uniqueability_bobafett_taunt_dispel Unavoidable
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bountyhunterresolve_taunt
    Apply Effect Context: #2 generic_bounty_hunters_resolve_ignore_taunt_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag generic_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive generic_bounty_hunters_resolve_ignore_taunt_handler
    Child effectis applied on: Turn Start
    Modify Stat Context: #0 generic_bounty_hunters_resolve_taunt Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tags ignore_me or stealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptive invisible_taunt_ignore_effect
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #3 uniqueability_fennecshand01_tenacity_up_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on: Persistent Effect Add Instancetenacity_buff
    Blackboard Modify Context: #0 uniqueability_fennecshand_blackboard_reset Unavoidable
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #1 uniqueability_fennecshand_beskar_mando_query Unavoidable
    For All from Ally Side who are Alive and is selftag_themandalorianbeskararmor
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #2 uniqueability_fennecshand_blackboard_plus_one_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #3 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #4 uniqueability_fennecshand_blackboard_multiply_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 100% (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Blackboard Query Context: #5 uniqueability_fennecshand_blackboard_query_amount Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value
    Modify Stat Context: #6 uniqueability_fennecshand_attack_damage_increase_u06 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 10% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Modify Stat Context: #7 uniqueability_fennecshand_ability_power_increase_u06 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 10% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Query Count Context: #0 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 generic_bounty_hunters_resolve_revive_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag bounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive bounty_hunters_resolve special_buff countable_special_buff buff
    Effect expires on: Death
    Child effects are applied on: Death
    Revive Unit Context: #0 generic_bounty_hunters_resolve_revive Unavoidable
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptive revive
    Dispel Context: #1 uniqueability_bobafett_taunt_dispel Unavoidable
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bountyhunterresolve_taunt
    Apply Effect Context: #2 generic_bounty_hunters_resolve_ignore_taunt_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag generic_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive generic_bounty_hunters_resolve_ignore_taunt_handler
    Child effectis applied on: Turn Start
    Modify Stat Context: #0 generic_bounty_hunters_resolve_taunt Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tags ignore_me or stealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptive invisible_taunt_ignore_effect
    Effect expires on: Round End, Death, Encounter End
    Apply Effect Context: #3 uniqueability_fennecshand01_tenacity_up_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on: Persistent Effect Add Instancetenacity_buff
    Blackboard Modify Context: #0 uniqueability_fennecshand_blackboard_reset Unavoidable
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #1 uniqueability_fennecshand_beskar_mando_query Unavoidable
    For All from Ally Side who are Alive and is selftag_themandalorianbeskararmor
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #2 uniqueability_fennecshand_blackboard_plus_one_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Query Count Context: #3 uniqueability_fennecshand_boba_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_bobafettscion
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #4 uniqueability_fennecshand_blackboard_multiply_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add 100% (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Blackboard Query Context: #5 uniqueability_fennecshand_blackboard_query_amount Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value
    Modify Stat Context: #6 uniqueability_fennecshand_attack_damage_increase_u06 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 10% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Modify Stat Context: #7 uniqueability_fennecshand_ability_power_increase_u06 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 10% * CONTEXT_VALUE (additive)
    Effect expires on: Death, Encounter End
    Apply Effect Context: #4 uniqueability_fennecshand01_overconfident_removal_handler Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag uniqueability_fennecshand01_overconfident_removal_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_fennecshand01_overconfident_removal_handler
    Child effectis applied on: Persistent Effect Remove Instanceoverconfident_debuff
    Recover Context: #0 uniqueability_fennecshand_quicken_BASE Unavoidable
    For All from Ally Side who are Alive and is selftag_fennecshand
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #5 uniqueability_fennecshand01_ally_summon_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Ally Summoned
    Apply Effect Context: #0 uniqueability_fennecshand01_overconfident_removal_handler Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag uniqueability_fennecshand01_overconfident_removal_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_fennecshand01_overconfident_removal_handler
    Child effectis applied on: Persistent Effect Remove Instanceoverconfident_debuff
    Recover Context: #0 uniqueability_fennecshand_quicken_BASE Unavoidable
    For All from Ally Side who are Alive and is selftag_fennecshand
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
 
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