• Lone Fox
    Lone Fox
    Fennec Shand
  • Query Count Context: #0 query_ally_active_exclude_self Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 leaderability_fennecshand_health_increase_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_health_increase
    Modify stat Health by 50% (multiplicative) and Health by -25% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase leaderability_fennecshand_health_increase
    Modify Stat Context: #2 leaderability_fennecshand_protection_increase_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_shield_increase
    Modify stat Protection by 50% (multiplicative) and Protection by -25% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase leaderability_fennecshand_shield_increase
    Modify Stat Context: #3 leaderability_fennecshand_armor_increase_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_armor_increase
    Modify stat Armor by 50% (multiplicative) and Armor by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_armor_increase
    Modify Stat Context: #4 leaderability_fennecshand_suppression_increase_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_suppression_increase
    Modify stat Resistance by 50% (multiplicative) and Resistance by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_suppression_increase
    Modify Stat Context: #5 leaderability_fennecshand_attack_damage_increase_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_attack_damage_increase
    Modify stat Physical Damage by 50% (multiplicative) and Physical Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_attack_damage_increase
    Modify Stat Context: #6 leaderability_fennecshand_ability_power_increase_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_ability_power_increase
    Modify stat Special Damage by 50% (multiplicative) and Special Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_ability_power_increase
    Query Count Context: #0 query_ally_active_exclude_self Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 leaderability_fennecshand_health_increase_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_health_increase
    Modify stat Health by 55% (multiplicative) and Health by -25% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase leaderability_fennecshand_health_increase
    Modify Stat Context: #2 leaderability_fennecshand_protection_increase_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_shield_increase
    Modify stat Protection by 55% (multiplicative) and Protection by -25% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase leaderability_fennecshand_shield_increase
    Modify Stat Context: #3 leaderability_fennecshand_armor_increase_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_armor_increase
    Modify stat Armor by 55% (multiplicative) and Armor by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_armor_increase
    Modify Stat Context: #4 leaderability_fennecshand_suppression_increase_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_suppression_increase
    Modify stat Resistance by 55% (multiplicative) and Resistance by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_suppression_increase
    Modify Stat Context: #5 leaderability_fennecshand_attack_damage_increase_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_attack_damage_increase
    Modify stat Physical Damage by 55% (multiplicative) and Physical Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_attack_damage_increase
    Modify Stat Context: #6 leaderability_fennecshand_ability_power_increase_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_ability_power_increase
    Modify stat Special Damage by 55% (multiplicative) and Special Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_ability_power_increase
    Query Count Context: #0 query_ally_active_exclude_self Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 leaderability_fennecshand_health_increase_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_health_increase
    Modify stat Health by 60% (multiplicative) and Health by -25% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase leaderability_fennecshand_health_increase
    Modify Stat Context: #2 leaderability_fennecshand_protection_increase_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_shield_increase
    Modify stat Protection by 60% (multiplicative) and Protection by -25% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase leaderability_fennecshand_shield_increase
    Modify Stat Context: #3 leaderability_fennecshand_armor_increase_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_armor_increase
    Modify stat Armor by 60% (multiplicative) and Armor by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_armor_increase
    Modify Stat Context: #4 leaderability_fennecshand_suppression_increase_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_suppression_increase
    Modify stat Resistance by 60% (multiplicative) and Resistance by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_suppression_increase
    Modify Stat Context: #5 leaderability_fennecshand_attack_damage_increase_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_attack_damage_increase
    Modify stat Physical Damage by 60% (multiplicative) and Physical Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_attack_damage_increase
    Modify Stat Context: #6 leaderability_fennecshand_ability_power_increase_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_ability_power_increase
    Modify stat Special Damage by 60% (multiplicative) and Special Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_ability_power_increase
    Query Count Context: #0 query_ally_active_exclude_self Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 leaderability_fennecshand_health_increase_u03 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_health_increase
    Modify stat Health by 70% (multiplicative) and Health by -25% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase leaderability_fennecshand_health_increase
    Modify Stat Context: #2 leaderability_fennecshand_protection_increase_u03 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_shield_increase
    Modify stat Protection by 70% (multiplicative) and Protection by -25% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase leaderability_fennecshand_shield_increase
    Modify Stat Context: #3 leaderability_fennecshand_armor_increase_u03 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_armor_increase
    Modify stat Armor by 70% (multiplicative) and Armor by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_armor_increase
    Modify Stat Context: #4 leaderability_fennecshand_suppression_increase_u03 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_suppression_increase
    Modify stat Resistance by 70% (multiplicative) and Resistance by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_suppression_increase
    Modify Stat Context: #5 leaderability_fennecshand_attack_damage_increase_u03 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_attack_damage_increase
    Modify stat Physical Damage by 70% (multiplicative) and Physical Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_attack_damage_increase
    Modify Stat Context: #6 leaderability_fennecshand_ability_power_increase_u03 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_ability_power_increase
    Modify stat Special Damage by 70% (multiplicative) and Special Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_ability_power_increase
    Query Count Context: #0 query_ally_active_exclude_self Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 leaderability_fennecshand_health_increase_u03 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_health_increase
    Modify stat Health by 70% (multiplicative) and Health by -25% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase leaderability_fennecshand_health_increase
    Modify Stat Context: #2 leaderability_fennecshand_protection_increase_u03 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_shield_increase
    Modify stat Protection by 70% (multiplicative) and Protection by -25% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase leaderability_fennecshand_shield_increase
    Modify Stat Context: #3 leaderability_fennecshand_armor_increase_u03 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_armor_increase
    Modify stat Armor by 70% (multiplicative) and Armor by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_armor_increase
    Modify Stat Context: #4 leaderability_fennecshand_suppression_increase_u03 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_suppression_increase
    Modify stat Resistance by 70% (multiplicative) and Resistance by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_suppression_increase
    Modify Stat Context: #5 leaderability_fennecshand_attack_damage_increase_u03 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_attack_damage_increase
    Modify stat Physical Damage by 70% (multiplicative) and Physical Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_attack_damage_increase
    Modify Stat Context: #6 leaderability_fennecshand_ability_power_increase_u03 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_ability_power_increase
    Modify stat Special Damage by 70% (multiplicative) and Special Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_ability_power_increase
    Query Count Context: #7 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #8 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #9 leaderability_fennecshand_contract_progress_trigger_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter or profession_scoundrel
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive character_contract leaderability_fennec_contract_progress_trigger
    Effect expires on: Add Persistent Effectcontract_reward
    Child effects are applied on: Persistent Effect Remove Instancecountable_debuff, Persistent Effect Remove Instancecountable_special_debuff
    Blackboard Modify Context: #0 leaderability_fennecshand_contract_blackboard_increase Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_fennecshand
    Add 1 (additive) to value on blackboard fennecshand_contract
    Recover Context: #1 leaderability_fennecshand_contract_cooldown_decrease Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -50
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Query Context: #2 leaderability_fennecshand_contract_blackboard_is_it_done_query Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_fennecshand
    Check target(s) blackboard fennecshand_contract value is greater than or equal to 20
    Modify Stat Context: #3 leaderability_fennecshand_contract_armor_increase_CE Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter or profession_scoundrel
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 20% (multiplicative)
    Descriptive contract_reward
    Modify Stat Context: #4 leaderability_fennecshand_contract_suppression_increase_CE Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter or profession_scoundrel
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 20% (multiplicative)
    Immunity Context: #5 overconfident_debuff_for_the_rest_of_battle_marker_CE Unavoidable
    For All from Ally Side who are Alive and is profession_scoundrel or profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive overconfident_debuff countable_special_debuff
    Effected Tags derp
    Effect expires on: Death
    Query Count Context: #0 query_ally_active_exclude_self Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 leaderability_fennecshand_health_increase_u04 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_health_increase
    Modify stat Health by 80% (multiplicative) and Health by -25% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase leaderability_fennecshand_health_increase
    Modify Stat Context: #2 leaderability_fennecshand_protection_increase_u04 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_shield_increase
    Modify stat Protection by 80% (multiplicative) and Protection by -25% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase leaderability_fennecshand_shield_increase
    Modify Stat Context: #3 leaderability_fennecshand_armor_increase_u04 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_armor_increase
    Modify stat Armor by 80% (multiplicative) and Armor by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_armor_increase
    Modify Stat Context: #4 leaderability_fennecshand_suppression_increase_u04 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_suppression_increase
    Modify stat Resistance by 80% (multiplicative) and Resistance by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_suppression_increase
    Modify Stat Context: #5 leaderability_fennecshand_attack_damage_increase_u04 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_attack_damage_increase
    Modify stat Physical Damage by 80% (multiplicative) and Physical Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_attack_damage_increase
    Modify Stat Context: #6 leaderability_fennecshand_ability_power_increase_u04 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_ability_power_increase
    Modify stat Special Damage by 80% (multiplicative) and Special Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_ability_power_increase
    Query Count Context: #7 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #8 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #9 leaderability_fennecshand_contract_progress_trigger_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter or profession_scoundrel
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive character_contract leaderability_fennec_contract_progress_trigger
    Effect expires on: Add Persistent Effectcontract_reward
    Child effects are applied on: Persistent Effect Remove Instancecountable_debuff, Persistent Effect Remove Instancecountable_special_debuff
    Blackboard Modify Context: #0 leaderability_fennecshand_contract_blackboard_increase Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_fennecshand
    Add 1 (additive) to value on blackboard fennecshand_contract
    Recover Context: #1 leaderability_fennecshand_contract_cooldown_decrease Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -50
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Query Context: #2 leaderability_fennecshand_contract_blackboard_is_it_done_query Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_fennecshand
    Check target(s) blackboard fennecshand_contract value is greater than or equal to 20
    Modify Stat Context: #3 leaderability_fennecshand_contract_armor_increase_CE Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter or profession_scoundrel
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 20% (multiplicative)
    Descriptive contract_reward
    Modify Stat Context: #4 leaderability_fennecshand_contract_suppression_increase_CE Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter or profession_scoundrel
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 20% (multiplicative)
    Immunity Context: #5 overconfident_debuff_for_the_rest_of_battle_marker_CE Unavoidable
    For All from Ally Side who are Alive and is profession_scoundrel or profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive overconfident_debuff countable_special_debuff
    Effected Tags derp
    Effect expires on: Death
    Query Count Context: #0 query_ally_active_exclude_self Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 leaderability_fennecshand_health_increase_u05 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_health_increase
    Modify stat Health by 90% (multiplicative) and Health by -25% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase leaderability_fennecshand_health_increase
    Modify Stat Context: #2 leaderability_fennecshand_protection_increase_u05 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_shield_increase
    Modify stat Protection by 90% (multiplicative) and Protection by -25% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase leaderability_fennecshand_shield_increase
    Modify Stat Context: #3 leaderability_fennecshand_armor_increase_u05 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_armor_increase
    Modify stat Armor by 90% (multiplicative) and Armor by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_armor_increase
    Modify Stat Context: #4 leaderability_fennecshand_suppression_increase_u05 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_suppression_increase
    Modify stat Resistance by 90% (multiplicative) and Resistance by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_suppression_increase
    Modify Stat Context: #5 leaderability_fennecshand_attack_damage_increase_u05 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_attack_damage_increase
    Modify stat Physical Damage by 90% (multiplicative) and Physical Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_attack_damage_increase
    Modify Stat Context: #6 leaderability_fennecshand_ability_power_increase_u05 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_ability_power_increase
    Modify stat Special Damage by 90% (multiplicative) and Special Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_ability_power_increase
    Query Count Context: #7 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #8 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #9 leaderability_fennecshand_contract_progress_trigger_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter or profession_scoundrel
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive character_contract leaderability_fennec_contract_progress_trigger
    Effect expires on: Add Persistent Effectcontract_reward
    Child effects are applied on: Persistent Effect Remove Instancecountable_debuff, Persistent Effect Remove Instancecountable_special_debuff
    Blackboard Modify Context: #0 leaderability_fennecshand_contract_blackboard_increase Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_fennecshand
    Add 1 (additive) to value on blackboard fennecshand_contract
    Recover Context: #1 leaderability_fennecshand_contract_cooldown_decrease Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -50
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Query Context: #2 leaderability_fennecshand_contract_blackboard_is_it_done_query Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_fennecshand
    Check target(s) blackboard fennecshand_contract value is greater than or equal to 20
    Modify Stat Context: #3 leaderability_fennecshand_contract_armor_increase_CE Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter or profession_scoundrel
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 20% (multiplicative)
    Descriptive contract_reward
    Modify Stat Context: #4 leaderability_fennecshand_contract_suppression_increase_CE Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter or profession_scoundrel
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 20% (multiplicative)
    Immunity Context: #5 overconfident_debuff_for_the_rest_of_battle_marker_CE Unavoidable
    For All from Ally Side who are Alive and is profession_scoundrel or profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive overconfident_debuff countable_special_debuff
    Effected Tags derp
    Effect expires on: Death
    Query Count Context: #0 query_ally_active_exclude_self Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 leaderability_fennecshand_health_increase_u06 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_health_increase
    Modify stat Health by 100% (multiplicative) and Health by -25% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase leaderability_fennecshand_health_increase
    Modify Stat Context: #2 leaderability_fennecshand_protection_increase_u06 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_shield_increase
    Modify stat Protection by 100% (multiplicative) and Protection by -25% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase leaderability_fennecshand_shield_increase
    Modify Stat Context: #3 leaderability_fennecshand_armor_increase_u06 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_armor_increase
    Modify stat Armor by 100% (multiplicative) and Armor by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_armor_increase
    Modify Stat Context: #4 leaderability_fennecshand_suppression_increase_u06 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_suppression_increase
    Modify stat Resistance by 100% (multiplicative) and Resistance by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_suppression_increase
    Modify Stat Context: #5 leaderability_fennecshand_attack_damage_increase_u06 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_attack_damage_increase
    Modify stat Physical Damage by 100% (multiplicative) and Physical Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_attack_damage_increase
    Modify Stat Context: #6 leaderability_fennecshand_ability_power_increase_u06 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag leaderability_fennecshand_ability_power_increase
    Modify stat Special Damage by 100% (multiplicative) and Special Damage by -25% * CONTEXT_VALUE (additive)
    Descriptive leaderability_fennecshand_ability_power_increase
    Query Count Context: #7 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #8 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #9 leaderability_fennecshand_contract_progress_trigger_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter or profession_scoundrel
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive character_contract leaderability_fennec_contract_progress_trigger
    Effect expires on: Add Persistent Effectcontract_reward
    Child effects are applied on: Persistent Effect Remove Instancecountable_debuff, Persistent Effect Remove Instancecountable_special_debuff
    Blackboard Modify Context: #0 leaderability_fennecshand_contract_blackboard_increase Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_fennecshand
    Add 1 (additive) to value on blackboard fennecshand_contract
    Recover Context: #1 leaderability_fennecshand_contract_cooldown_decrease Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -50
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Query Context: #2 leaderability_fennecshand_contract_blackboard_is_it_done_query Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_fennecshand
    Check target(s) blackboard fennecshand_contract value is greater than or equal to 20
    Modify Stat Context: #3 leaderability_fennecshand_contract_armor_increase_CE Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter or profession_scoundrel
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 20% (multiplicative)
    Descriptive contract_reward
    Modify Stat Context: #4 leaderability_fennecshand_contract_suppression_increase_CE Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter or profession_scoundrel
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 20% (multiplicative)
    Immunity Context: #5 overconfident_debuff_for_the_rest_of_battle_marker_CE Unavoidable
    For All from Ally Side who are Alive and is profession_scoundrel or profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive overconfident_debuff countable_special_debuff
    Effected Tags derp
    Effect expires on: Death
 
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