• Dark Trooper Squad
    Dark Trooper Squad
    Dark Trooper
  • Health Limit Context: #0 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Blackboard Modify Context: #1 uniqueability_darktrooper01_blackboard_stack_set_BASE Unavoidable
    For Self who is Alive
    Set value to 4 (additive) on blackboard uniqueability_darktrooper01_stack
    Dispel Context: #2 uniqueability_darktrooper01_health_protection_modification_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease
    Immunity Context: #3 uniqueability_darktrooper01_health_protection_modification_revive_immunity Unavoidable
    For Self who is Alive or Dead
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_health_protection_modification_revive_immunity
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease revive imperialtrooper_revive
    Query Stat Context: #4 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Stat Limit Context: #5 uniqueability_darktrooper01_max_health_limit Unavoidable
    For Self who is Alive
    Max Health of 0
    Query Stat Context: #6 query_protection_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Stat Limit Context: #7 uniqueability_darktrooper01_max_protection_limit Unavoidable
    For Self who is Alive
    Max Protection of 0
    Recover Context: #8 generic_recover_protection_self_full Unavoidable
    For Self who is Alive
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #9 uniqueability_darktrooper01_stack_decrease_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_remove_cinematic
    Apply Effect Context: #10 uniqueability_darktrooper01_stack_increase_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_add_cinematic
    Apply Effect Context: #11 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_remove_cinematic
    Apply Effect Context: #12 uniqueability_darktrooper01_stack_increase_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_add_cinematic
    Apply Effect Context: #13 uniqueability_darktrooper01_stack_decrease_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Damage
    Query Count Context: #0 uniqueability_darktrooper01_1_health_query Unavoidable
    For Self who is Alive
    Where Health <= 1
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #1 uniqueability_darktrooper01_stack_decrease_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add -1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #2 uniqueability_darktrooper01_stack_decrease_cinematic_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_decrease_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Dispel Context: #3 uniqueability_darktrooper01_debuff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #4 generic_recover_health_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #5 generic_recover_protection_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Dispel Context: #6 uniqueability_darktrooper01_defense_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #7 uniqueability_darktrooper01_stack_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Check target(s) blackboard uniqueability_darktrooper01_stack value 0
    Modify Stat Context: #8 uniqueability_darktrooper01_armor_BASE Unavoidable
    For Self who is Alive
    Modify stat Armor by 1,000% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #9 uniqueability_darktrooper01_suppression_BASE Unavoidable
    For Self who is Alive
    Modify stat Resistance by 1,000% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Blackboard Query Context: #10 uniqueability_darktrooper01_stack_less_than_2_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value is less than 2
    Dispel Context: #11 uniqueability_darktrooper01_deathimmunity_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_deathimmunity
    Apply Effect Context: #14 uniqueability_darktrooper01_stack_increase_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instancespecialability_darktrooper01_stack_increase_marker
    Blackboard Modify Context: #0 uniqueability_darktrooper01_stack_increase_BASE Unavoidable
    For Self who is Alive
    Add 1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #1 uniqueability_darktrooper01_stack_increase_cinematic_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_increase_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Health Limit Context: #2 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Dispel Context: #3 uniqueability_darktrooper01_defense_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #4 darktrooper_stack_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value
    Modify Stat Context: #5 uniqueability_darktrooper01_armor_BASE Unavoidable
    For Self who is Alive
    Modify stat Armor by 1,000% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #6 uniqueability_darktrooper01_suppression_BASE Unavoidable
    For Self who is Alive
    Modify stat Resistance by 1,000% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Health Limit Context: #0 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Blackboard Modify Context: #1 uniqueability_darktrooper01_blackboard_stack_set_u01 Unavoidable
    For Self who is Alive
    Set value to 4 (additive) on blackboard uniqueability_darktrooper01_stack
    Dispel Context: #2 uniqueability_darktrooper01_health_protection_modification_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease
    Immunity Context: #3 uniqueability_darktrooper01_health_protection_modification_revive_immunity Unavoidable
    For Self who is Alive or Dead
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_health_protection_modification_revive_immunity
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease revive imperialtrooper_revive
    Query Stat Context: #4 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Stat Limit Context: #5 uniqueability_darktrooper01_max_health_limit Unavoidable
    For Self who is Alive
    Max Health of 0
    Query Stat Context: #6 query_protection_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Stat Limit Context: #7 uniqueability_darktrooper01_max_protection_limit Unavoidable
    For Self who is Alive
    Max Protection of 0
    Recover Context: #8 generic_recover_protection_self_full Unavoidable
    For Self who is Alive
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #9 uniqueability_darktrooper01_stack_decrease_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_remove_cinematic
    Apply Effect Context: #10 uniqueability_darktrooper01_stack_increase_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_add_cinematic
    Apply Effect Context: #11 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_remove_cinematic
    Apply Effect Context: #12 uniqueability_darktrooper01_stack_increase_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_add_cinematic
    Apply Effect Context: #13 uniqueability_darktrooper01_stack_decrease_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Damage
    Query Count Context: #0 uniqueability_darktrooper01_1_health_query Unavoidable
    For Self who is Alive
    Where Health <= 1
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #1 uniqueability_darktrooper01_stack_decrease_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add -1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #2 uniqueability_darktrooper01_stack_decrease_cinematic_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_decrease_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Dispel Context: #3 uniqueability_darktrooper01_debuff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #4 generic_recover_health_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #5 generic_recover_protection_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Dispel Context: #6 uniqueability_darktrooper01_defense_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #7 uniqueability_darktrooper01_stack_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Check target(s) blackboard uniqueability_darktrooper01_stack value 0
    Modify Stat Context: #8 uniqueability_darktrooper01_armor_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 1,200% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #9 uniqueability_darktrooper01_suppression_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 1,200% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Blackboard Query Context: #10 uniqueability_darktrooper01_stack_less_than_2_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value is less than 2
    Dispel Context: #11 uniqueability_darktrooper01_deathimmunity_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_deathimmunity
    Apply Effect Context: #14 uniqueability_darktrooper01_stack_increase_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instancespecialability_darktrooper01_stack_increase_marker
    Blackboard Modify Context: #0 uniqueability_darktrooper01_stack_increase_u01 Unavoidable
    For Self who is Alive
    Add 1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #1 uniqueability_darktrooper01_stack_increase_cinematic_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_increase_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Health Limit Context: #2 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Dispel Context: #3 uniqueability_darktrooper01_defense_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #4 darktrooper_stack_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value
    Modify Stat Context: #5 uniqueability_darktrooper01_armor_u01 Unavoidable
    For Self who is Alive
    Modify stat Armor by 1,200% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #6 uniqueability_darktrooper01_suppression_u01 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 1,200% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Health Limit Context: #0 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Blackboard Modify Context: #1 uniqueability_darktrooper01_blackboard_stack_set_u02 Unavoidable
    For Self who is Alive
    Set value to 4 (additive) on blackboard uniqueability_darktrooper01_stack
    Dispel Context: #2 uniqueability_darktrooper01_health_protection_modification_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease
    Immunity Context: #3 uniqueability_darktrooper01_health_protection_modification_revive_immunity Unavoidable
    For Self who is Alive or Dead
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_health_protection_modification_revive_immunity
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease revive imperialtrooper_revive
    Query Stat Context: #4 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Stat Limit Context: #5 uniqueability_darktrooper01_max_health_limit Unavoidable
    For Self who is Alive
    Max Health of 0
    Query Stat Context: #6 query_protection_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Stat Limit Context: #7 uniqueability_darktrooper01_max_protection_limit Unavoidable
    For Self who is Alive
    Max Protection of 0
    Recover Context: #8 generic_recover_protection_self_full Unavoidable
    For Self who is Alive
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #9 uniqueability_darktrooper01_stack_decrease_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_remove_cinematic
    Apply Effect Context: #10 uniqueability_darktrooper01_stack_increase_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_add_cinematic
    Apply Effect Context: #11 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_remove_cinematic
    Apply Effect Context: #12 uniqueability_darktrooper01_stack_increase_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_add_cinematic
    Apply Effect Context: #13 uniqueability_darktrooper01_stack_decrease_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Damage
    Query Count Context: #0 uniqueability_darktrooper01_1_health_query Unavoidable
    For Self who is Alive
    Where Health <= 1
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #1 uniqueability_darktrooper01_stack_decrease_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add -1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #2 uniqueability_darktrooper01_stack_decrease_cinematic_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_decrease_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Dispel Context: #3 uniqueability_darktrooper01_debuff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #4 generic_recover_health_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #5 generic_recover_protection_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Dispel Context: #6 uniqueability_darktrooper01_defense_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #7 uniqueability_darktrooper01_stack_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Check target(s) blackboard uniqueability_darktrooper01_stack value 0
    Modify Stat Context: #8 uniqueability_darktrooper01_armor_u02 Unavoidable
    For Self who is Alive
    Modify stat Armor by 1,400% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #9 uniqueability_darktrooper01_suppression_u02 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 1,400% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Blackboard Query Context: #10 uniqueability_darktrooper01_stack_less_than_2_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value is less than 2
    Dispel Context: #11 uniqueability_darktrooper01_deathimmunity_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_deathimmunity
    Apply Effect Context: #14 uniqueability_darktrooper01_stack_increase_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instancespecialability_darktrooper01_stack_increase_marker
    Blackboard Modify Context: #0 uniqueability_darktrooper01_stack_increase_u02 Unavoidable
    For Self who is Alive
    Add 1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #1 uniqueability_darktrooper01_stack_increase_cinematic_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_increase_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Health Limit Context: #2 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Dispel Context: #3 uniqueability_darktrooper01_defense_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #4 darktrooper_stack_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value
    Modify Stat Context: #5 uniqueability_darktrooper01_armor_u02 Unavoidable
    For Self who is Alive
    Modify stat Armor by 1,400% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #6 uniqueability_darktrooper01_suppression_u02 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 1,400% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Health Limit Context: #0 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Blackboard Modify Context: #1 uniqueability_darktrooper01_blackboard_stack_set_u03 Unavoidable
    For Self who is Alive
    Set value to 4 (additive) on blackboard uniqueability_darktrooper01_stack
    Dispel Context: #2 uniqueability_darktrooper01_health_protection_modification_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease
    Immunity Context: #3 uniqueability_darktrooper01_health_protection_modification_revive_immunity Unavoidable
    For Self who is Alive or Dead
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_health_protection_modification_revive_immunity
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease revive imperialtrooper_revive
    Query Stat Context: #4 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Stat Limit Context: #5 uniqueability_darktrooper01_max_health_limit Unavoidable
    For Self who is Alive
    Max Health of 0
    Query Stat Context: #6 query_protection_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Stat Limit Context: #7 uniqueability_darktrooper01_max_protection_limit Unavoidable
    For Self who is Alive
    Max Protection of 0
    Recover Context: #8 generic_recover_protection_self_full Unavoidable
    For Self who is Alive
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #9 uniqueability_darktrooper01_stack_decrease_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_remove_cinematic
    Apply Effect Context: #10 uniqueability_darktrooper01_stack_increase_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_add_cinematic
    Apply Effect Context: #11 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_remove_cinematic
    Apply Effect Context: #12 uniqueability_darktrooper01_stack_increase_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_add_cinematic
    Apply Effect Context: #13 uniqueability_darktrooper01_stack_decrease_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Damage
    Query Count Context: #0 uniqueability_darktrooper01_1_health_query Unavoidable
    For Self who is Alive
    Where Health <= 1
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #1 uniqueability_darktrooper01_stack_decrease_u03 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add -1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #2 uniqueability_darktrooper01_stack_decrease_cinematic_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_decrease_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Dispel Context: #3 uniqueability_darktrooper01_debuff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #4 generic_recover_health_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #5 generic_recover_protection_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Dispel Context: #6 uniqueability_darktrooper01_defense_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #7 uniqueability_darktrooper01_stack_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Check target(s) blackboard uniqueability_darktrooper01_stack value 0
    Modify Stat Context: #8 uniqueability_darktrooper01_armor_u03 Unavoidable
    For Self who is Alive
    Modify stat Armor by 1,600% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #9 uniqueability_darktrooper01_suppression_u03 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 1,600% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Blackboard Query Context: #10 uniqueability_darktrooper01_stack_less_than_2_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value is less than 2
    Dispel Context: #11 uniqueability_darktrooper01_deathimmunity_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_deathimmunity
    Apply Effect Context: #14 uniqueability_darktrooper01_stack_increase_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instancespecialability_darktrooper01_stack_increase_marker
    Blackboard Modify Context: #0 uniqueability_darktrooper01_stack_increase_u03 Unavoidable
    For Self who is Alive
    Add 1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #1 uniqueability_darktrooper01_stack_increase_cinematic_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_increase_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Health Limit Context: #2 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Dispel Context: #3 uniqueability_darktrooper01_defense_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #4 darktrooper_stack_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value
    Modify Stat Context: #5 uniqueability_darktrooper01_armor_u03 Unavoidable
    For Self who is Alive
    Modify stat Armor by 1,600% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #6 uniqueability_darktrooper01_suppression_u03 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 1,600% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Health Limit Context: #0 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Blackboard Modify Context: #1 uniqueability_darktrooper01_blackboard_stack_set_u04 Unavoidable
    For Self who is Alive
    Set value to 4 (additive) on blackboard uniqueability_darktrooper01_stack
    Dispel Context: #2 uniqueability_darktrooper01_health_protection_modification_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease
    Immunity Context: #3 uniqueability_darktrooper01_health_protection_modification_revive_immunity Unavoidable
    For Self who is Alive or Dead
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_health_protection_modification_revive_immunity
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease revive imperialtrooper_revive
    Query Stat Context: #4 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Stat Limit Context: #5 uniqueability_darktrooper01_max_health_limit Unavoidable
    For Self who is Alive
    Max Health of 0
    Query Stat Context: #6 query_protection_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Stat Limit Context: #7 uniqueability_darktrooper01_max_protection_limit Unavoidable
    For Self who is Alive
    Max Protection of 0
    Recover Context: #8 generic_recover_protection_self_full Unavoidable
    For Self who is Alive
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #9 uniqueability_darktrooper01_stack_decrease_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_remove_cinematic
    Apply Effect Context: #10 uniqueability_darktrooper01_stack_increase_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_add_cinematic
    Apply Effect Context: #11 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_remove_cinematic
    Apply Effect Context: #12 uniqueability_darktrooper01_stack_increase_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_add_cinematic
    Apply Effect Context: #13 uniqueability_darktrooper01_stack_decrease_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Damage
    Query Count Context: #0 uniqueability_darktrooper01_1_health_query Unavoidable
    For Self who is Alive
    Where Health <= 1
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #1 uniqueability_darktrooper01_stack_decrease_u04 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add -1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #2 uniqueability_darktrooper01_stack_decrease_cinematic_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_decrease_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Dispel Context: #3 uniqueability_darktrooper01_debuff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #4 generic_recover_health_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #5 generic_recover_protection_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Dispel Context: #6 uniqueability_darktrooper01_defense_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #7 uniqueability_darktrooper01_stack_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Check target(s) blackboard uniqueability_darktrooper01_stack value 0
    Modify Stat Context: #8 uniqueability_darktrooper01_armor_u04 Unavoidable
    For Self who is Alive
    Modify stat Armor by 1,800% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #9 uniqueability_darktrooper01_suppression_u04 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 1,800% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Blackboard Query Context: #10 uniqueability_darktrooper01_stack_less_than_2_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value is less than 2
    Dispel Context: #11 uniqueability_darktrooper01_deathimmunity_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_deathimmunity
    Apply Effect Context: #14 uniqueability_darktrooper01_stack_increase_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instancespecialability_darktrooper01_stack_increase_marker
    Blackboard Modify Context: #0 uniqueability_darktrooper01_stack_increase_u04 Unavoidable
    For Self who is Alive
    Add 1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #1 uniqueability_darktrooper01_stack_increase_cinematic_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_increase_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Health Limit Context: #2 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Dispel Context: #3 uniqueability_darktrooper01_defense_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #4 darktrooper_stack_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value
    Modify Stat Context: #5 uniqueability_darktrooper01_armor_u04 Unavoidable
    For Self who is Alive
    Modify stat Armor by 1,800% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #6 uniqueability_darktrooper01_suppression_u04 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 1,800% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Health Limit Context: #0 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Blackboard Modify Context: #1 uniqueability_darktrooper01_blackboard_stack_set_u05 Unavoidable
    For Self who is Alive
    Set value to 4 (additive) on blackboard uniqueability_darktrooper01_stack
    Dispel Context: #2 uniqueability_darktrooper01_health_protection_modification_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease
    Immunity Context: #3 uniqueability_darktrooper01_health_protection_modification_revive_immunity Unavoidable
    For Self who is Alive or Dead
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_health_protection_modification_revive_immunity
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease revive imperialtrooper_revive
    Query Stat Context: #4 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Stat Limit Context: #5 uniqueability_darktrooper01_max_health_limit Unavoidable
    For Self who is Alive
    Max Health of 0
    Query Stat Context: #6 query_protection_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Stat Limit Context: #7 uniqueability_darktrooper01_max_protection_limit Unavoidable
    For Self who is Alive
    Max Protection of 0
    Recover Context: #8 generic_recover_protection_self_full Unavoidable
    For Self who is Alive
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #9 uniqueability_darktrooper01_stack_decrease_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_remove_cinematic
    Apply Effect Context: #10 uniqueability_darktrooper01_stack_increase_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_add_cinematic
    Apply Effect Context: #11 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_remove_cinematic
    Apply Effect Context: #12 uniqueability_darktrooper01_stack_increase_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_add_cinematic
    Apply Effect Context: #13 uniqueability_darktrooper01_stack_decrease_handler_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Damage
    Query Count Context: #0 uniqueability_darktrooper01_1_health_query Unavoidable
    For Self who is Alive
    Where Health <= 1
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #1 uniqueability_darktrooper01_stack_decrease_u05 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add -1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #2 uniqueability_darktrooper01_stack_decrease_cinematic_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_decrease_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Dispel Context: #3 uniqueability_darktrooper01_debuff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #4 generic_recover_health_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #5 generic_recover_protection_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Dispel Context: #6 uniqueability_darktrooper01_defense_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #7 uniqueability_darktrooper01_stack_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Check target(s) blackboard uniqueability_darktrooper01_stack value 0
    Modify Stat Context: #8 uniqueability_darktrooper01_armor_u05 Unavoidable
    For Self who is Alive
    Modify stat Armor by 2,000% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #9 uniqueability_darktrooper01_suppression_u05 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 2,000% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Blackboard Query Context: #10 uniqueability_darktrooper01_stack_less_than_2_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value is less than 2
    Dispel Context: #11 uniqueability_darktrooper01_deathimmunity_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_deathimmunity
    Apply Effect Context: #14 uniqueability_darktrooper01_stack_increase_handler_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instancespecialability_darktrooper01_stack_increase_marker
    Blackboard Modify Context: #0 uniqueability_darktrooper01_stack_increase_u05 Unavoidable
    For Self who is Alive
    Add 1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #1 uniqueability_darktrooper01_stack_increase_cinematic_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_increase_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Health Limit Context: #2 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Dispel Context: #3 uniqueability_darktrooper01_defense_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #4 darktrooper_stack_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value
    Modify Stat Context: #5 uniqueability_darktrooper01_armor_u05 Unavoidable
    For Self who is Alive
    Modify stat Armor by 2,000% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #6 uniqueability_darktrooper01_suppression_u05 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 2,000% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Health Limit Context: #0 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Blackboard Modify Context: #1 uniqueability_darktrooper01_blackboard_stack_set_u06 Unavoidable
    For Self who is Alive
    Set value to 4 (additive) on blackboard uniqueability_darktrooper01_stack
    Dispel Context: #2 uniqueability_darktrooper01_health_protection_modification_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease
    Immunity Context: #3 uniqueability_darktrooper01_health_protection_modification_revive_immunity Unavoidable
    For Self who is Alive or Dead
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_health_protection_modification_revive_immunity
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease revive imperialtrooper_revive
    Query Stat Context: #4 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Stat Limit Context: #5 uniqueability_darktrooper01_max_health_limit Unavoidable
    For Self who is Alive
    Max Health of 0
    Query Stat Context: #6 query_protection_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Stat Limit Context: #7 uniqueability_darktrooper01_max_protection_limit Unavoidable
    For Self who is Alive
    Max Protection of 0
    Recover Context: #8 generic_recover_protection_self_full Unavoidable
    For Self who is Alive
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #9 uniqueability_darktrooper01_stack_decrease_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_remove_cinematic
    Apply Effect Context: #10 uniqueability_darktrooper01_stack_increase_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_add_cinematic
    Apply Effect Context: #11 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_remove_cinematic
    Apply Effect Context: #12 uniqueability_darktrooper01_stack_increase_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_add_cinematic
    Apply Effect Context: #13 uniqueability_darktrooper01_stack_decrease_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Damage
    Query Count Context: #0 uniqueability_darktrooper01_1_health_query Unavoidable
    For Self who is Alive
    Where Health <= 1
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #1 uniqueability_darktrooper01_stack_decrease_u06 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add -1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #2 uniqueability_darktrooper01_stack_decrease_cinematic_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_decrease_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Dispel Context: #3 uniqueability_darktrooper01_debuff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #4 generic_recover_health_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #5 generic_recover_protection_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Dispel Context: #6 uniqueability_darktrooper01_defense_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #7 uniqueability_darktrooper01_stack_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Check target(s) blackboard uniqueability_darktrooper01_stack value 0
    Modify Stat Context: #8 uniqueability_darktrooper01_armor_u06 Unavoidable
    For Self who is Alive
    Modify stat Armor by 2,500% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #9 uniqueability_darktrooper01_suppression_u06 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 2,500% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Blackboard Query Context: #10 uniqueability_darktrooper01_stack_less_than_2_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value is less than 2
    Dispel Context: #11 uniqueability_darktrooper01_deathimmunity_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_deathimmunity
    Apply Effect Context: #14 uniqueability_darktrooper01_stack_increase_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instancespecialability_darktrooper01_stack_increase_marker
    Blackboard Modify Context: #0 uniqueability_darktrooper01_stack_increase_u06 Unavoidable
    For Self who is Alive
    Add 1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #1 uniqueability_darktrooper01_stack_increase_cinematic_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_increase_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Health Limit Context: #2 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Dispel Context: #3 uniqueability_darktrooper01_defense_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #4 darktrooper_stack_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value
    Modify Stat Context: #5 uniqueability_darktrooper01_armor_u06 Unavoidable
    For Self who is Alive
    Modify stat Armor by 2,500% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #6 uniqueability_darktrooper01_suppression_u06 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 2,500% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Health Limit Context: #0 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Blackboard Modify Context: #1 uniqueability_darktrooper01_blackboard_stack_set_u06 Unavoidable
    For Self who is Alive
    Set value to 4 (additive) on blackboard uniqueability_darktrooper01_stack
    Dispel Context: #2 uniqueability_darktrooper01_health_protection_modification_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease
    Immunity Context: #3 uniqueability_darktrooper01_health_protection_modification_revive_immunity Unavoidable
    For Self who is Alive or Dead
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_health_protection_modification_revive_immunity
    Effected Tags max_health_increase max_health_decrease max_shield_increase max_shield_decrease revive imperialtrooper_revive
    Query Stat Context: #4 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Stat Limit Context: #5 uniqueability_darktrooper01_max_health_limit Unavoidable
    For Self who is Alive
    Max Health of 0
    Query Stat Context: #6 query_protection_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Stat Limit Context: #7 uniqueability_darktrooper01_max_protection_limit Unavoidable
    For Self who is Alive
    Max Protection of 0
    Recover Context: #8 generic_recover_protection_self_full Unavoidable
    For Self who is Alive
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Modify Stat Context: #9 uniqueability_darktrooper01_crit_hit_immunity Unavoidable
    For Self who is Alive
    Modify stat Critical Avoidance by 999,900% (additive)
    Apply Effect Context: #10 uniqueability_darktrooper01_stack_decrease_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_remove_cinematic
    Apply Effect Context: #11 uniqueability_darktrooper01_stack_increase_playerside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_playerside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags player_darktrooper_add_cinematic
    Apply Effect Context: #12 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_decrease_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_decrease_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_remove_cinematic
    Apply Effect Context: #13 uniqueability_darktrooper01_stack_increase_opponentside_cinematic_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instanceuniqueability_darktrooper01_stack_increase_cinematic_marker
    Script Component Context: #0 uniqueability_darktrooper01_stack_increase_opponentside_cinematic Unavoidable
    Play cutscene(s) in effected tags
    Effected Tags opponent_darktrooper_add_cinematic
    Apply Effect Context: #14 uniqueability_darktrooper01_stack_decrease_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Receive Damage
    Query Count Context: #0 uniqueability_darktrooper01_1_health_query Unavoidable
    For Self who is Alive
    Where Health <= 1
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Modify Context: #1 uniqueability_darktrooper01_stack_decrease_u06 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Add -1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #2 uniqueability_darktrooper01_stack_decrease_cinematic_marker_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_decrease_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Dispel Context: #3 uniqueability_darktrooper01_debuff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive dispel_ally
    Effected Tags clearable_debuff
    Recover Context: #4 generic_recover_health_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #5 generic_recover_protection_self_full_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
    Dispel Context: #6 uniqueability_darktrooper01_defense_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #7 uniqueability_darktrooper01_stack_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Check target(s) blackboard uniqueability_darktrooper01_stack value 0
    Modify Stat Context: #8 uniqueability_darktrooper01_armor_u06 Unavoidable
    For Self who is Alive
    Modify stat Armor by 2,500% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #9 uniqueability_darktrooper01_suppression_u06 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 2,500% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Blackboard Query Context: #10 uniqueability_darktrooper01_stack_less_than_2_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value is less than 2
    Dispel Context: #11 uniqueability_darktrooper01_deathimmunity_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_deathimmunity
    Apply Effect Context: #15 uniqueability_darktrooper01_stack_increase_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instancespecialability_darktrooper01_stack_increase_marker
    Blackboard Modify Context: #0 uniqueability_darktrooper01_stack_increase_u06 Unavoidable
    For Self who is Alive
    Add 1 (additive) to value on blackboard uniqueability_darktrooper01_stack
    Immunity Context: #1 uniqueability_darktrooper01_stack_increase_cinematic_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_darktrooper01_stack_increase_cinematic_marker
    Effected Tags derp
    Effect expires on: Round End
    Health Limit Context: #2 uniqueability_darktrooper01_deathimmunity Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_darktrooper01_deathimmunity
    Min of 1
    Descriptive uniqueability_darktrooper01_deathimmunity
    Dispel Context: #3 uniqueability_darktrooper01_defense_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_darktrooper01_defense
    Blackboard Query Context: #4 darktrooper_stack_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard uniqueability_darktrooper01_stack value
    Modify Stat Context: #5 uniqueability_darktrooper01_armor_u06 Unavoidable
    For Self who is Alive
    Modify stat Armor by 2,500% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
    Modify Stat Context: #6 uniqueability_darktrooper01_suppression_u06 Unavoidable
    For Self who is Alive
    Modify stat Resistance by 2,500% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_darktrooper01_defense
    Effect expires on: Death
 
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