• Jar'Kai Master
    Jar'Kai Master
    Commander Ahsoka Tano
  • Damage Context: #0 basicability_commanderahsoka_damage_BASE Mental
    For Current Target from Enemy Side who is Alive
    Deals 51% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Damage Context: #1 basicability_commanderahsoka_second_damage_BASE Mental
    For Current Target from Enemy Side who is Alive
    Deals 51% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive special_damage
    Damage Context: #0 basicability_commanderahsoka_damage_u01 Mental
    For Current Target from Enemy Side who is Alive
    Deals 53.6% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Damage Context: #1 basicability_commanderahsoka_second_damage_u01 Mental
    For Current Target from Enemy Side who is Alive
    Deals 53.6% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive special_damage
    Damage Context: #0 basicability_commanderahsoka_damage_u02 Mental
    For Current Target from Enemy Side who is Alive
    Deals 56.1% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Damage Context: #1 basicability_commanderahsoka_second_damage_u02 Mental
    For Current Target from Enemy Side who is Alive
    Deals 56.1% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive special_damage
    Damage Context: #0 basicability_commanderahsoka_damage_u03 Mental
    For Current Target from Enemy Side who is Alive
    Deals 61.2% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Damage Context: #1 basicability_commanderahsoka_second_damage_u03 Mental
    For Current Target from Enemy Side who is Alive
    Deals 61.2% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive special_damage
    Damage Context: #0 basicability_commanderahsoka_damage_u04 Mental
    For Current Target from Enemy Side who is Alive
    Deals 66.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Damage Context: #1 basicability_commanderahsoka_second_damage_u04 Mental
    For Current Target from Enemy Side who is Alive
    Deals 66.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive special_damage
    Damage Context: #0 basicability_commanderahsoka_damage_u05 Mental
    For Current Target from Enemy Side who is Alive
    Deals 76.5% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Damage Context: #1 basicability_commanderahsoka_second_damage_u05 Mental
    For Current Target from Enemy Side who is Alive
    Deals 76.5% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive special_damage
    Damage Context: #0 basicability_commanderahsoka_damage_u06 Mental
    For Current Target from Enemy Side who is Alive
    Deals 86.7% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Damage Context: #1 basicability_commanderahsoka_second_damage_u06 Mental
    For Current Target from Enemy Side who is Alive
    Deals 86.7% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive special_damage
    Damage Context: #0 basicability_commanderahsoka_damage_u06 Mental
    For Current Target from Enemy Side who is Alive
    Deals 86.7% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Damage Context: #1 basicability_commanderahsoka_second_damage_u06 Mental
    For Current Target from Enemy Side who is Alive
    Deals 86.7% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive special_damage
    Query Count Context: #2 basicability_commanderahsoka_ally_query Unavoidable
    For All from Ally Side (excluding self) who are Alive and is profession_scoundrel or affiliation_republic
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 basicability_commanderahsoka_advantage_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 3x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
 
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