• Brutal Bargainer
    Brutal Bargainer
    Boushh (Leia Organa)
  • Modify Stat Context: #0 leaderability_boushh_max_health_base Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health by 2% (multiplicative)
    Descriptive max_health_increase
    Modify Stat Context: #1 leaderability_boushh_max_protection_base_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Protection by 2% (multiplicative)
    Descriptive max_shield_increase
    Modify Stat Context: #0 leaderability_boushh_max_health_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health by 5% (multiplicative)
    Descriptive max_health_increase
    Modify Stat Context: #1 leaderability_boushh_max_protection_u01_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Protection by 5% (multiplicative)
    Descriptive max_shield_increase
    Modify Stat Context: #0 leaderability_boushh_max_health_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health by 10% (multiplicative)
    Descriptive max_health_increase
    Modify Stat Context: #1 leaderability_boushh_max_protection_u02_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Protection by 10% (multiplicative)
    Descriptive max_shield_increase
    Modify Stat Context: #0 leaderability_boushh_max_health_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health by 15% (multiplicative)
    Descriptive max_health_increase
    Modify Stat Context: #1 leaderability_boushh_max_protection_u03_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Protection by 15% (multiplicative)
    Descriptive max_shield_increase
    Modify Stat Context: #0 leaderability_boushh_max_health_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health by 20% (multiplicative)
    Descriptive max_health_increase
    Modify Stat Context: #1 leaderability_boushh_max_protection_u04_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Protection by 20% (multiplicative)
    Descriptive max_shield_increase
    Modify Stat Context: #0 leaderability_boushh_max_health_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health by 20% (multiplicative)
    Descriptive max_health_increase
    Modify Stat Context: #1 leaderability_boushh_max_protection_u04_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Protection by 20% (multiplicative)
    Descriptive max_shield_increase
    Query Count Context: #2 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #3 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 leaderability_boushh01_contract_enemy_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectboushh_contract_fulfilled
    Child effectis applied on: Encounter Start, Round Start, Enemy Summoned
    Apply Effect Context: #0 leaderability_boushh01_contract_am_i_taking_thermal_damage_handler Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tag leaderability_boushh01_contract_am_i_taking_thermal_damage_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive boushh_am_i_taking_thermal_damage leaderability_boushh01_contract_am_i_taking_thermal_damage_handler
    Child effectis applied on: Pre Receive Damagebomb_damage
    Apply Effect Context: #0 leaderability_boushh01_contract_did_i_die_to_thermal_damage_handler Unavoidable
    For Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive boushh_i_died_to_thermal_damage
    Effect expires on: Round End, Start Move
    Child effects are applied on: 1x Death
    Recover Context: #0 contractability_boushh01_contract_cooldown_decrease Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -50
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Immunity Context: #1 leaderability_boushh01_tell_boushh_i_died_to_thermal_damage_marker Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    Where an active effect doesn't have tag boushh_contract_fulfilled
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive boushh_contract_fulfilled
    Effected Tags derp
    Apply Effect Context: #5 contractability_boushh_contract_VFX_handler_CE Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Where an active effect doesn't have tag boushh_contract_fulfilled
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_self_player_side Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 mark_available_boushh_VFX_CE Unavoidable
    For All from Enemy Side who are Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me , and does have tag bomb_debuff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive generic_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #6 leaderability_boushh01_contract_completion_handler_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectcontract_reward
    Child effects are applied on: Add Persistent Effectboushh_contract_fulfilled
    Immunity Context: #0 leaderability_boushh01_contract_reward Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive contract_reward
    Effected Tags derp
    Immunity Context: #1 leaderability_boushh01_contract_stun_immunity Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Effected Tags paralysis_debuff special_paralysis_debuff
    Immunity Context: #2 leaderability_boushh01_contract_revive_immunity Unavoidable
    For All from Enemy Side who are Alive or Dead
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive revive_immunity
    Effected Tags revive
    Modify Stat Context: #0 leaderability_boushh_max_health_u06 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health by 25% (multiplicative)
    Descriptive max_health_increase
    Modify Stat Context: #1 leaderability_boushh_max_protection_u06_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Protection by 25% (multiplicative)
    Descriptive max_shield_increase
    Query Count Context: #2 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #3 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 leaderability_boushh01_contract_enemy_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectboushh_contract_fulfilled
    Child effectis applied on: Encounter Start, Round Start, Enemy Summoned
    Apply Effect Context: #0 leaderability_boushh01_contract_am_i_taking_thermal_damage_handler Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tag leaderability_boushh01_contract_am_i_taking_thermal_damage_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive boushh_am_i_taking_thermal_damage leaderability_boushh01_contract_am_i_taking_thermal_damage_handler
    Child effectis applied on: Pre Receive Damagebomb_damage
    Apply Effect Context: #0 leaderability_boushh01_contract_did_i_die_to_thermal_damage_handler Unavoidable
    For Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive boushh_i_died_to_thermal_damage
    Effect expires on: Round End, Start Move
    Child effects are applied on: 1x Death
    Recover Context: #0 contractability_boushh01_contract_cooldown_decrease Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -50
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Immunity Context: #1 leaderability_boushh01_tell_boushh_i_died_to_thermal_damage_marker Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    Where an active effect doesn't have tag boushh_contract_fulfilled
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive boushh_contract_fulfilled
    Effected Tags derp
    Apply Effect Context: #5 contractability_boushh_contract_VFX_handler_CE Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Where an active effect doesn't have tag boushh_contract_fulfilled
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_self_player_side Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 mark_available_boushh_VFX_CE Unavoidable
    For All from Enemy Side who are Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me , and does have tag bomb_debuff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive generic_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #6 leaderability_boushh01_contract_completion_handler_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectcontract_reward
    Child effects are applied on: Add Persistent Effectboushh_contract_fulfilled
    Immunity Context: #0 leaderability_boushh01_contract_reward Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive contract_reward
    Effected Tags derp
    Immunity Context: #1 leaderability_boushh01_contract_stun_immunity Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Effected Tags paralysis_debuff special_paralysis_debuff
    Immunity Context: #2 leaderability_boushh01_contract_revive_immunity Unavoidable
    For All from Enemy Side who are Alive or Dead
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive revive_immunity
    Effected Tags revive
    Modify Stat Context: #0 leaderability_boushh_max_health_u06 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health by 25% (multiplicative)
    Descriptive max_health_increase
    Modify Stat Context: #1 leaderability_boushh_max_protection_u06_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Protection by 25% (multiplicative)
    Descriptive max_shield_increase
    Modify Stat Context: #2 leaderability_boushh_tenacitydown Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag deadly_bluff
    Modify stat Tenacity by -25% (additive)
    Effect is unresistable
    Apply Effect Context: #3 leaderability_boushh01_apply_dispel_buff_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effectis applied on: Encounter Start, Round Start, Enemy Summoned
    Apply Effect Context: #0 leaderability_boushh01_enemy_dispel_buff_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag leaderability_boushh01_enemy_dispel_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive leaderability_boushh01_enemy_dispel_buff_handler
    Child effects are applied on: Round End
    Query Count Context: #0 boushh_enemy_query_self_deadly_bluff Unavoidable
    For Self who is Alive
    Where an active effect does have tag deadly_bluff
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 leaderability_boushh01_enemy_dispel_buff_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag bomb_debuff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags clearable_buff
    Query Count Context: #4 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #5 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #6 leaderability_boushh01_contract_enemy_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectboushh_contract_fulfilled
    Child effectis applied on: Encounter Start, Round Start, Enemy Summoned
    Apply Effect Context: #0 leaderability_boushh01_contract_am_i_taking_thermal_damage_handler Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tag leaderability_boushh01_contract_am_i_taking_thermal_damage_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive boushh_am_i_taking_thermal_damage leaderability_boushh01_contract_am_i_taking_thermal_damage_handler
    Child effectis applied on: Pre Receive Damagebomb_damage
    Apply Effect Context: #0 leaderability_boushh01_contract_did_i_die_to_thermal_damage_handler Unavoidable
    For Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive boushh_i_died_to_thermal_damage
    Effect expires on: Round End, Start Move
    Child effects are applied on: 1x Death
    Recover Context: #0 contractability_boushh01_contract_cooldown_decrease Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -50
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Immunity Context: #1 leaderability_boushh01_tell_boushh_i_died_to_thermal_damage_marker Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    Where an active effect doesn't have tag boushh_contract_fulfilled
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive boushh_contract_fulfilled
    Effected Tags derp
    Apply Effect Context: #7 contractability_boushh_contract_VFX_handler_CE Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Where an active effect doesn't have tag boushh_contract_fulfilled
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_self_player_side Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 mark_available_boushh_VFX_CE Unavoidable
    For All from Enemy Side who are Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me , and does have tag bomb_debuff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive generic_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #8 leaderability_boushh01_contract_completion_handler_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectcontract_reward
    Child effects are applied on: Add Persistent Effectboushh_contract_fulfilled
    Immunity Context: #0 leaderability_boushh01_contract_reward Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive contract_reward
    Effected Tags derp
    Immunity Context: #1 leaderability_boushh01_contract_stun_immunity Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Effected Tags paralysis_debuff special_paralysis_debuff
    Immunity Context: #2 leaderability_boushh01_contract_revive_immunity Unavoidable
    For All from Enemy Side who are Alive or Dead
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive revive_immunity
    Effected Tags revive
 
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