• B1 Barrage
    B1 Barrage
    B1 Battle Droid
  • Apply Effect Context: #0 basicability_b1_battledroid_enemy_heal_handler_BASE Physical
    For Current Target from Enemy Side who is Alive or Dead
    Where an active effect doesn't have tag basicability_b1_battledroid_enemy_heal_handler , and does have tag target_lock
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive basicability_b1_battledroid_enemy_heal_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageselftag_b1battledroidv2
    Query Stat Context: #0 generic_query_health_enemy_leader Unavoidable
    For Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 basicability_recover_health_1pct_droids_CE Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 1% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #1 basicability_b1battledroidv2_damage_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 55% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 basicability_b1_battledroid_enemy_heal_handler_BASE Physical
    For Current Target from Enemy Side who is Alive or Dead
    Where an active effect doesn't have tag basicability_b1_battledroid_enemy_heal_handler , and does have tag target_lock
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive basicability_b1_battledroid_enemy_heal_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageselftag_b1battledroidv2
    Query Stat Context: #0 generic_query_health_enemy_leader Unavoidable
    For Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 basicability_recover_health_1pct_droids_CE Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 1% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #1 basicability_b1battledroidv2_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 57.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 basicability_b1_battledroid_enemy_heal_handler_BASE Physical
    For Current Target from Enemy Side who is Alive or Dead
    Where an active effect doesn't have tag basicability_b1_battledroid_enemy_heal_handler , and does have tag target_lock
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive basicability_b1_battledroid_enemy_heal_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageselftag_b1battledroidv2
    Query Stat Context: #0 generic_query_health_enemy_leader Unavoidable
    For Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 basicability_recover_health_1pct_droids_CE Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 1% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #1 basicability_b1battledroidv2_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 63.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 basicability_b1_battledroid_enemy_heal_handler_u01 Physical
    For Current Target from Enemy Side who is Alive or Dead
    Where an active effect doesn't have tag basicability_b1_battledroid_enemy_heal_handler , and does have tag target_lock
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive basicability_b1_battledroid_enemy_heal_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageselftag_b1battledroidv2
    Query Stat Context: #0 generic_query_health_enemy_leader Unavoidable
    For Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 basicability_recover_health_3pct_droids_CE Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 3% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #1 basicability_b1battledroidv2_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 63.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 basicability_b1_battledroid_enemy_heal_handler_u01 Physical
    For Current Target from Enemy Side who is Alive or Dead
    Where an active effect doesn't have tag basicability_b1_battledroid_enemy_heal_handler , and does have tag target_lock
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive basicability_b1_battledroid_enemy_heal_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageselftag_b1battledroidv2
    Query Stat Context: #0 generic_query_health_enemy_leader Unavoidable
    For Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 basicability_recover_health_3pct_droids_CE Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 3% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #1 basicability_b1battledroidv2_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 71.5% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 basicability_b1_battledroid_enemy_heal_handler_u01 Physical
    For Current Target from Enemy Side who is Alive or Dead
    Where an active effect doesn't have tag basicability_b1_battledroid_enemy_heal_handler , and does have tag target_lock
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive basicability_b1_battledroid_enemy_heal_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageselftag_b1battledroidv2
    Query Stat Context: #0 generic_query_health_enemy_leader Unavoidable
    For Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 basicability_recover_health_3pct_droids_CE Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 3% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #1 basicability_b1battledroidv2_damage_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 77% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 basicability_b1_battledroid_enemy_heal_handler_u02 Physical
    For Current Target from Enemy Side who is Alive or Dead
    Where an active effect doesn't have tag basicability_b1_battledroid_enemy_heal_handler , and does have tag target_lock
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive basicability_b1_battledroid_enemy_heal_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageselftag_b1battledroidv2
    Query Stat Context: #0 generic_query_health_enemy_leader Unavoidable
    For Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 basicability_recover_health_5pct_droids_CE Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 5% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #1 basicability_b1battledroidv2_damage_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 77% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 basicability_b1_battledroid_enemy_heal_handler_u03 Physical
    For Current Target from Enemy Side who is Alive or Dead
    Where an active effect doesn't have tag basicability_b1_battledroid_enemy_heal_handler , and does have tag target_lock
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive basicability_b1_battledroid_enemy_heal_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageselftag_b1battledroidv2
    Query Stat Context: #0 generic_query_health_enemy_leader Unavoidable
    For Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 basicability_recover_health_5pct_droids_CE Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 5% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Query Stat Context: #2 query_protection_enemy_leader_no_B1 Unavoidable
    For Leader from Enemy Side who is Alive or Dead and is not selftag_b1battledroidv2
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Blackboard Modify Context: #3 basicability_b1_negative_protection_check_blackboard_modify Unavoidable
    For All from Enemy Side who are Alive and is selftag_b1battledroidv2
    Set value to 1 * CONTEXT_VALUE on blackboard b1_protection_negative_check
    Blackboard Query Context: #4 basicability_b1_negative_protection_check_blackboard_query Unavoidable
    For All from Enemy Side who are Alive and is selftag_b1battledroidv2
    Check target(s) blackboard b1_protection_negative_check value is greater than 0
    Query Stat Context: #5 query_protection_enemy_leader_no_B1_CE Unavoidable
    For Leader from Enemy Side who is Alive or Dead and is not selftag_b1battledroidv2
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Recover Context: #6 basicability_recover_protection_droids_5pct_CE Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 5% of last effect's CONTEXT_VALUES_SUM as Protection
    Descriptive protection_recovery
    Damage Context: #1 basicability_b1battledroidv2_damage_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 77% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
 
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