• I Smell Fear, and It Smells Good
    I Smell Fear, and It Smells Good
    Admiral Trench
  • Apply Effect Context: #0 uniqueability_trench01_health_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Encounter Start
    Child effects are applied on: Encounter Start
    Query Stat Context: #0 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_trench01_protection_increase Unavoidable
    For Self who is Alive
    Modify stat Protection by 50% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase
    Modify Stat Context: #2 uniqueability_trench01_max_health_reduction Unavoidable
    For Self who is Alive
    Modify stat Health by -50% * CONTEXT_VALUE (additive)
    Descriptive max_health_decrease
    Modify Stat Context: #1 uniqueability_trench01_potency_increase_BASE Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 20% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #2 uniqueability_trench01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_trench01_death_dispel Unavoidable
    For All from Both Sides who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_trench01_potency_increase uniqueability_trench01_ally_death_handler uniqueability_trench01_protection_up_dispel_handler_handler uniqueability_trench01_SOE_enemy_summon_handler uniqueability_trench01_protection_up_dispel_handler uniqueability_trench01_enemy_protection_threshold_handler uniqueability_trench01_omicron_was_resisted_handler uniqueability_trench01_stacking_stat_decreases uniqueability_trench01_omicron_ally_SOE_handlers_CE uniqueability_trench01_omicron_HOT_handler
    Apply Effect Context: #3 uniqueability_trench01_revive_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Revive
    Modify Stat Context: #0 uniqueability_trench01_potency_increase_BASE Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 20% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #0 uniqueability_trench01_health_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Encounter Start
    Child effects are applied on: Encounter Start
    Query Stat Context: #0 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_trench01_protection_increase Unavoidable
    For Self who is Alive
    Modify stat Protection by 50% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase
    Modify Stat Context: #2 uniqueability_trench01_max_health_reduction Unavoidable
    For Self who is Alive
    Modify stat Health by -50% * CONTEXT_VALUE (additive)
    Descriptive max_health_decrease
    Modify Stat Context: #1 uniqueability_trench01_potency_increase_u01 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 30% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #2 uniqueability_trench01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_trench01_death_dispel Unavoidable
    For All from Both Sides who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_trench01_potency_increase uniqueability_trench01_ally_death_handler uniqueability_trench01_protection_up_dispel_handler_handler uniqueability_trench01_SOE_enemy_summon_handler uniqueability_trench01_protection_up_dispel_handler uniqueability_trench01_enemy_protection_threshold_handler uniqueability_trench01_omicron_was_resisted_handler uniqueability_trench01_stacking_stat_decreases uniqueability_trench01_omicron_ally_SOE_handlers_CE uniqueability_trench01_omicron_HOT_handler
    Apply Effect Context: #3 uniqueability_trench01_revive_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Revive
    Modify Stat Context: #0 uniqueability_trench01_potency_increase_u01 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 30% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #0 uniqueability_trench01_health_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Encounter Start
    Child effects are applied on: Encounter Start
    Query Stat Context: #0 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_trench01_protection_increase Unavoidable
    For Self who is Alive
    Modify stat Protection by 50% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase
    Modify Stat Context: #2 uniqueability_trench01_max_health_reduction Unavoidable
    For Self who is Alive
    Modify stat Health by -50% * CONTEXT_VALUE (additive)
    Descriptive max_health_decrease
    Modify Stat Context: #1 uniqueability_trench01_potency_increase_u02 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 40% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #2 uniqueability_trench01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_trench01_death_dispel Unavoidable
    For All from Both Sides who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_trench01_potency_increase uniqueability_trench01_ally_death_handler uniqueability_trench01_protection_up_dispel_handler_handler uniqueability_trench01_SOE_enemy_summon_handler uniqueability_trench01_protection_up_dispel_handler uniqueability_trench01_enemy_protection_threshold_handler uniqueability_trench01_omicron_was_resisted_handler uniqueability_trench01_stacking_stat_decreases uniqueability_trench01_omicron_ally_SOE_handlers_CE uniqueability_trench01_omicron_HOT_handler
    Apply Effect Context: #3 uniqueability_trench01_revive_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Revive
    Modify Stat Context: #0 uniqueability_trench01_potency_increase_u02 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 40% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #0 uniqueability_trench01_health_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Encounter Start
    Child effects are applied on: Encounter Start
    Query Stat Context: #0 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_trench01_protection_increase Unavoidable
    For Self who is Alive
    Modify stat Protection by 50% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase
    Modify Stat Context: #2 uniqueability_trench01_max_health_reduction Unavoidable
    For Self who is Alive
    Modify stat Health by -50% * CONTEXT_VALUE (additive)
    Descriptive max_health_decrease
    Modify Stat Context: #1 uniqueability_trench01_potency_increase_u03 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 50% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #2 uniqueability_trench01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_trench01_death_dispel Unavoidable
    For All from Both Sides who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_trench01_potency_increase uniqueability_trench01_ally_death_handler uniqueability_trench01_protection_up_dispel_handler_handler uniqueability_trench01_SOE_enemy_summon_handler uniqueability_trench01_protection_up_dispel_handler uniqueability_trench01_enemy_protection_threshold_handler uniqueability_trench01_omicron_was_resisted_handler uniqueability_trench01_stacking_stat_decreases uniqueability_trench01_omicron_ally_SOE_handlers_CE uniqueability_trench01_omicron_HOT_handler
    Apply Effect Context: #3 uniqueability_trench01_revive_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Revive
    Modify Stat Context: #0 uniqueability_trench01_potency_increase_u03 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 50% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #0 uniqueability_trench01_health_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Encounter Start
    Child effects are applied on: Encounter Start
    Query Stat Context: #0 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_trench01_protection_increase Unavoidable
    For Self who is Alive
    Modify stat Protection by 50% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase
    Modify Stat Context: #2 uniqueability_trench01_max_health_reduction Unavoidable
    For Self who is Alive
    Modify stat Health by -50% * CONTEXT_VALUE (additive)
    Descriptive max_health_decrease
    Modify Stat Context: #1 uniqueability_trench01_potency_increase_u03 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 50% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #2 uniqueability_trench01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_trench01_death_dispel Unavoidable
    For All from Both Sides who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_trench01_potency_increase uniqueability_trench01_ally_death_handler uniqueability_trench01_protection_up_dispel_handler_handler uniqueability_trench01_SOE_enemy_summon_handler uniqueability_trench01_protection_up_dispel_handler uniqueability_trench01_enemy_protection_threshold_handler uniqueability_trench01_omicron_was_resisted_handler uniqueability_trench01_stacking_stat_decreases uniqueability_trench01_omicron_ally_SOE_handlers_CE uniqueability_trench01_omicron_HOT_handler
    Apply Effect Context: #3 uniqueability_trench01_revive_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Revive
    Modify Stat Context: #0 uniqueability_trench01_potency_increase_u03 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 50% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #4 uniqueability_trench01_SOT_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Turn Start
    Apply Effect Context: #0 uniqueability_trench01_SOT_POT Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive protection_over_time featcounter_protection_over_time clearable_buff countable_buff buff
    Effect expires on: 2x Turn Start, Death, Encounter End
    Child effectis applied on: Turn Start
    Recover Context: #0 generic_recover_protection_self_10pct Unavoidable
    For Self who is Alive
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #0 uniqueability_trench01_health_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Encounter Start
    Child effects are applied on: Encounter Start
    Query Stat Context: #0 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_trench01_protection_increase Unavoidable
    For Self who is Alive
    Modify stat Protection by 50% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase
    Modify Stat Context: #2 uniqueability_trench01_max_health_reduction Unavoidable
    For Self who is Alive
    Modify stat Health by -50% * CONTEXT_VALUE (additive)
    Descriptive max_health_decrease
    Modify Stat Context: #1 uniqueability_trench01_potency_increase_u03 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 50% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #2 uniqueability_trench01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_trench01_death_dispel Unavoidable
    For All from Both Sides who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_trench01_potency_increase uniqueability_trench01_ally_death_handler uniqueability_trench01_protection_up_dispel_handler_handler uniqueability_trench01_SOE_enemy_summon_handler uniqueability_trench01_protection_up_dispel_handler uniqueability_trench01_enemy_protection_threshold_handler uniqueability_trench01_omicron_was_resisted_handler uniqueability_trench01_stacking_stat_decreases uniqueability_trench01_omicron_ally_SOE_handlers_CE uniqueability_trench01_omicron_HOT_handler
    Apply Effect Context: #3 uniqueability_trench01_revive_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Modify Stat Context: #0 uniqueability_trench01_potency_increase_u03 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 50% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #1 uniqueability_trench01_SOE_enemy_summon_handler_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_trench01_SOE_enemy_summon_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_trench01_SOE_enemy_summon_handler
    Child effectis applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 uniqueability_trench01_enemy_protection_threshold_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tags uniqueability_trench01_enemy_protection_threshold_handler or trench_protection_already_done_marker
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_enemy_protection_threshold_handler
    Effect expires on: Persistent Effect Add Instancetrench_protection_already_done_marker
    Child effects are applied on: Pre Receive Damage
    Query Count Context: #0 trench_enemy_query_protection_self_less_than Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_trench01_receive_damage_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Receive Damage
    Child effects are applied on: Receive Damage
    Query Count Context: #0 generic_query_no_protection_self Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 trench_protection_already_done_marker_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive trench_protection_already_done_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability_trench01_EOR_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Round End
    Child effects are applied on: Round End
    Paralysis Context: #0 generic_fear_unavoidable_self Unavoidable
    For Self who is Alive and is not role_raidboss
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Apply Effect Context: #1 generic_fear_cdi_handler_self_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag fear_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_delay_cooldown_character_self_1turn_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay enemy_cooldown_delay
    Effected Tags character_special
    Apply Effect Context: #2 uniqueability_trench01_enemy_protection_threshold_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tags uniqueability_trench01_enemy_protection_threshold_handler or trench_protection_already_done_marker
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_enemy_protection_threshold_handler
    Effect expires on: Persistent Effect Add Instancetrench_protection_already_done_marker
    Child effects are applied on: Pre Receive Damage
    Query Count Context: #0 trench_enemy_query_protection_self_less_than Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_trench01_receive_damage_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Receive Damage
    Child effects are applied on: Receive Damage
    Query Count Context: #0 generic_query_no_protection_self Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 trench_protection_already_done_marker_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive trench_protection_already_done_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability_trench01_EOR_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Round End
    Child effects are applied on: Round End
    Paralysis Context: #0 generic_fear_unavoidable_self Unavoidable
    For Self who is Alive and is not role_raidboss
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Apply Effect Context: #1 generic_fear_cdi_handler_self_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag fear_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_delay_cooldown_character_self_1turn_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay enemy_cooldown_delay
    Effected Tags character_special
    Apply Effect Context: #4 uniqueability_trench01_SOT_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Turn Start
    Apply Effect Context: #0 uniqueability_trench01_SOT_POT Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive protection_over_time featcounter_protection_over_time clearable_buff countable_buff buff
    Effect expires on: 2x Turn Start, Death, Encounter End
    Child effectis applied on: Turn Start
    Recover Context: #0 generic_recover_protection_self_10pct Unavoidable
    For Self who is Alive
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #5 uniqueability_trench01_SOE_enemy_summon_handler_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_trench01_SOE_enemy_summon_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_trench01_SOE_enemy_summon_handler
    Child effectis applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 uniqueability_trench01_enemy_protection_threshold_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tags uniqueability_trench01_enemy_protection_threshold_handler or trench_protection_already_done_marker
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_enemy_protection_threshold_handler
    Effect expires on: Persistent Effect Add Instancetrench_protection_already_done_marker
    Child effects are applied on: Pre Receive Damage
    Query Count Context: #0 trench_enemy_query_protection_self_less_than Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_trench01_receive_damage_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Receive Damage
    Child effects are applied on: Receive Damage
    Query Count Context: #0 generic_query_no_protection_self Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 trench_protection_already_done_marker_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive trench_protection_already_done_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability_trench01_EOR_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Round End
    Child effects are applied on: Round End
    Paralysis Context: #0 generic_fear_unavoidable_self Unavoidable
    For Self who is Alive and is not role_raidboss
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Apply Effect Context: #1 generic_fear_cdi_handler_self_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag fear_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_delay_cooldown_character_self_1turn_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay enemy_cooldown_delay
    Effected Tags character_special
    Apply Effect Context: #0 uniqueability_trench01_health_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Encounter Start
    Child effects are applied on: Encounter Start
    Query Stat Context: #0 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_trench01_protection_increase Unavoidable
    For Self who is Alive
    Modify stat Protection by 50% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase
    Modify Stat Context: #2 uniqueability_trench01_max_health_reduction Unavoidable
    For Self who is Alive
    Modify stat Health by -50% * CONTEXT_VALUE (additive)
    Descriptive max_health_decrease
    Modify Stat Context: #1 uniqueability_trench01_potency_increase_u03 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 50% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #2 uniqueability_trench01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_trench01_death_dispel Unavoidable
    For All from Both Sides who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_trench01_potency_increase uniqueability_trench01_ally_death_handler uniqueability_trench01_protection_up_dispel_handler_handler uniqueability_trench01_SOE_enemy_summon_handler uniqueability_trench01_protection_up_dispel_handler uniqueability_trench01_enemy_protection_threshold_handler uniqueability_trench01_omicron_was_resisted_handler uniqueability_trench01_stacking_stat_decreases uniqueability_trench01_omicron_ally_SOE_handlers_CE uniqueability_trench01_omicron_HOT_handler
    Apply Effect Context: #3 uniqueability_trench01_revive_handler_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Modify Stat Context: #0 uniqueability_trench01_potency_increase_u03 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 50% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #1 uniqueability_trench01_SOE_enemy_summon_handler_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_trench01_SOE_enemy_summon_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_trench01_SOE_enemy_summon_handler
    Child effects are applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 uniqueability_trench01_protection_up_dispel_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_trench01_protection_up_dispel_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_protection_up_dispel_handler
    Child effectis applied on: Persistent Effect Dispelledshield_buff
    Immunity Context: #0 uniqueability_trench01_shock_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive shock_debuff featcounter_shock_debuff clearable_debuff countable_debuff speed_recovery_immunity
    Effected Tags health_recovery health_steal_recovery speed_recovery clearable_buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #1 uniqueability_trench01_enemy_protection_threshold_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tags uniqueability_trench01_enemy_protection_threshold_handler or trench_protection_already_done_marker
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_enemy_protection_threshold_handler
    Effect expires on: Persistent Effect Add Instancetrench_protection_already_done_marker
    Child effects are applied on: Pre Receive Damage
    Query Count Context: #0 trench_enemy_query_protection_self_less_than Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_trench01_receive_damage_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Receive Damage
    Child effects are applied on: Receive Damage
    Query Count Context: #0 generic_query_no_protection_self Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 trench_protection_already_done_marker_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive trench_protection_already_done_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability_trench01_EOR_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Round End
    Child effects are applied on: Round End
    Paralysis Context: #0 generic_fear_unavoidable_self Unavoidable
    For Self who is Alive and is not role_raidboss
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Apply Effect Context: #1 generic_fear_cdi_handler_self_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag fear_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_delay_cooldown_character_self_1turn_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay enemy_cooldown_delay
    Effected Tags character_special
    Apply Effect Context: #2 uniqueability_trench01_enemy_protection_threshold_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tags uniqueability_trench01_enemy_protection_threshold_handler or trench_protection_already_done_marker
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_enemy_protection_threshold_handler
    Effect expires on: Persistent Effect Add Instancetrench_protection_already_done_marker
    Child effects are applied on: Pre Receive Damage
    Query Count Context: #0 trench_enemy_query_protection_self_less_than Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_trench01_receive_damage_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Receive Damage
    Child effects are applied on: Receive Damage
    Query Count Context: #0 generic_query_no_protection_self Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 trench_protection_already_done_marker_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive trench_protection_already_done_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability_trench01_EOR_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Round End
    Child effects are applied on: Round End
    Paralysis Context: #0 generic_fear_unavoidable_self Unavoidable
    For Self who is Alive and is not role_raidboss
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Apply Effect Context: #1 generic_fear_cdi_handler_self_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag fear_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_delay_cooldown_character_self_1turn_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay enemy_cooldown_delay
    Effected Tags character_special
    Apply Effect Context: #3 uniqueability_trench01_protection_up_dispel_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_trench01_protection_up_dispel_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_protection_up_dispel_handler
    Child effectis applied on: Persistent Effect Dispelledshield_buff
    Immunity Context: #0 uniqueability_trench01_shock_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive shock_debuff featcounter_shock_debuff clearable_debuff countable_debuff speed_recovery_immunity
    Effected Tags health_recovery health_steal_recovery speed_recovery clearable_buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #4 uniqueability_trench01_SOT_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Turn Start
    Apply Effect Context: #0 uniqueability_trench01_SOT_POT Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive protection_over_time featcounter_protection_over_time clearable_buff countable_buff buff
    Effect expires on: 2x Turn Start, Death, Encounter End
    Child effectis applied on: Turn Start
    Recover Context: #0 generic_recover_protection_self_10pct Unavoidable
    For Self who is Alive
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #5 uniqueability_trench01_SOE_enemy_summon_handler_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_trench01_SOE_enemy_summon_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_trench01_SOE_enemy_summon_handler
    Child effects are applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 uniqueability_trench01_protection_up_dispel_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_trench01_protection_up_dispel_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_protection_up_dispel_handler
    Child effectis applied on: Persistent Effect Dispelledshield_buff
    Immunity Context: #0 uniqueability_trench01_shock_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive shock_debuff featcounter_shock_debuff clearable_debuff countable_debuff speed_recovery_immunity
    Effected Tags health_recovery health_steal_recovery speed_recovery clearable_buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #1 uniqueability_trench01_enemy_protection_threshold_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tags uniqueability_trench01_enemy_protection_threshold_handler or trench_protection_already_done_marker
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_enemy_protection_threshold_handler
    Effect expires on: Persistent Effect Add Instancetrench_protection_already_done_marker
    Child effects are applied on: Pre Receive Damage
    Query Count Context: #0 trench_enemy_query_protection_self_less_than Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_trench01_receive_damage_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Receive Damage
    Child effects are applied on: Receive Damage
    Query Count Context: #0 generic_query_no_protection_self Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 trench_protection_already_done_marker_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive trench_protection_already_done_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability_trench01_EOR_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Round End
    Child effects are applied on: Round End
    Paralysis Context: #0 generic_fear_unavoidable_self Unavoidable
    For Self who is Alive and is not role_raidboss
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Apply Effect Context: #1 generic_fear_cdi_handler_self_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag fear_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_delay_cooldown_character_self_1turn_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay enemy_cooldown_delay
    Effected Tags character_special
    Apply Effect Context: #6 uniqueability_trench01_POT_immunities_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Add Persistent Effectshield_buff
    Immunity Context: #0 uniqueability_trench01_POT_immunities Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_trench01_POT_immunities
    Effected Tags immunity_debuff special_immunity_debuff health_recovery_immunity special_health_recovery_immunity
    Effect expires on: Remove Persistent Effectshield_buff
    Apply Effect Context: #7 uniqueability_trench01_interrupt_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_separatist or not species_droid
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Dodged, Death
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_self_isolated_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tags isolate or isolate
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    50%
    Recover Context: #2 uniqueability_trench01_quicken_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_trench
    Where an active effect doesn't have tag uniqueability_trench01_OPT_CE
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Recover 100% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Immunity Context: #3 uniqueability_trench01_OPT_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_trench
    Where an active effect doesn't have tag uniqueability_trench01_OPT_CE
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive uniqueability_trench01_OPT_CE
    Effected Tags derp
    Effect expires on: Round End
    Query Battle Type Context: #0 query_battle_type_territorywar Unavoidable
    Query the current battle type and see if it matches any effected tags
    Effected Tags TERRITORY_WAR_BATTLE
    Apply Effect Context: #1 uniqueability_trench01_health_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Encounter Start
    Child effects are applied on: Encounter Start
    Query Stat Context: #0 query_health_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_trench01_protection_increase Unavoidable
    For Self who is Alive
    Modify stat Protection by 50% * CONTEXT_VALUE (additive)
    Descriptive max_shield_increase
    Modify Stat Context: #2 uniqueability_trench01_max_health_reduction Unavoidable
    For Self who is Alive
    Modify stat Health by -50% * CONTEXT_VALUE (additive)
    Descriptive max_health_decrease
    Modify Stat Context: #2 uniqueability_trench01_potency_increase_u03 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 50% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #3 uniqueability_trench01_SOT_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Turn Start
    Apply Effect Context: #0 uniqueability_trench01_SOT_POT Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive protection_over_time featcounter_protection_over_time clearable_buff countable_buff buff
    Effect expires on: 2x Turn Start, Death, Encounter End
    Child effectis applied on: Turn Start
    Recover Context: #0 generic_recover_protection_self_10pct Unavoidable
    For Self who is Alive
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #4 uniqueability_trench01_POT_immunities_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Add Persistent Effectshield_buff
    Immunity Context: #0 uniqueability_trench01_POT_immunities Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_trench01_POT_immunities
    Effected Tags immunity_debuff special_immunity_debuff health_recovery_immunity special_health_recovery_immunity
    Effect expires on: Remove Persistent Effectshield_buff
    Apply Effect Context: #5 uniqueability_trench01_interrupt_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_separatist or not species_droid
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Dodged, Death
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_self_isolated_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tags isolate or isolate
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    50%
    Recover Context: #2 uniqueability_trench01_quicken_CS Unavoidable
    For All from Ally Side who are Alive and is selftag_trench
    Where an active effect doesn't have tag uniqueability_trench01_OPT_CE
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Recover 100% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Immunity Context: #3 uniqueability_trench01_OPT_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_trench
    Where an active effect doesn't have tag uniqueability_trench01_OPT_CE
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive uniqueability_trench01_OPT_CE
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #6 uniqueability_trench01_SOE_enemy_summon_handler_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_trench01_SOE_enemy_summon_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_trench01_SOE_enemy_summon_handler
    Child effects are applied on: Encounter Start, Enemy Summoned
    Query Battle Type Context: #0 query_battle_type_territorywar Unavoidable
    Query the current battle type and see if it matches any effected tags
    Effected Tags TERRITORY_WAR_BATTLE
    Apply Effect Context: #1 uniqueability_trench01_protection_up_dispel_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_trench01_protection_up_dispel_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_protection_up_dispel_handler
    Child effectis applied on: Persistent Effect Dispelledshield_buff
    Immunity Context: #0 uniqueability_trench01_shock_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive shock_debuff featcounter_shock_debuff clearable_debuff countable_debuff speed_recovery_immunity
    Effected Tags health_recovery health_steal_recovery speed_recovery clearable_buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #2 uniqueability_trench01_enemy_protection_threshold_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tags uniqueability_trench01_enemy_protection_threshold_handler or trench_protection_already_done_marker
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_enemy_protection_threshold_handler
    Effect expires on: Persistent Effect Add Instancetrench_protection_already_done_marker
    Child effects are applied on: Pre Receive Damage
    Query Count Context: #0 trench_enemy_query_protection_self_less_than Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_trench01_receive_damage_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Receive Damage
    Child effects are applied on: Receive Damage
    Query Count Context: #0 generic_query_no_protection_self Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 trench_protection_already_done_marker_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive trench_protection_already_done_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability_trench01_EOR_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Round End
    Child effects are applied on: Round End
    Paralysis Context: #0 generic_fear_unavoidable_self Unavoidable
    For Self who is Alive and is not role_raidboss
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Apply Effect Context: #1 generic_fear_cdi_handler_self_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag fear_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_delay_cooldown_character_self_1turn_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay enemy_cooldown_delay
    Effected Tags character_special
    Apply Effect Context: #3 uniqueability_trench01_omicron_resisted_handler_CE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_trench01_omicron_was_resisted_handler
    This effect will EXECUTE if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_omicron_was_resisted_handler
    Child effects are applied on: Resisted
    Query Count Context: #0 generic_query_whodunit_separatist_enemy Unavoidable
    For All from Enemy Side who are Alive and is affiliation_separatist
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_trench01_stacking_tenacity_decrease_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Tenacity by -10% (additive)
    Descriptive uniqueability_trench01_stacking_stat_decreases
    Effect expires on: 3x Full Turn Complete
    Modify Stat Context: #2 uniqueability_trench01_stacking_crit_damage_decrease_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by -10% (additive)
    Descriptive uniqueability_trench01_stacking_stat_decreases
    Effect expires on: 3x Full Turn Complete
    Apply Effect Context: #7 uniqueability_trench01_death_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_trench01_death_dispel Unavoidable
    For All from Both Sides who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_trench01_potency_increase uniqueability_trench01_ally_death_handler uniqueability_trench01_protection_up_dispel_handler_handler uniqueability_trench01_SOE_enemy_summon_handler uniqueability_trench01_protection_up_dispel_handler uniqueability_trench01_enemy_protection_threshold_handler uniqueability_trench01_omicron_was_resisted_handler uniqueability_trench01_stacking_stat_decreases uniqueability_trench01_omicron_ally_SOE_handlers_CE uniqueability_trench01_omicron_HOT_handler
    Apply Effect Context: #8 uniqueability_trench01_revive_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Battle Type Context: #0 query_battle_type_territorywar Unavoidable
    Query the current battle type and see if it matches any effected tags
    Effected Tags TERRITORY_WAR_BATTLE
    Modify Stat Context: #1 uniqueability_trench01_potency_increase_u03 Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Modify stat Potency by 50% (additive)
    Descriptive uniqueability_trench01_potency_increase
    Apply Effect Context: #2 uniqueability_trench01_SOE_enemy_summon_handler_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_trench01_SOE_enemy_summon_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_trench01_SOE_enemy_summon_handler
    Child effects are applied on: Encounter Start, Enemy Summoned
    Query Battle Type Context: #0 query_battle_type_territorywar Unavoidable
    Query the current battle type and see if it matches any effected tags
    Effected Tags TERRITORY_WAR_BATTLE
    Apply Effect Context: #1 uniqueability_trench01_protection_up_dispel_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_trench01_protection_up_dispel_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_protection_up_dispel_handler
    Child effectis applied on: Persistent Effect Dispelledshield_buff
    Immunity Context: #0 uniqueability_trench01_shock_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive shock_debuff featcounter_shock_debuff clearable_debuff countable_debuff speed_recovery_immunity
    Effected Tags health_recovery health_steal_recovery speed_recovery clearable_buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #2 uniqueability_trench01_enemy_protection_threshold_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tags uniqueability_trench01_enemy_protection_threshold_handler or trench_protection_already_done_marker
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_enemy_protection_threshold_handler
    Effect expires on: Persistent Effect Add Instancetrench_protection_already_done_marker
    Child effects are applied on: Pre Receive Damage
    Query Count Context: #0 trench_enemy_query_protection_self_less_than Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_trench01_receive_damage_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Receive Damage
    Child effects are applied on: Receive Damage
    Query Count Context: #0 generic_query_no_protection_self Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 trench_protection_already_done_marker_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive trench_protection_already_done_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability_trench01_EOR_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Round End
    Child effects are applied on: Round End
    Paralysis Context: #0 generic_fear_unavoidable_self Unavoidable
    For Self who is Alive and is not role_raidboss
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Apply Effect Context: #1 generic_fear_cdi_handler_self_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag fear_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_delay_cooldown_character_self_1turn_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay enemy_cooldown_delay
    Effected Tags character_special
    Apply Effect Context: #3 uniqueability_trench01_omicron_resisted_handler_CE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_trench01_omicron_was_resisted_handler
    This effect will EXECUTE if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_omicron_was_resisted_handler
    Child effects are applied on: Resisted
    Query Count Context: #0 generic_query_whodunit_separatist_enemy Unavoidable
    For All from Enemy Side who are Alive and is affiliation_separatist
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_trench01_stacking_tenacity_decrease_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Tenacity by -10% (additive)
    Descriptive uniqueability_trench01_stacking_stat_decreases
    Effect expires on: 3x Full Turn Complete
    Modify Stat Context: #2 uniqueability_trench01_stacking_crit_damage_decrease_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by -10% (additive)
    Descriptive uniqueability_trench01_stacking_stat_decreases
    Effect expires on: 3x Full Turn Complete
    Apply Effect Context: #3 uniqueability_trench01_enemy_protection_threshold_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tags uniqueability_trench01_enemy_protection_threshold_handler or trench_protection_already_done_marker
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_enemy_protection_threshold_handler
    Effect expires on: Persistent Effect Add Instancetrench_protection_already_done_marker
    Child effects are applied on: Pre Receive Damage
    Query Count Context: #0 trench_enemy_query_protection_self_less_than Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_trench01_receive_damage_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Receive Damage
    Child effects are applied on: Receive Damage
    Query Count Context: #0 generic_query_no_protection_self Unavoidable
    For Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 trench_protection_already_done_marker_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive trench_protection_already_done_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability_trench01_EOR_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Round End
    Child effects are applied on: Round End
    Paralysis Context: #0 generic_fear_unavoidable_self Unavoidable
    For Self who is Alive and is not role_raidboss
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Apply Effect Context: #1 generic_fear_cdi_handler_self_CE Unavoidable
    For Self who is Alive
    Where an active effect does have tag fear_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_delay_cooldown_character_self_1turn_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay enemy_cooldown_delay
    Effected Tags character_special
    Apply Effect Context: #4 uniqueability_trench01_protection_up_dispel_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_trench01_protection_up_dispel_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_trench01_protection_up_dispel_handler
    Child effectis applied on: Persistent Effect Dispelledshield_buff
    Immunity Context: #0 uniqueability_trench01_shock_self Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Descriptive shock_debuff featcounter_shock_debuff clearable_debuff countable_debuff speed_recovery_immunity
    Effected Tags health_recovery health_steal_recovery speed_recovery clearable_buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #5 uniqueability_trench01_omicron_ally_SOE_handlers_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_trench01_omicron_ally_HOT_POT_handlers_CE
    This effect will EXECUTE if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_trench01_omicron_ally_SOE_handlers_CE
    Child effects are applied on: Encounter Start, Ally Summoned
    Apply Effect Context: #0 uniqueability_trench01_omicron_HOT_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Where an active effect doesn't have tag uniqueability_trench01_omicron_HOT_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_trench01_omicron_HOT_handler
    Child effectis applied on: Add Persistent Effectheal_over_time
    Modify Recover Context: #0 uniqueability_trench01_omicron_HOT_modify_recover Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_trench01_omicron_HOT_modify_recover
    FIX: Need to implement EffectType: 33
    Descriptive uniqueability_trench01_omicron_HOT_modify_recover
    Effect expires on: Remove Persistent Effectheal_over_time
    Apply Effect Context: #1 uniqueability_trench01_omicron_POT_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Where an active effect doesn't have tag uniqueability_trench01_omicron_POT_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_trench01_omicron_POT_handler
    Child effectis applied on: Add Persistent Effectprotection_over_time
    Modify Recover Context: #0 uniqueability_trench01_omicron_POT_modify_recover Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_trench01_omicron_POT_modify_recover
    FIX: Need to implement EffectType: 33
    Descriptive uniqueability_trench01_omicron_POT_modify_recover
    Effect expires on: Remove Persistent Effectprotection_over_time
    Apply Effect Context: #2 uniqueability_trench01_omicron_tactical_supremacy_speed_handler Unavoidable
    For All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Add Persistent Effecttactical_supremacy_buff
    Modify Stat Context: #0 trench_tactical_supremacy_speed_increase Unavoidable
    For Self who is Alive
    Modify stat Speed by 25 (additive)
    Effect expires on: Remove Persistent Effecttactical_supremacy_buff
    Apply Effect Context: #9 uniqueability_trench01_omicron_self_health_threshold_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect expires on: Health Decrease Below75%
    Child effects are applied on: Health Decrease Below75%
    Recover Context: #0 recover_health_full_self_INSTANT Unavoidable
    For Self who is Alive
    Recover 100% Health (multiplicative)
    Descriptive health_recovery
    Modify Stat Context: #1 generic_foresight_dodge_self Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #2 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Grant Shield Context: #3 trench_protection_up_self Unavoidable
    For Self who is Alive
    Add a shield of 50% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_50pct clearable_buff countable_buff buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #4 generic_tenacity_buff Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 999,900% (additive)
    Effect is unresistable
    Descriptive tenacity_buff featcounter_tenacity_buff clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Encounter End
    Apply Effect Context: #10 uniqueability_trench01_omicron_ally_SOE_handlers_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_trench01_omicron_ally_HOT_POT_handlers_CE
    This effect will EXECUTE if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_trench01_omicron_ally_SOE_handlers_CE
    Child effects are applied on: Encounter Start, Ally Summoned
    Apply Effect Context: #0 uniqueability_trench01_omicron_HOT_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Where an active effect doesn't have tag uniqueability_trench01_omicron_HOT_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_trench01_omicron_HOT_handler
    Child effectis applied on: Add Persistent Effectheal_over_time
    Modify Recover Context: #0 uniqueability_trench01_omicron_HOT_modify_recover Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_trench01_omicron_HOT_modify_recover
    FIX: Need to implement EffectType: 33
    Descriptive uniqueability_trench01_omicron_HOT_modify_recover
    Effect expires on: Remove Persistent Effectheal_over_time
    Apply Effect Context: #1 uniqueability_trench01_omicron_POT_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Where an active effect doesn't have tag uniqueability_trench01_omicron_POT_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_trench01_omicron_POT_handler
    Child effectis applied on: Add Persistent Effectprotection_over_time
    Modify Recover Context: #0 uniqueability_trench01_omicron_POT_modify_recover Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_trench01_omicron_POT_modify_recover
    FIX: Need to implement EffectType: 33
    Descriptive uniqueability_trench01_omicron_POT_modify_recover
    Effect expires on: Remove Persistent Effectprotection_over_time
    Apply Effect Context: #2 uniqueability_trench01_omicron_tactical_supremacy_speed_handler Unavoidable
    For All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Add Persistent Effecttactical_supremacy_buff
    Modify Stat Context: #0 trench_tactical_supremacy_speed_increase Unavoidable
    For Self who is Alive
    Modify stat Speed by 25 (additive)
    Effect expires on: Remove Persistent Effecttactical_supremacy_buff
 
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