• Calculated Odds
    Calculated Odds
    50R-T
  • Damage Context: #0 basicability_50RT_damage_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 117.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Damage Context: #0 basicability_50RT_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 123.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Damage Context: #0 basicability_50RT_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 129.5% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Damage Context: #0 basicability_50RT_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 141.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #0 basicability_50RT_targetlock_query Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tag target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 generic_critchance_buff_self_1shot_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance by 200% (additive)
    Effect is unresistable
    Effect expires on: Perform Move, Death, Round End
    Damage Context: #2 basicability_50RT_damage_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 153% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #0 basicability_50RT_targetlock_query Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tag target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 generic_critchance_buff_self_1shot_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance by 200% (additive)
    Effect is unresistable
    Effect expires on: Perform Move, Death, Round End
    Damage Context: #2 basicability_50RT_damage_u05 Physical
    For Current Target from Enemy Side who is Alive
    Deals 164.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #0 basicability_50RT_targetlock_query Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tag target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 generic_critchance_buff_self_1shot_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance by 200% (additive)
    Effect is unresistable
    Effect expires on: Perform Move, Death, Round End
    Damage Context: #2 basicability_50RT_damage_u06 Physical
    For Current Target from Enemy Side who is Alive
    Deals 182.4% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #0 query_droid_allies_all Unavoidable
    For All from Ally Side who are Alive and is not species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_50RT_critical_advantage_handler_handler_CS Unavoidable
    For Self who is Alive and is selftag_50rt
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: 1x Turn End
    Child effectis applied on: Critical
    Apply Effect Context: #0 basicability_50RT_ally_advantage_handler Unavoidable
    For All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Descriptive 50RT_ally_advantage_handler
    Effect expires on: 1x Death
    Child effects are applied on: 1x Turn Start
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Dispel Context: #1 basicability_50RT_dispel_all Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags 50RT_ally_advantage_handler
    Query Count Context: #2 basicability_50RT_targetlock_query Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tag target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 generic_critchance_buff_self_1shot_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance by 200% (additive)
    Effect is unresistable
    Effect expires on: Perform Move, Death, Round End
    Damage Context: #4 basicability_50RT_damage_u07 Physical
    For Current Target from Enemy Side who is Alive
    Deals 200.1% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
 
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