Resilient Resistance Tank who avenges debuffed allies and controls the battlefield
Deal Physical damage to target enemy. Damage is increased by 25% for each of the following: Rey has no debuffs; Rey has any buffs; the target has no buffs; the target has any debuffs.
Damage: 6,334 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.75 | |
2 | 16 |
+5% Damage
700
3
|
0.788 |
3 | 26 |
+10% Damage
1,400
4
4
|
0.863 |
4 | 36 |
+15% Damage
2,100
5
5
4
|
0.975 |
5 | 46 |
+5% Damage
4,100
7
7
5
|
1.013 |
6 | 56 |
+10% Damage
8,200
10
9
6
|
1.088 |
7 | 66 |
+15% Damage
24.7K
16
13
9
|
1.2 |
8 | 76 |
If the target has no buffs, deal 25% more damage; if the target has any debuffs, deal 25% more damage
43.8K
5
|
1.2 |
Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs, call them to Assist, and grant them Foresight for 2 turns.
Damage: 12,213 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.446 | |
2 | 18 |
+5% Damage
1,300
2
|
1.518 |
3 | 28 |
+10% Damage
2,500
3
3
|
1.663 |
4 | 38 |
+15% Damage
3,800
4
4
3
|
1.88 |
5 | 48 |
+5% Damage
7,500
5
5
4
|
1.952 |
6 | 58 |
+10% Damage
15.1K
8
7
5
|
2.097 |
7 | 68 |
+15% Damage
45.2K
12
10
7
|
2.314 |
8 | 78 |
Grant target other Resistance ally Foresight for 2 turns
80.4K
5
|
2.314 |
Dispel all buffs on target enemy and inflict Ability Block, Daze, Offense Down, and Speed Down for 2 turns. For each debuff inflicted, remove 10% Turn Meter, which can't be Resisted. For each debuff Resisted, remove 20% Turn Meter, which can't be Resisted. For each active Resistance ally, gain 15% Turn Meter. This attack can't be Evaded.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+1% Turn Meter gain
1,300
2
|
|
3 | 30 |
+1% Turn Meter Reduction
2,500
3
3
|
|
4 | 40 |
+2% Turn Meter gain
3,800
4
4
3
|
|
5 | 50 |
+2% Turn Meter Reduction
7,500
5
5
4
|
|
6 | 60 |
+3% Turn Meter gain
15.1K
8
7
5
|
|
7 | 70 |
+3% Turn Meter Reduction
45.2K
12
10
7
|
|
8 | 80 |
Inflict Daze and Speed Down for 2 turns
80.4K
5
|
Resistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed.
When a Resistance ally uses a Special ability:
- All Exposed enemies lose 5% Turn Meter (this effect can't be Resisted)
- If the Resistance ally has no debuffs, reduce their Cooldowns by 1
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+3% Turn Meter gain
800
2
|
|
3 | 32 |
+10% Critical Chance
1,600
2
2
|
|
4 | 42 |
+10% Critical Damage
2,400
3
3
2
|
|
5 | 52 |
+3% Turn Meter gain
4,800
4
4
3
|
|
6 | 62 |
+10% Critical Chance
9,600
6
5
4
|
|
7 | 72 |
+10% Critical Damage
28.8K
9
7
5
|
|
8 | 82 |
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1
105K
20
10
20
|
When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 8% Turn Meter. When Rey suffers a debuff, she has a 40% chance to Dispel all debuffs on herself.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 24 |
+1% Turn Meter gain
900
2
|
|
3 | 34 |
+1% Turn Meter gain
1,800
3
3
|
|
4 | 44 |
+1% Turn Meter gain
2,700
3
3
3
|
|
5 | 54 |
+1% Turn Meter gain
5,500
5
4
3
|
|
6 | 64 |
+1% Turn Meter gain
11K
7
6
4
|
|
7 | 74 |
+1% Turn Meter gain
32.9K
10
9
6
|
|
8 | 84 |
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself
125K
30
13
20
|
At the start of each encounter, Rey gains Foresight until she Evades. When Rey Evades, she recovers 5% Health and 5% Protection.
At the end of Rey's turn:
- Rey gains Foresight until she Evades
- If Rey has Foresight, she gains Critical Damage Up until she is damaged
- If Rey has Critical Damage Up, she gains Offense Up until she is damaged
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 25 |
+5% Foresight Chance
900
2
|
|
3 | 35 |
+10% Foresight Chance
1,800
3
3
|
|
4 | 45 |
+15% Foresight Chance
2,700
3
3
3
|
|
5 | 55 |
+5% Foresight Chance
5,500
5
4
3
|
|
6 | 65 |
+10% Foresight Chance
11K
7
6
4
|
|
7 | 75 |
+15% Foresight Chance
32.9K
10
9
6
|
|
8 | 85 |
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
125K
30
13
20
|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: REYJEDITRAINING