• Insight
    Insight
    Rey (Jedi Training)
  • Apply Effect Context: #0 uniqueability_reyjeditraining02_foresight_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn End
    Query Count Context: #0 foresight_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags foresight or foresight
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_reyjeditraining02_critical_damage_buff_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_critical_damage_buff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 50% (additive)
    Effect is unresistable
    Descriptive crit_damage_buff featcounter_crit_damage_buff clearable_buff countable_buff buff uniqueability_reyjeditraining02_critical_damage_buff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage, Death, Encounter End
    40%
    Modify Stat Context: #2 uniqueability_reyjeditraining02_foresight_dodge_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_dodge
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight featcounter_foresight clearable_buff countable_buff buff uniqueability_reyjeditraining02_foresight_dodge
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #3 uniqueability_reyjeditraining02_foresight_deflection_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_deflection
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff uniqueability_reyjeditraining02_foresight_deflection
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #0 uniqueability_reyjeditraining02_foresight_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn End
    Query Count Context: #0 foresight_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags foresight or foresight
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_reyjeditraining02_critical_damage_buff_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_critical_damage_buff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 50% (additive)
    Effect is unresistable
    Descriptive crit_damage_buff featcounter_crit_damage_buff clearable_buff countable_buff buff uniqueability_reyjeditraining02_critical_damage_buff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage, Death, Encounter End
    45%
    Modify Stat Context: #2 uniqueability_reyjeditraining02_foresight_dodge_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_dodge
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight featcounter_foresight clearable_buff countable_buff buff uniqueability_reyjeditraining02_foresight_dodge
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #3 uniqueability_reyjeditraining02_foresight_deflection_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_deflection
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff uniqueability_reyjeditraining02_foresight_deflection
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #0 uniqueability_reyjeditraining02_foresight_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn End
    Query Count Context: #0 foresight_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags foresight or foresight
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_reyjeditraining02_critical_damage_buff_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_critical_damage_buff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 50% (additive)
    Effect is unresistable
    Descriptive crit_damage_buff featcounter_crit_damage_buff clearable_buff countable_buff buff uniqueability_reyjeditraining02_critical_damage_buff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage, Death, Encounter End
    55%
    Modify Stat Context: #2 uniqueability_reyjeditraining02_foresight_dodge_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_dodge
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight featcounter_foresight clearable_buff countable_buff buff uniqueability_reyjeditraining02_foresight_dodge
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #3 uniqueability_reyjeditraining02_foresight_deflection_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_deflection
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff uniqueability_reyjeditraining02_foresight_deflection
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #0 uniqueability_reyjeditraining02_foresight_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn End
    Query Count Context: #0 foresight_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags foresight or foresight
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_reyjeditraining02_critical_damage_buff_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_critical_damage_buff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 50% (additive)
    Effect is unresistable
    Descriptive crit_damage_buff featcounter_crit_damage_buff clearable_buff countable_buff buff uniqueability_reyjeditraining02_critical_damage_buff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage, Death, Encounter End
    70%
    Modify Stat Context: #2 uniqueability_reyjeditraining02_foresight_dodge_u03 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_dodge
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight featcounter_foresight clearable_buff countable_buff buff uniqueability_reyjeditraining02_foresight_dodge
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #3 uniqueability_reyjeditraining02_foresight_deflection_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_deflection
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff uniqueability_reyjeditraining02_foresight_deflection
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #0 uniqueability_reyjeditraining02_foresight_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn End
    Query Count Context: #0 foresight_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags foresight or foresight
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_reyjeditraining02_critical_damage_buff_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_critical_damage_buff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 50% (additive)
    Effect is unresistable
    Descriptive crit_damage_buff featcounter_crit_damage_buff clearable_buff countable_buff buff uniqueability_reyjeditraining02_critical_damage_buff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage, Death, Encounter End
    75%
    Modify Stat Context: #2 uniqueability_reyjeditraining02_foresight_dodge_u04 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_dodge
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight featcounter_foresight clearable_buff countable_buff buff uniqueability_reyjeditraining02_foresight_dodge
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #3 uniqueability_reyjeditraining02_foresight_deflection_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_deflection
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff uniqueability_reyjeditraining02_foresight_deflection
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #0 uniqueability_reyjeditraining02_foresight_handler_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn End
    Query Count Context: #0 foresight_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags foresight or foresight
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_reyjeditraining02_critical_damage_buff_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_critical_damage_buff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 50% (additive)
    Effect is unresistable
    Descriptive crit_damage_buff featcounter_crit_damage_buff clearable_buff countable_buff buff uniqueability_reyjeditraining02_critical_damage_buff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage, Death, Encounter End
    85%
    Modify Stat Context: #2 uniqueability_reyjeditraining02_foresight_dodge_u05 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_dodge
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight featcounter_foresight clearable_buff countable_buff buff uniqueability_reyjeditraining02_foresight_dodge
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #3 uniqueability_reyjeditraining02_foresight_deflection_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_deflection
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff uniqueability_reyjeditraining02_foresight_deflection
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #0 uniqueability_reyjeditraining02_foresight_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn End
    Query Count Context: #0 foresight_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags foresight or foresight
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_reyjeditraining02_critical_damage_buff_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_critical_damage_buff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 50% (additive)
    Effect is unresistable
    Descriptive crit_damage_buff featcounter_crit_damage_buff clearable_buff countable_buff buff uniqueability_reyjeditraining02_critical_damage_buff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage, Death, Encounter End
    Modify Stat Context: #2 uniqueability_reyjeditraining02_foresight_dodge_u06 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_dodge
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight featcounter_foresight clearable_buff countable_buff buff uniqueability_reyjeditraining02_foresight_dodge
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #3 uniqueability_reyjeditraining02_foresight_deflection_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_deflection
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff uniqueability_reyjeditraining02_foresight_deflection
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #0 uniqueability_reyjeditraining02_foresight_dodge_u06 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_dodge
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight featcounter_foresight clearable_buff countable_buff buff uniqueability_reyjeditraining02_foresight_dodge
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 uniqueability_reyjeditraining02_foresight_deflection_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_deflection
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff uniqueability_reyjeditraining02_foresight_deflection
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #2 uniqueability_reyjeditraining02_foresight_handler_u07 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn End
    Query Count Context: #0 generic_query_critical_damage_buff_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag crit_damage_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_reyjeditraining02_attack_buff_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_attack_buff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptive attack_buff offense_up_part1 featcounter_attack_buff clearable_buff countable_buff buff uniqueability_reyjeditraining02_attack_buff
    Effect expires on: Receive Damage, Death, Encounter End
    Modify Stat Context: #2 uniqueability_reyjeditraining02_ability_power_buff_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_ability_power_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptive ability_power_buff clearable_buff uniqueability_reyjeditraining02_ability_power_buff
    Effect expires on: Receive Damage, Death, Encounter End
    Query Count Context: #3 foresight_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags foresight or foresight
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #4 uniqueability_reyjeditraining02_critical_damage_buff_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_critical_damage_buff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 50% (additive)
    Effect is unresistable
    Descriptive crit_damage_buff featcounter_crit_damage_buff clearable_buff countable_buff buff uniqueability_reyjeditraining02_critical_damage_buff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage, Death, Encounter End
    Modify Stat Context: #5 uniqueability_reyjeditraining02_foresight_dodge_u06 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_dodge
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight featcounter_foresight clearable_buff countable_buff buff uniqueability_reyjeditraining02_foresight_dodge
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #6 uniqueability_reyjeditraining02_foresight_deflection_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_deflection
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff uniqueability_reyjeditraining02_foresight_deflection
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #3 uniqueability_reyjeditraining02_evade Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Dodged
    Recover Context: #0 recover_health_5pct_self_INSTANT Unavoidable
    For Self who is Alive
    Recover 5% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #1 generic_recover_protection_self_05pct Unavoidable
    For Self who is Alive
    Recover 5% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #4 uniqueability_reyjeditraining02_foresight_encounter_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start
    Modify Stat Context: #0 uniqueability_reyjeditraining02_foresight_dodge_u06 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_dodge
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight featcounter_foresight clearable_buff countable_buff buff uniqueability_reyjeditraining02_foresight_dodge
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 uniqueability_reyjeditraining02_foresight_deflection_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_reyjeditraining02_foresight_deflection
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff uniqueability_reyjeditraining02_foresight_deflection
    Effect expires on: Death, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
 
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