• Archaic Rites Datacron

    • Expiration: Wed, Oct. 04, 2023 7:10 AM
    • Allow Reroll: True
    • Max Rerolls: Infinite
    • Initial Tiers: 0

    Variants

  • Dismantle Result

    5000
    Data-caches

    Available Affixes

    • 5%-10% Health
    • 5%-10% Protection
    • 1%-5% Offense
    • 25%-50% Defense
    • 10%-25% Critical Damage
    • 10%-25% Health Steal

    Reroll Costs

    50k
    Data-caches
    20
    Alteration Mk1
    1 Reroll
    50k
    Data-caches
    20
    Alteration Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Alteration Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Alteration Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Alteration Mk1
    5+ Rerolls

    Upgrade Costs

    50k
    Data-caches
    10
    Acumen Mk1

    Dismantle Result

    25k
    Data-caches

    Available Affixes

    • 5%-10% Health
    • 5%-10% Protection
    • 1%-5% Offense
    • 25%-50% Defense
    • 10%-25% Critical Damage
    • 10%-25% Health Steal

    Reroll Costs

    50k
    Data-caches
    20
    Alteration Mk1
    1 Reroll
    50k
    Data-caches
    20
    Alteration Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Alteration Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Alteration Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Alteration Mk1
    5+ Rerolls

    Upgrade Costs

    150k
    Data-caches
    30
    Acumen Mk1

    Dismantle Result

    50k
    Data-caches

    Available Affixes

    Dark Side
    • Whenever Dark Side allies Daze or Stun an enemy, they recover 10% Health and Protection.
    • Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
    • Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
    • At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
    Light Side
    • Whenever Light Side allies Daze or Stun an enemy, they recover 10% Health and Protection.
    • Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
    • Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
    • At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.

    Reroll Costs

    50k
    Data-caches
    20
    Alteration Mk1
    1 Reroll
    50k
    Data-caches
    20
    Alteration Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Alteration Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Alteration Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Alteration Mk1
    5+ Rerolls

    Upgrade Costs

    300k
    Data-caches
    50
    Acumen Mk1
    5
    Acumen Mk2

    Dismantle Result

    250k
    Data-caches
    10
    Coding Mk1

    Available Affixes

    • 10%-20% Health
    • 10%-20% Protection
    • 5%-10% Offense
    • 50%-75% Defense
    • 25%-35% Critical Damage
    • 25%-50% Health Steal

    Reroll Costs

    100k
    Data-caches
    20
    Alteration Mk2
    1 Reroll
    100k
    Data-caches
    20
    Alteration Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Alteration Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Alteration Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Alteration Mk2
    5+ Rerolls

    Upgrade Costs

    500k
    Data-caches
    30
    Acumen Mk2

    Dismantle Result

    500k
    Data-caches
    15
    Coding Mk1

    Available Affixes

    • 10%-20% Health
    • 10%-20% Protection
    • 5%-10% Offense
    • 50%-75% Defense
    • 25%-35% Critical Damage
    • 25%-50% Health Steal

    Reroll Costs

    100k
    Data-caches
    20
    Alteration Mk2
    1 Reroll
    100k
    Data-caches
    20
    Alteration Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Alteration Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Alteration Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Alteration Mk2
    5+ Rerolls

    Upgrade Costs

    750k
    Data-caches
    45
    Acumen Mk2

    Dismantle Result

    1m
    Data-caches
    20
    Coding Mk1
    5
    Coding Mk2

    Available Affixes

    Nightsister
    • Whenever a Nightsister ally is defeated or revived, they inflict 2 stacks of Plague on all enemies for 3 turns.
    • Whenever Nightsister allies are revived, they recover 25% Protection, gain 25% Turn Meter, and reduce their cooldowns by 1.
    • Whenever Nightsister allies start their turn with at least 2 debuffs that can be dispelled, they have a 65% chance to dispel all debuffs on themselves.
    • Whenever Nightsister allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
    • At the start of battle, Nightsister allies gain Retribution for 3 turns, which can't be dispelled.
    • Whenever an enemy is defeated by a Nightsister ally, that enemy can't be revived.
    • Whenever a Nightsister ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
    Old Republic
    • Whenever an Old Republic ally defeats an enemy, they refresh the cooldown of all Old Republic allies.
    • Whenever Old Republic allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
    • Whenever Old Republic allies are revived, they gain Protection Over Time (25%) for 2 turns and 25% Turn Meter and reduce their cooldowns by 1.
    • Whenever Old Republic allies start their turn with at least 2 debuffs that can be dispelled, they have a 65% chance to dispel all debuffs on themselves.
    • Whenever Old Republic allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
    • At the start of battle, Old Republic allies gain Retribution for 3 turns, which can't be dispelled.
    • Whenever an enemy is defeated by a Old Republic ally, that enemy can't be revived.
    Sith
    • The first time each Sith ally is reduced below 50% Health, they inflict Doubt on all enemies for 1 turn.
    • Whenever Sith allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
    • Whenever Sith allies start their turn with at least 2 debuffs that can be dispelled, they have a 65% chance to dispel all debuffs on themselves.
    • Whenever Sith allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
    • At the start of battle, Sith allies gain Retribution for 3 turns, which can't be dispelled.
    • Whenever an enemy is defeated by a Sith ally, that enemy can't be revived.
    • Whenever a Sith ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.

    Reroll Costs

    100k
    Data-caches
    20
    Alteration Mk2
    1 Reroll
    100k
    Data-caches
    20
    Alteration Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Alteration Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Alteration Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Alteration Mk2
    5+ Rerolls

    Upgrade Costs

    1m
    Data-caches
    50
    Acumen Mk2
    10
    Acumen Mk3

    Dismantle Result

    1.5m
    Data-caches
    25
    Coding Mk1
    10
    Coding Mk2

    Available Affixes

    • 20%-30% Health
    • 20%-30% Protection
    • 10%-20% Offense
    • 75%-100% Defense
    • 35%-50% Critical Damage
    • 50%-80% Health Steal

    Reroll Costs

    200k
    Data-caches
    20
    Alteration Mk3
    1 Reroll
    200k
    Data-caches
    20
    Alteration Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Alteration Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Alteration Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Alteration Mk3
    5+ Rerolls

    Upgrade Costs

    1.3m
    Data-caches
    50
    Acumen Mk2
    30
    Acumen Mk3

    Dismantle Result

    2m
    Data-caches
    30
    Coding Mk1
    15
    Coding Mk2

    Available Affixes

    • 20%-30% Health
    • 20%-30% Protection
    • 10%-20% Offense
    • 75%-100% Defense
    • 35%-50% Critical Damage
    • 50%-80% Health Steal

    Reroll Costs

    200k
    Data-caches
    20
    Alteration Mk3
    1 Reroll
    200k
    Data-caches
    20
    Alteration Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Alteration Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Alteration Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Alteration Mk3
    5+ Rerolls

    Upgrade Costs

    1.5m
    Data-caches
    50
    Acumen Mk2
    50
    Acumen Mk3

    Dismantle Result

    3m
    Data-caches
    40
    Coding Mk1
    20
    Coding Mk2
    5
    Coding Mk3

    Available Affixes

    • Asajj Ventress gains 50 Speed and whenever she defeats an enemy, she dispels all debuffs on Nightsister allies, gains 20% Offense (stacking, max 100%), and refreshes the cooldowns of a random Nightsister ally.
    • At the start of Carth Onasi's turn, dispel all debuffs on them. They recover 5% Health for each debuff dispelled this way.
    • At the start of battle, Old Republic allies gain 15% Turn Meter and Protection Up (200%, can't be dispelled), and Old Republic Tank allies Taunt for 1 turn. While Old Republic allies have Protection Up, they have +150% Tenacity and deal 35% more damage.
    • If Canderous Ordo has an Old Republic ally in the Leader slot at the start of battle, whenever a Damage Over Time effect expires on an enemy, they regain Damage Over Time for 2 turns and Canderous Ordo recovers 10% Health and Protection.
    • Whenever Savage Opress deals damage to an enemy, remove 25% Turn Meter from that enemy.
    • While Sith Empire Trooper has Defense Up, he also has 30% Defense Penetration and 100% Offense. When Defense Up expires on Sith Empire Trooper, he gains 10% Tenacity (stacking, max 100%) until the end of the encounter.
    • Whenever Sith Trooper critically hits an enemy, he gains Stealth for 1 turn. Whenever he loses Stealth, he gains 30% Defense Penetration and 50% Offense for 1 turn.
    • Whenever an ally is defeated or revived, Merrin gains 20% Offense (stacking, max 200%) until the end of the encounter and inflicts 2 stacks of Plague on all enemies for 3 turns.
    • Whenever Darth Talon gains Stealth, they also reduce the cooldowns of their Special abilities by 1.
    • Whenever Old Daka Stuns an enemy, Old Daka gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
    • Whenever Mission Vao uses a Basic ability on their turn, other allies gain +25% Turn Meter.
    • Whenever Mother Talzin inflicts a debuff, they recover 25% of their Max Health and Max Protection (limit once per turn).
    • The first time Darth Maul is defeated, they are revived with 100% Health, gain Health Over Time (75%) for 2 turns, and take a bonus turn.
    • Zaalbar gains +20% Defense for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, Zaalbar recovers 20% Health and Protection and inflicts a stack of Damage Over Time for 2 turns on all enemies, which can't be evaded.

    Reroll Costs

    200k
    Data-caches
    20
    Alteration Mk3
    1 Reroll
    200k
    Data-caches
    20
    Alteration Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Alteration Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Alteration Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Alteration Mk3
    5+ Rerolls

    Upgrade Costs

    2m
    Data-caches
    75
    Acumen Mk2
    100
    Acumen Mk3

    Dismantle Result

    4m
    Data-caches
    50
    Coding Mk1
    25
    Coding Mk2
    10
    Coding Mk3
 
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