Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Whenever Light Side allies critically hit enemies more than 4 times during their turn, they gain 5% Critical Damage (stacking) until the end of battle.
At the start of battle, Empire allies lose all Max Protection and gain that much Max Health. Empire allies gain Grit until the end of battle, which can't be copied, dispelled, or prevented. Grit: Takes reduced damage from percent Health damage effects
Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
At the start of battle, Smuggler allies lose all Max Protection and gain that much Max Health. Smuggler allies gain Grit until the end of battle, which can't be copied, dispelled, or prevented. Grit: Takes reduced damage from percent Health damage effects
Whenever Smuggler allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
The first time Veteran Smuggler Han Solo is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
Whenever Veteran Smuggler Han Solo critically hits an enemy, Veteran Smuggler Han Solo gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
Whenever Skiff Guard (Lando Calrissian) critically hits an enemy, Skiff Guard (Lando Calrissian) gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
Whenever Dash Rendar critically hits an enemy or inflicts a debuff on an enemy, he gains 8% Max Health, Potency, and Offense (stacking) until the end of battle.
Whenever an enemy takes a turn, Dash Rendar takes a bonus turn. During this bonus turn, Dash Rendar deals 100% more damage. This bonus turn can't trigger this effect on enemies.
Whenever an enemy takes a turn, TIE Fighter Pilot takes a bonus turn. During this bonus turn, TIE Fighter Pilot deals 100% more damage. This bonus turn can't trigger this effect on enemies.