• Security Primer Datacron

    • Expiration: Wed, Dec. 28, 2022 8:12 AM
    • Allow Reroll: True
    • Max Rerolls: Infinite
    • Initial Tiers: 0

    Variants

  • Dismantle Result

    5000
    Data-caches

    Available Affixes

    • 5%-10% Physical Accuracy
    • 5%-10% Special Accuracy
    • 35%-50% Armor Penetration
    • 35%-50% Resistance Penetration
    • 5%-10% Dodge
    • 5%-10% Deflection
    • 5%-10% Physical Critical Avoidance
    • 5%-10% Special Critical Avoidance

    Reroll Costs

    50k
    Data-caches
    20
    Downlink Mk1
    1 Reroll
    50k
    Data-caches
    20
    Downlink Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Downlink Mk1
    5+ Rerolls

    Upgrade Costs

    50k
    Data-caches
    10
    Deboss Mk1

    Dismantle Result

    25k
    Data-caches

    Available Affixes

    • 5%-10% Physical Accuracy
    • 5%-10% Special Accuracy
    • 35%-50% Armor Penetration
    • 35%-50% Resistance Penetration
    • 5%-10% Dodge
    • 5%-10% Deflection
    • 5%-10% Physical Critical Avoidance
    • 5%-10% Special Critical Avoidance

    Reroll Costs

    50k
    Data-caches
    20
    Downlink Mk1
    1 Reroll
    50k
    Data-caches
    20
    Downlink Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Downlink Mk1
    5+ Rerolls

    Upgrade Costs

    150k
    Data-caches
    30
    Deboss Mk1

    Dismantle Result

    50k
    Data-caches

    Available Affixes

    Dark Side
    • Whenever Dark Side allies are damaged by percent Health damage effects, they recover 2% Health.
    • Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
    • Whenever Dark Side allies critically hit enemies more than 4 times during their turn, they gain 5% Critical Damage (stacking) until the end of battle.
    • Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
    • Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
    Light Side
    • Whenever Light Side allies are damaged by percent Health damage effects, they recover 2% Health.
    • Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
    • Whenever Light Side allies critically hit enemies more than 4 times during their turn, they gain 5% Critical Damage (stacking) until the end of battle.
    • Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
    • Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.

    Reroll Costs

    50k
    Data-caches
    20
    Downlink Mk1
    1 Reroll
    50k
    Data-caches
    20
    Downlink Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Downlink Mk1
    5+ Rerolls

    Upgrade Costs

    300k
    Data-caches
    50
    Deboss Mk1
    5
    Deboss Mk2

    Dismantle Result

    250k
    Data-caches
    10
    Binding Mk1

    Available Affixes

    • 10%-20% Physical Accuracy
    • 10%-20% Special Accuracy
    • 50%-70% Armor Penetration
    • 50%-70% Resistance Penetration
    • 10%-20% Dodge
    • 10%-20% Deflection
    • 10%-15% Physical Critical Avoidance
    • 10%-15% Special Critical Avoidance

    Reroll Costs

    100k
    Data-caches
    20
    Downlink Mk2
    1 Reroll
    100k
    Data-caches
    20
    Downlink Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Downlink Mk2
    5+ Rerolls

    Upgrade Costs

    500k
    Data-caches
    30
    Deboss Mk2

    Dismantle Result

    500k
    Data-caches
    15
    Binding Mk1

    Available Affixes

    • 10%-20% Physical Accuracy
    • 10%-20% Special Accuracy
    • 50%-70% Armor Penetration
    • 50%-70% Resistance Penetration
    • 10%-20% Dodge
    • 10%-20% Deflection
    • 10%-15% Physical Critical Avoidance
    • 10%-15% Special Critical Avoidance

    Reroll Costs

    100k
    Data-caches
    20
    Downlink Mk2
    1 Reroll
    100k
    Data-caches
    20
    Downlink Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Downlink Mk2
    5+ Rerolls

    Upgrade Costs

    750k
    Data-caches
    45
    Deboss Mk2

    Dismantle Result

    1m
    Data-caches
    20
    Binding Mk1
    5
    Binding Mk2

    Available Affixes

    Empire
    • Whenever Empire allies inflict a debuff, they reduce their cooldowns by 1 (limit once per turn per enemy and ally).
    • At the start of battle, Empire allies lose all Max Protection and gain that much Max Health. Empire allies gain Grit until the end of battle, which can't be copied, dispelled, or prevented. Grit: Takes reduced damage from percent Health damage effects
    • Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
    • The first time each Empire ally falls below 50% Health, all Empire allies reduce their cooldowns by 1 and gain 10% Turn Meter.
    • Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
    • Whenever a debuff on an enemy expires, Empire allies gain 2% Turn Meter, doubled if that debuff was dispelled by an enemy.
    Smuggler
    • Whenever a Smuggler ally gains Prepared, reduce their cooldowns by 2.
    • At the start of battle, Smuggler allies lose all Max Protection and gain that much Max Health. Smuggler allies gain Grit until the end of battle, which can't be copied, dispelled, or prevented. Grit: Takes reduced damage from percent Health damage effects
    • Whenever Smuggler allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
    • The first time each Smuggler ally falls below 50% Health, all Smuggler allies reduce their cooldowns by 1 and gain 10% Turn Meter.
    • Whenever Smuggler allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
    • Whenever Smuggler allies are revived, they gain Protection Over Time (25%) for 2 turns and 25% Turn Meter and reduce their cooldowns by 1.

    Reroll Costs

    100k
    Data-caches
    20
    Downlink Mk2
    1 Reroll
    100k
    Data-caches
    20
    Downlink Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Downlink Mk2
    5+ Rerolls

    Upgrade Costs

    1m
    Data-caches
    50
    Deboss Mk2
    10
    Deboss Mk3

    Dismantle Result

    1.5m
    Data-caches
    25
    Binding Mk1
    10
    Binding Mk2

    Available Affixes

    • 20%-30% Physical Accuracy
    • 20%-30% Special Accuracy
    • 70%-100% Armor Penetration
    • 70%-100% Resistance Penetration
    • 20%-30% Dodge
    • 20%-30% Deflection
    • 15%-25% Physical Critical Avoidance
    • 15%-25% Special Critical Avoidance

    Reroll Costs

    200k
    Data-caches
    20
    Downlink Mk3
    1 Reroll
    200k
    Data-caches
    20
    Downlink Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Downlink Mk3
    5+ Rerolls

    Upgrade Costs

    1.3m
    Data-caches
    50
    Deboss Mk2
    30
    Deboss Mk3

    Dismantle Result

    2m
    Data-caches
    30
    Binding Mk1
    15
    Binding Mk2

    Available Affixes

    • 20%-30% Physical Accuracy
    • 20%-30% Special Accuracy
    • 70%-100% Armor Penetration
    • 70%-100% Resistance Penetration
    • 20%-30% Dodge
    • 20%-30% Deflection
    • 15%-25% Physical Critical Avoidance
    • 15%-25% Special Critical Avoidance

    Reroll Costs

    200k
    Data-caches
    20
    Downlink Mk3
    1 Reroll
    200k
    Data-caches
    20
    Downlink Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Downlink Mk3
    5+ Rerolls

    Upgrade Costs

    1.5m
    Data-caches
    50
    Deboss Mk2
    50
    Deboss Mk3

    Dismantle Result

    3m
    Data-caches
    40
    Binding Mk1
    20
    Binding Mk2
    5
    Binding Mk3

    Available Affixes

    • The first time Veteran Smuggler Han Solo is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
    • Whenever Veteran Smuggler Han Solo critically hits an enemy, Veteran Smuggler Han Solo gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
    • Whenever Skiff Guard (Lando Calrissian) gains a stack of Deep Cover, he recovers 10% Health and Protection and all allies gain 5% Turn Meter.
    • Whenever Skiff Guard (Lando Calrissian) critically hits an enemy, Skiff Guard (Lando Calrissian) gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
    • Whenever Dash Rendar critically hits an enemy or inflicts a debuff on an enemy, he gains 8% Max Health, Potency, and Offense (stacking) until the end of battle.
    • Whenever an enemy takes a turn, Dash Rendar takes a bonus turn. During this bonus turn, Dash Rendar deals 100% more damage. This bonus turn can't trigger this effect on enemies.
    • Whenever Dash Rendar evades an attack, they gain Critical Chance Up and Critical Damage Up for 2 turns and 50% Turn Meter.
    • Whenever an enemy is inflicted with Damage Over Time, Lord Vader gains 4% Mastery (stacking) until the end of battle.
    • Lord Vader has +5% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 15%.
    • The first time each turn Lord Vader gains Ultimate Charge, they gain an additional 6% Ultimate Charge.
    • Whenever an enemy takes a turn, TIE Fighter Pilot takes a bonus turn. During this bonus turn, TIE Fighter Pilot deals 100% more damage. This bonus turn can't trigger this effect on enemies.
    • Whenever TIE Fighter Pilot evades an attack, they gain Critical Chance Up and Critical Damage Up for 2 turns and 50% Turn Meter.
    • Percent Health damage enemies receive is increased by 300%.
    • The first time Darth Vader is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.

    Reroll Costs

    200k
    Data-caches
    20
    Downlink Mk3
    1 Reroll
    200k
    Data-caches
    20
    Downlink Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Downlink Mk3
    5+ Rerolls

    Upgrade Costs

    2m
    Data-caches
    75
    Deboss Mk2
    100
    Deboss Mk3

    Dismantle Result

    4m
    Data-caches
    50
    Binding Mk1
    25
    Binding Mk2
    10
    Binding Mk3
 
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