• Scorching Ambition Datacron

    • Expiration: Wed, March 20, 2024 7:03 AM
    • Allow Reroll: True
    • Max Rerolls: Infinite
    • Initial Tiers: 0

    Variants

  • Dismantle Result

    5000
    Data-caches

    Available Affixes

    • 5%-10% Resistance Penetration
    • 5%-10% Armor Penetration
    • 1%-5% Physical Critical Chance
    • 1%-5% Special Critical Chance
    • 5%-10% Special Accuracy
    • 5%-10% Physical Accuracy

    Reroll Costs

    50k
    Data-caches
    20
    Downlink Mk1
    1 Reroll
    50k
    Data-caches
    20
    Downlink Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Downlink Mk1
    5+ Rerolls

    Upgrade Costs

    50k
    Data-caches
    10
    Deboss Mk1

    Dismantle Result

    25k
    Data-caches

    Available Affixes

    • 5%-10% Resistance Penetration
    • 5%-10% Armor Penetration
    • 1%-5% Physical Critical Chance
    • 1%-5% Special Critical Chance
    • 5%-10% Special Accuracy
    • 5%-10% Physical Accuracy

    Reroll Costs

    50k
    Data-caches
    20
    Downlink Mk1
    1 Reroll
    50k
    Data-caches
    20
    Downlink Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Downlink Mk1
    5+ Rerolls

    Upgrade Costs

    150k
    Data-caches
    30
    Deboss Mk1

    Dismantle Result

    50k
    Data-caches

    Available Affixes

    Dark Side
    • Whenever Dark Side allies start their turn with at least 2 buffs that can be dispelled, they gain 5% Offense (stacking) until the end of the encounter.
    • Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
    • Whenever Dark Side allies grant a buff to another ally, that other ally recovers 3% Health and Protection.
    • Dark Side allies recover 2% Health whenever they critically hit an enemy.
    Light Side
    • Whenever Light Side allies start their turn with at least 2 buffs that can be dispelled, they gain 5% Offense (stacking) until the end of the encounter.
    • Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
    • Whenever Light Side allies grant a buff to another ally, that other ally recovers 3% Health and Protection.
    • Light Side allies recover 2% Health whenever they critically hit an enemy.

    Reroll Costs

    50k
    Data-caches
    20
    Downlink Mk1
    1 Reroll
    50k
    Data-caches
    20
    Downlink Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Downlink Mk1
    5+ Rerolls

    Upgrade Costs

    300k
    Data-caches
    50
    Deboss Mk1
    5
    Deboss Mk2

    Dismantle Result

    250k
    Data-caches
    10
    Binding Mk1

    Available Affixes

    • 10%-20% Resistance Penetration
    • 10%-20% Armor Penetration
    • 5%-10% Physical Critical Chance
    • 5%-10% Special Critical Chance
    • 10%-20% Special Accuracy
    • 10%-20% Physical Accuracy

    Reroll Costs

    100k
    Data-caches
    20
    Downlink Mk2
    1 Reroll
    100k
    Data-caches
    20
    Downlink Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Downlink Mk2
    5+ Rerolls

    Upgrade Costs

    500k
    Data-caches
    30
    Deboss Mk2

    Dismantle Result

    500k
    Data-caches
    15
    Binding Mk1

    Available Affixes

    • 10%-20% Resistance Penetration
    • 10%-20% Armor Penetration
    • 5%-10% Physical Critical Chance
    • 5%-10% Special Critical Chance
    • 10%-20% Special Accuracy
    • 10%-20% Physical Accuracy

    Reroll Costs

    100k
    Data-caches
    20
    Downlink Mk2
    1 Reroll
    100k
    Data-caches
    20
    Downlink Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Downlink Mk2
    5+ Rerolls

    Upgrade Costs

    750k
    Data-caches
    45
    Deboss Mk2

    Dismantle Result

    1m
    Data-caches
    20
    Binding Mk1
    5
    Binding Mk2

    Available Affixes

    Scoundrel
    • The first time each Scoundrel ally uses a Basic ability on their turn, reset their cooldowns and gain 100% Turn Meter. Limit once per character per battle.
    • Whenever an enemy is defeated by a Scoundrel ally, that enemy can't be revived.
    • Whenever a Scoundrel ally defeats an enemy, they take a bonus turn.
    • Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
    • Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
    Hutt Cartel
    • The first time each Hutt Cartel ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented.\n\nWhenever an enemy takes damage from a Thermal Detonator expiring, Hutt Cartel allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
    • The first time each Hutt Cartel ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
    • Whenever enemies are damaged at the start of their turn, Hutt Cartel allies gain 2% Turn Meter.
    • Whenever a Hutt Cartel ally defeats an enemy, they take a bonus turn.
    • The first time each Hutt Cartel ally falls below 50% Health, all Hutt Cartel allies reduce their cooldowns by 1 and gain 10% Turn Meter.
    Jawa
    • At the start of battle, Jawa allies gain 100% bonus Protection and all enemies are inflicted with Provoked for 2 turns, which can't be evaded or resisted.\n\nWhenever an enemy takes damage from a Thermal Detonator expiring, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is an 80% chance that enemy is inflicted with a Thermal Detonator for 1 turn, which can't be dispelled, prevented, or resisted.
    • The first time each Jawa ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
    • At the end of each turn, Jawa allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
    • Whenever a debuff on an enemy expires, Jawa allies gain 2% Potency and Tenacity (stacking) until the end of battle.
    • Whenever a Jawa ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
    Tusken
    • Whenever a Tusken ally critically hits an enemy, the enemy gains 1% Turn Meter. Whenever an enemy takes damage from a Damage Over Time effect, Tusken allies recover 10% Protection and gain 5% counter chance (stacking, max 100%). If a Tusken ally is active in the Leader slot, at the start of each turn, all enemies inflicted with a Damage Over Time effect can't recover Health.
    • At the end of each turn, Tusken allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
    • The first time each Tusken ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
    • The first time each Tusken ally falls below 50% Health, all Tusken allies reduce their cooldowns by 1 and gain 10% Turn Meter.
    • Whenever Tusken allies have full Health and Protection at the start of their turn, they deal +100% more Damage on their turn.

    Reroll Costs

    100k
    Data-caches
    20
    Downlink Mk2
    1 Reroll
    100k
    Data-caches
    20
    Downlink Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Downlink Mk2
    5+ Rerolls

    Upgrade Costs

    1m
    Data-caches
    50
    Deboss Mk2
    10
    Deboss Mk3

    Dismantle Result

    1.5m
    Data-caches
    25
    Binding Mk1
    10
    Binding Mk2

    Available Affixes

    • 20%-30% Resistance Penetration
    • 20%-30% Armor Penetration
    • 10%-20% Physical Critical Chance
    • 10%-20% Special Critical Chance
    • 20%-30% Special Accuracy
    • 20%-30% Physical Accuracy

    Reroll Costs

    200k
    Data-caches
    20
    Downlink Mk3
    1 Reroll
    200k
    Data-caches
    20
    Downlink Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Downlink Mk3
    5+ Rerolls

    Upgrade Costs

    1.3m
    Data-caches
    50
    Deboss Mk2
    30
    Deboss Mk3

    Dismantle Result

    2m
    Data-caches
    30
    Binding Mk1
    15
    Binding Mk2

    Available Affixes

    • 20%-30% Resistance Penetration
    • 20%-30% Armor Penetration
    • 10%-20% Physical Critical Chance
    • 10%-20% Special Critical Chance
    • 20%-30% Special Accuracy
    • 20%-30% Physical Accuracy

    Reroll Costs

    200k
    Data-caches
    20
    Downlink Mk3
    1 Reroll
    200k
    Data-caches
    20
    Downlink Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Downlink Mk3
    5+ Rerolls

    Upgrade Costs

    1.5m
    Data-caches
    50
    Deboss Mk2
    50
    Deboss Mk3

    Dismantle Result

    3m
    Data-caches
    40
    Binding Mk1
    20
    Binding Mk2
    5
    Binding Mk3

    Available Affixes

    • At the start of each enemy's turn, Jawa gains Foresight for 2 turns, which can't be prevented. Whenever Jawa loses Foresight, they gain Evasion Up for 1 turn, which can't be prevented.
    • Whenever Cara Dune removes Turn Meter from an enemy, she deals damage to them equal to 25% of their Max Health.
    • At the end of any Droid ally's turn, Doctor Aphra takes a bonus turn and recovers 5% Health and Protection.
    • The max cooldown of Muscle In is reduced by 2. If the ally in the Leader slot is Hutt Cartel and not Gamorrean Guard, whenever they use an ability, Gamorrean Guard assists. Whenever Gamorrean Guard inflicts Damage Over Time on an enemy, there is a 50% chance to inflict an additional Damage Over Time for 3 turns and Hutt Cartel allies gain 10% Max Health (max 50%) and Max Protection (max 50%) (once per turn).
    • For each Tusken ally at the start of the encounter, Tusken Raider gains an additional 25% Offense. Whenever Tusken Raider uses Tusken Ambush, dispel all buffs on the enemy and deal 20% more damage per buff dispelled. Whenever a Tusken ally assists during Tusken Raider's turn, they recover 100% Protection.
    • Whenever Mob Enforcer uses a Basic ability, Mob Enforcer gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever Mob Enforcer damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be evaded or resisted.
    • Whenever L3-37 deals damage, she deals additional Physical damage equal to 25% of her Max Health. Whenever L3-37 gains Prepared, she gains 15% Turn Meter.
    • Dathcha gains 15% Turn Meter when other allies use a Special ability on their turn.
    • Chief Nebit deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
    • Whenever another Tusken ally uses an ability, Tusken Chieftain assists.\n\nWhenever an enemy is inflicted with Damage Over Time, inflict an additional Damage Over Time for 2 turns, which can't be evaded or resisted.
    • Whenever IG-11 uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if IG-11 has more than 0% Potency.
    • Whenever another ally uses an ability on their turn, Jawa Engineer assists (limit once per turn) dealing 50% more damage.
    • Tusken Warrior starts the encounter with 10 stacks of Momentum for 3 turns. Whenever Tusken Warrior gains Momentum, she also gains 2% Critical Damage and Defense Penetration per stack for the rest of the encounter. Whenever Finishing Strikes defeats an enemy, they can't be revived and then revive all Tusken allies at the end of the turn if there is at least one Tusken ally active.
    • Whenever another ally uses an ability on their turn, URoRRuR'R'R assists (limit once per turn) dealing 50% more damage.
    • Cad Bane deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
    • The max cooldown of Inventive is reduced by 1. Whenever Boushh inflicts Thermal Detonators on an enemy, inflict an additional Thermal Detonator for 2 turns and Hutt Cartel allies gain 10% Armor Penetration (max 70%) and 10% Turn Meter (once per turn).
    • Whenever Krrsantan is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
    • Jawa Scavenger always critically hits if able. The first time Jawa Scavenger is defeated while there are any active allies, they revive with 100% Health and gain Stealth for 3 turns.\n\nWhenever an enemy is inflicted with Thermal Detonators, Jawa allies gain 10% Defense (stacking) for 1 turn and there is a 50% chance to inflict an additional Thermal Detonator for 2 turns.
    • Whenever Veteran Smuggler Han Solo critically hits an enemy, Veteran Smuggler Han Solo gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.

    Reroll Costs

    200k
    Data-caches
    20
    Downlink Mk3
    1 Reroll
    200k
    Data-caches
    20
    Downlink Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Downlink Mk3
    5+ Rerolls

    Upgrade Costs

    2m
    Data-caches
    75
    Deboss Mk2
    100
    Deboss Mk3

    Dismantle Result

    4m
    Data-caches
    50
    Binding Mk1
    25
    Binding Mk2
    10
    Binding Mk3
 
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