• Teebo · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 30199 +2,286 +2,286
    Protection 47807 +1,100 +1,100
    Physical Damage 3430 +178 +178
    Special Damage 1200 +182 +182
    Armor 37% +2.5% +2.5%
    Resistance 23.5% +0.7% +0.7%
    Physical Critical Rating 26% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 30.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 33115 +2,916 +5,202
    Protection 48907 +1,100 +2,200
    Physical Damage 3657 +227 +405
    Special Damage 1568 +368 +550
    Armor 39.8% +2.9% +5.3%
    Resistance 24.9% +1.4% +2.1%
    Physical Critical Rating 28.42% +2.42% +3.54%
    Mastery 10 +5 +10
    Health Steal 31.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 36013 +2,898 +8,100
    Protection 50007 +1,100 +3,300
    Physical Damage 3882 +225 +630
    Special Damage 1935 +367 +917
    Armor 42.4% +2.6% +7.9%
    Resistance 26.2% +1.3% +3.4%
    Physical Critical Rating 30.83% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 32.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 38929 +2,916 +11,016
    Protection 51107 +1,100 +4,400
    Physical Damage 4109 +227 +857
    Special Damage 2302 +367 +1,284
    Armor 44.8% +2.4% +10.3%
    Resistance 27.5% +1.3% +4.7%
    Physical Critical Rating 33.25% +2.42% +8.38%
    Mastery 20 +5 +20
    Health Steal 33% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 41827 +2,898 +13,914
    Protection 52207 +1,100 +5,500
    Physical Damage 4334 +225 +1,082
    Special Damage 2669 +367 +1,651
    Armor 47% +2.2% +12.5%
    Resistance 28.7% +1.2% +6%
    Physical Critical Rating 35.67% +2.42% +10.79%
    Mastery 25 +5 +25
    Health Steal 33.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 44743 +2,916 +16,830
    Protection 54407 +2,200 +7,700
    Physical Damage 4561 +227 +1,309
    Special Damage 3036 +367 +2,018
    Armor 49.6% +2.6% +15.1%
    Resistance 29.9% +1.2% +7.1%
    Physical Critical Rating 38.04% +2.37% +13.17%
    Mastery 35 +10 +35
    Health Steal 35.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 47641 +2,898 +19,728
    Protection 56607 +2,200 +9,900
    Physical Damage 4786 +225 +1,534
    Special Damage 3404 +368 +2,386
    Armor 52% +2.4% +17.5%
    Resistance 31.1% +1.2% +8.3%
    Physical Critical Rating 40.46% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 36.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 50557 +2,916 +22,644
    Protection 59907 +3,300 +13,200
    Physical Damage 5013 +227 +1,761
    Special Damage 3771 +367 +2,753
    Armor 54.6% +2.7% +20.1%
    Resistance 32.2% +1.1% +9.4%
    Physical Critical Rating 42.88% +2.42% +18%
    Mastery 60 +15 +60
    Health Steal 39% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 63781 +13,224 +35,868
    Protection 80107 +20,200 +33,400
    Physical Damage 5108 +95 +1,856
    Special Damage 3956 +185 +2,938
    Armor 56.1% +1.5% +21.6%
    Resistance 32.8% +0.6% +10%
    Physical Critical Rating 44.58% +1.71% +19.71%
    Mastery 70 +10 +70
    Health Steal 40.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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