• Stealth Takedown
    Stealth Takedown
    Teebo
  • Damage Context: #0 basicability_teebo_damage_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 112.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Query Count Context: #1 stealth_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags stealth_buff or special_stealth_buff or stealth_buff or special_stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #2 basicability_teebo_delay_BASE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover -50% Turn Meter (multiplicative)
    Descriptive delay
    Damage Context: #0 basicability_teebo_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 117.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Query Count Context: #1 stealth_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags stealth_buff or special_stealth_buff or stealth_buff or special_stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #2 basicability_teebo_delay_BASE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover -50% Turn Meter (multiplicative)
    Descriptive delay
    Damage Context: #0 basicability_teebo_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 117.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Query Count Context: #1 stealth_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags stealth_buff or special_stealth_buff or stealth_buff or special_stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #2 basicability_teebo_delay_u01 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover -75% Turn Meter (multiplicative)
    Descriptive delay
    Damage Context: #0 basicability_teebo_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 123.4% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Query Count Context: #1 stealth_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags stealth_buff or special_stealth_buff or stealth_buff or special_stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #2 basicability_teebo_delay_u01 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover -75% Turn Meter (multiplicative)
    Descriptive delay
    Damage Context: #0 basicability_teebo_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 140.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Query Count Context: #1 stealth_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags stealth_buff or special_stealth_buff or stealth_buff or special_stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #2 basicability_teebo_delay_u01 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover -75% Turn Meter (multiplicative)
    Descriptive delay
    Damage Context: #0 basicability_teebo_damage_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 145.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Query Count Context: #1 stealth_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags stealth_buff or special_stealth_buff or stealth_buff or special_stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #2 basicability_teebo_delay_u01 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover -75% Turn Meter (multiplicative)
    Descriptive delay
    Damage Context: #0 basicability_teebo_damage_u05 Physical
    For Current Target from Enemy Side who is Alive
    Deals 151.5% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Query Count Context: #1 stealth_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags stealth_buff or special_stealth_buff or stealth_buff or special_stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #2 basicability_teebo_delay_u01 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover -75% Turn Meter (multiplicative)
    Descriptive delay
    Damage Context: #0 basicability_teebo_damage_u05 Physical
    For Current Target from Enemy Side who is Alive
    Deals 151.5% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Query Count Context: #1 stealth_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags stealth_buff or special_stealth_buff or stealth_buff or special_stealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #2 basicability_teebo_delay_u02 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover -100% Turn Meter (multiplicative)
    Descriptive delay
 
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