Empire Tank who enters battle with Taunt, heals allies, and grants them Critical Hit Immunity
Deal Physical damage to target enemy with a 70% chance to inflict Critical Chance Down for 3 turns.
Damage: 7,145 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.121 | |
2 | 16 |
+5% Damage
700
3
|
1.177 |
3 | 26 |
+15% Critical Chance Down Chance
1,400
4
4
|
1.177 |
4 | 36 |
+5% Damage
2,100
5
5
4
|
1.233 |
5 | 46 |
Critical Chance Down Duration + 1
4,100
7
7
5
|
1.233 |
6 | 56 |
+5% Damage
8,200
10
9
6
|
1.289 |
7 | 66 |
+15% Critical Chance Down Chance
24.7K
16
13
9
|
1.289 |
8 | 76 |
+15% Damage
43.8K
5
|
1.457 |
All allies recover Health equal to 24% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.
Whenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 18 |
+4% Heal
1,300
2
|
|
3 | 28 |
+4% Heal
2,500
3
3
|
|
4 | 38 |
+4% Heal
3,800
4
4
3
|
|
5 | 48 |
Cooldown - 1
7,500
5
5
4
|
|
6 | 58 |
+4% Heal
15.1K
8
7
5
|
|
7 | 68 |
+4% Heal
45.2K
12
10
7
|
|
8 | 78 |
Cooldown - 1
80.4K
5
|
At the start of each encounter Shoretrooper gains Taunt for 1 turn.
Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 15% Turn Meter and Shoretrooper recovers 10% Max Health.
While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+2% Turn Meter gain
900
2
|
|
3 | 30 |
+2% Heal
1,800
3
3
|
|
4 | 40 |
+3% Turn Meter gain
2,700
3
3
3
|
|
5 | 50 |
+2% Heal
5,500
5
4
3
|
|
6 | 60 |
+2% Turn Meter gain
11K
7
6
4
|
|
7 | 70 |
+2% Heal
32.9K
10
9
6
|
|
8 | 80 |
+3% Turn Meter gain
80.4K
5
|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: SHORETROOPER