• Rey (Scavenger) · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 24880 +1,368 +1,368
    Physical Damage 2783 +344 +344
    Special Damage 1158 +293 +293
    Armor 27.1% +1.8% +1.8%
    Resistance 24.4% +0.6% +0.6%
    Physical Critical Rating 43.58% +4.04% +4.04%
    Mastery 5 +5 +5
    Special Critical Rating 14% +1.5% +1.5%
    Critical Damage 151.5% +1.5% +1.5%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 27634 +2,754 +4,122
    Physical Damage 3162 +379 +723
    Special Damage 1634 +476 +769
    Armor 29.8% +2.7% +4.5%
    Resistance 25.7% +1.2% +1.9%
    Physical Critical Rating 48.04% +4.46% +8.5%
    Mastery 10 +5 +10
    Special Critical Rating 15.5% +1.5% +3%
    Critical Damage 153% +1.5% +3%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 30388 +2,754 +6,876
    Physical Damage 3543 +381 +1,104
    Special Damage 2112 +478 +1,247
    Armor 32.4% +2.5% +7.1%
    Resistance 26.9% +1.3% +3.1%
    Physical Critical Rating 52.54% +4.5% +13%
    Mastery 15 +5 +15
    Special Critical Rating 17% +1.5% +4.5%
    Critical Damage 154.5% +1.5% +4.5%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 33142 +2,754 +9,630
    Physical Damage 3922 +379 +1,483
    Special Damage 2588 +476 +1,723
    Armor 34.7% +2.4% +9.4%
    Resistance 28.1% +1.2% +4.3%
    Physical Critical Rating 57% +4.46% +17.46%
    Mastery 20 +5 +20
    Special Critical Rating 18.5% +1.5% +6%
    Critical Damage 156% +1.5% +6%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 35896 +2,754 +12,384
    Physical Damage 4302 +380 +1,863
    Special Damage 3066 +478 +2,201
    Armor 36.9% +2.2% +11.6%
    Resistance 29.3% +1.2% +5.5%
    Physical Critical Rating 61.46% +4.46% +21.92%
    Mastery 25 +5 +25
    Special Critical Rating 20% +1.5% +7.5%
    Critical Damage 157.5% +1.5% +7.5%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 38650 +2,754 +15,138
    Physical Damage 4812 +510 +2,373
    Special Damage 3671 +605 +2,806
    Armor 39% +2.1% +13.7%
    Resistance 30.4% +1.1% +6.6%
    Physical Critical Rating 67.46% +6% +27.92%
    Mastery 35 +10 +35
    Special Critical Rating 23% +3% +10.5%
    Critical Damage 160.5% +3% +10.5%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 41404 +2,754 +17,892
    Physical Damage 5322 +510 +2,883
    Special Damage 4279 +608 +3,414
    Armor 40.9% +1.9% +15.6%
    Resistance 31.4% +1% +7.6%
    Physical Critical Rating 73.42% +5.96% +33.87%
    Mastery 45 +10 +45
    Special Critical Rating 26% +3% +13.5%
    Critical Damage 163.5% +3% +13.5%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 44158 +2,754 +20,646
    Physical Damage 5961 +639 +3,522
    Special Damage 5015 +736 +4,150
    Armor 42.7% +1.8% +17.4%
    Resistance 32.5% +1.1% +8.7%
    Physical Critical Rating 80.88% +7.46% +41.33%
    Mastery 60 +15 +60
    Special Critical Rating 30.5% +4.5% +18%
    Critical Damage 168% +4.5% +18%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 49544 +5,386 +26,032
    Protection 40360 +6,000 +6,000
    Physical Damage 6234 +273 +3,795
    Special Damage 5479 +464 +4,614
    Armor 43.3% +0.6% +18%
    Resistance 33.1% +0.6% +9.3%
    Physical Critical Rating 84.04% +3.17% +44.5%
    Mastery 70 +10 +70
    Special Critical Rating 33.5% +3% +21%
    Critical Damage 171% +3% +21%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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