• Focused Strikes
    Focused Strikes
    Rey (Scavenger)
  • Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_BASE Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Apply Effect Context: #2 uniqueability_rey01_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff, Remove Persistent Effectcountable_debuff, Remove Persistent Effectcountable_special_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_BASE Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u01 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 15% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Apply Effect Context: #2 uniqueability_rey01_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff, Remove Persistent Effectcountable_debuff, Remove Persistent Effectcountable_special_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u01 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 15% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u02 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 17% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Apply Effect Context: #2 uniqueability_rey01_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff, Remove Persistent Effectcountable_debuff, Remove Persistent Effectcountable_special_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u02 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 17% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u03 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 19% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Apply Effect Context: #2 uniqueability_rey01_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff, Remove Persistent Effectcountable_debuff, Remove Persistent Effectcountable_special_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u03 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 19% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u04 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 21% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Apply Effect Context: #2 uniqueability_rey01_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff, Remove Persistent Effectcountable_debuff, Remove Persistent Effectcountable_special_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u04 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 21% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u05 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 23% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Apply Effect Context: #2 uniqueability_rey01_handler_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff, Remove Persistent Effectcountable_debuff, Remove Persistent Effectcountable_special_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u05 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 23% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u06 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 25% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Apply Effect Context: #2 uniqueability_rey01_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff, Remove Persistent Effectcountable_debuff, Remove Persistent Effectcountable_special_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u06 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 25% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u06 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 25% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Apply Effect Context: #2 uniqueability_rey01_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff, Remove Persistent Effectcountable_debuff, Remove Persistent Effectcountable_special_debuff
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_rey01_attack_u06 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 25% (multiplicative)
    Effect is unresistable
    Effect expires on: Add Persistent Effectclearable_debuff
    Apply Effect Context: #3 uniqueability_rey01_daze_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Start Limit Break
    Query Count Context: #0 query_debuffed_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_rey01_daze_part1 Physical
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive daze_debuff daze_part1 featcounter_daze_debuff clearable_debuff speed_recovery_immunity no_assist countable_debuff
    Effected Tags speed_recovery bonus_move
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 generic_daze_part2 Unavoidable
    For All from Both Sides who are Alive or Dead
    Where an active effect doesn't have tag daze_part2 , and does have tag daze_debuff
    Modify stat Counter Attack by -999,900% (additive)
    Effect is unresistable
    Descriptive daze_part2
    Effect expires on: Remove Persistent Effectdaze_debuff
 
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