Omega ability upgrades for SWGOH Characters
+5% Heal Min Level: 80
When an ally with Inevitable Failure critically hits an enemy, they gain 1 stack of Inevitable Failure and Defense Up for 2 turns Min Level: 82
+5% Turn Meter gain Min Level: 80
+2% Heal Min Level: 80
+20% Assist Damage Min Level: 82
Add +10% Critical Chance Min Level: 80
Enemies with Deadly Bluff lose 25% Tenacity; At the end of each turn, dispel all buffs on enemies with both Deadly Bluff and Thermal Detonator Min Level: 82
Bounty Hunter allies gain Advantage for 2 turns when they inflict a debuff Min Level: 82
Bonus Effect Duration + 1 Min Level: 80
Whenever an enemy falls below 100% Health all Separatist allies gain 10% Offense (stacking, max 50%) Min Level: 80
501st allies gain Protection Over Time (5%) for 2 turns whenever they are critically hit Min Level: 80
501st allies have +20% Max Health, doubled for 501st Clone Troopers Min Level: 82
+1% Critical Chance, +10% Critical Damage, Sith allies gain 2% Offense until the end of battle when they score a Critical Hit Min Level: 80
Defense Down Duration + 1 Min Level: 80
+10% Health Steal and +10% Critical Damage Reduction Min Level: 82
+10% Max Health, Max Protection, Defense, and Offense Min Level: 82
If all allies are First Order at the start of battle, General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it, which can't be dispelled or prevented; Dominance expires at the end of the turn whenever General Hux is critically hit Min Level: 82
+4% Offense and Imperial Troopers gain 10% Turn Meter whenever they gain a buff Min Level: 80
Whenever an allied Bounty Hunter gains a buff, they recover 5% Protection Min Level: 82
Turn Meter Gain doubled for allies with less than full Health Min Level: 80