• Chief Nebit · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 28356 +2,286 +2,286
    Protection 52425 +1,100 +1,100
    Physical Damage 2679 +178 +178
    Special Damage 1245 +182 +182
    Armor 39.8% +2.2% +2.2%
    Resistance 35.8% +0.5% +0.5%
    Physical Critical Rating 28.54% +1.17% +1.17%
    Mastery 5 +5 +5
    Health Steal 15.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 31272 +2,916 +5,202
    Protection 53525 +1,100 +2,200
    Physical Damage 2906 +227 +405
    Special Damage 1612 +367 +549
    Armor 42.4% +2.6% +4.8%
    Resistance 36.7% +1% +1.5%
    Physical Critical Rating 30.92% +2.38% +3.54%
    Mastery 10 +5 +10
    Health Steal 16.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 34170 +2,898 +8,100
    Protection 54625 +1,100 +3,300
    Physical Damage 3131 +225 +630
    Special Damage 1980 +368 +917
    Armor 44.8% +2.3% +7.2%
    Resistance 37.7% +1% +2.5%
    Physical Critical Rating 33.33% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 17.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 37086 +2,916 +11,016
    Protection 55725 +1,100 +4,400
    Physical Damage 3358 +227 +857
    Special Damage 2347 +367 +1,284
    Armor 47% +2.2% +9.4%
    Resistance 38.6% +0.9% +3.4%
    Physical Critical Rating 35.75% +2.42% +8.38%
    Mastery 20 +5 +20
    Health Steal 18% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 39984 +2,898 +13,914
    Protection 56825 +1,100 +5,500
    Physical Damage 3584 +226 +1,083
    Special Damage 2714 +367 +1,651
    Armor 49% +2% +11.4%
    Resistance 39.5% +0.9% +4.2%
    Physical Critical Rating 38.17% +2.42% +10.79%
    Mastery 25 +5 +25
    Health Steal 18.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 42900 +2,916 +16,830
    Protection 59025 +2,200 +7,700
    Physical Damage 3810 +226 +1,309
    Special Damage 3081 +367 +2,018
    Armor 51.5% +2.4% +13.9%
    Resistance 40.3% +0.8% +5.1%
    Physical Critical Rating 40.54% +2.37% +13.17%
    Mastery 35 +10 +35
    Health Steal 20.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 45798 +2,898 +19,728
    Protection 61225 +2,200 +9,900
    Physical Damage 4036 +226 +1,535
    Special Damage 3448 +367 +2,385
    Armor 53.7% +2.2% +16.1%
    Resistance 41.2% +0.9% +6%
    Physical Critical Rating 42.96% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 21.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 48714 +2,916 +22,644
    Protection 64525 +3,300 +13,200
    Physical Damage 4263 +227 +1,762
    Special Damage 3816 +368 +2,753
    Armor 56.1% +2.5% +18.5%
    Resistance 42% +0.8% +6.8%
    Physical Critical Rating 45.38% +2.42% +18%
    Mastery 60 +15 +60
    Health Steal 24% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 61938 +13,224 +35,868
    Protection 84725 +20,200 +33,400
    Physical Damage 4358 +95 +1,857
    Special Damage 4000 +184 +2,937
    Armor 57.5% +1.4% +19.9%
    Resistance 42.4% +0.4% +7.2%
    Physical Critical Rating 47.08% +1.71% +19.71%
    Mastery 70 +10 +70
    Health Steal 25.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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