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Zetas
9
Level 9
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Escalating Conflict
Together. As One.
Lvl 9
Escalating Conflict
3.24%
Offense
19.41%
Health
74.21%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Level 9
- Jedi Knight Cal Kestis
The first time Jedi Knight Cal Kestis falls below 30% Health they dispel all debuffs on themself, recover 40% Health, and gain a bonus turn.
Lvl 9
Escalating Conflict
23.66%
Offense
29.91%
Accuracy
16.46%
Health
5.91%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
Level 9
- Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
Lvl 9
Escalating Conflict
65.23%
Health Steal
5%
Offense
58.7%
Health
6.04%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
Level 9
- Kelleran Beq
Kelleran Beq has +100000 Max Protection. Whenever Kelleran Beq uses a Basic ability, he deals additional True damage equal to 5% of his Max Protection, which can't be evaded. If there are no Galactic Legend allies, at the start of his turn, all other Galactic Republic Jedi gain 10 stacks (max 100) of Padawan Lessons.
Lvl 9
Escalating Conflict
40.58%
Offense
6.72%
Health
26.09%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Level 9
- Darth Sidious
If there are no other active allies at the start of battle:
- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed
- He is immune to Daze and Stun
- At the start of his turn, dispel all debuffs on himself and reset all cooldowns
- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies
- Enemies can't assist or attack again if he is targeted
- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated
- Whenever an enemy is defeated, he recovers 100% Health and Protection
Lvl 9
Escalating Conflict
18.78%
Offense
18.54%
Accuracy
45.72%
Health
9.75%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
Level 9
- Darth Sidious
If there are no other active allies at the start of battle:
- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed
- He is immune to Daze and Stun
- At the start of his turn, dispel all debuffs on himself and reset all cooldowns
- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies
- Enemies can't assist or attack again if he is targeted
- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated
- Whenever an enemy is defeated, he recovers 100% Health and Protection
Lvl 9
Together. As One.
42.11%
Offense
16.74%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.
Whenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.
Whenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.
Whenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
Level 9
- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
Lvl 9
Together. As One.
247.49%
Armor Penetration
9.32%
Critical Chance
7.2%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
Whenever a Galactic Republic ally with Protection Up assists, if there are no enemies with Protection Disruption, inflict it for 1 turn on the target enemy, which can't be dispelled, evaded, or resisted.
While Galactic Republic allies have Protection Up they have +50% Accuracy, counter chance, Critical Chance, Critical Damage, and they ignore Taunt.
Level 9
- Padmé Amidala
Whenever a Galactic Republic ally with Courage or Protection Up uses an ability, if there are no enemies with Provoke, a random enemy is inflicted with Provoke for 1 turn. Whenever another Galactic Republic ally recovers Health or Protection, Padmé recovers double that amount.
Whenever an enemy targets a Non-Galactic Legend Galactic Republic ally with Protection Up while attacking out of turn, the damage they receive is reduced to 1 and the attacking enemy is Exposed for 1 turn.
Whenever a Non-Galactic Legend Galactic Republic ally resists a debuff, they gain a stack of Courage, and whenever they are inflicted with a debuff, they gain Protection Up (10%, stacking) and Tenacity Up for 2 turns.
Lvl 9
Together. As One.
17.84%
Critical Damage
54.62%
Armor Penetration
28.31%
Accuracy
25.74%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- Inquisitorius
Whenever an Inquisitorius ally inflicts a stack of Purge, they gain 5% Defense, Offense, and Tenacity (stacking) for 1 turn.
Whenever a stack of Purge is consumed or dispelled on an enemy Expose them for 1 turn.
Whenever an Inquisitorius ally attacks an enemy inflicted with a stack of Purge, a random other Inquisitorius ally assists, dealing 5% bonus damage per stack of Purge and then they inflict a stack of Purge (max 6) on target enemy, which can't be evaded.
Level 9
- Third Sister
Whenever any character is defeated, Third Sister gains Hatred for the rest of the battle or until she is defeated. While Third Sister has Hatred, she also has +100% counter chance and +50% Critical Damage.
At the start of Third Sister's turn, all Inquisitorius allies with Taunt dispel all debuffs on themselves, recover 20% Max Health and Max Protection, and gain 20 speed for 2 turns.
Lvl 9
Together. As One.
19.7%
Critical Damage
44.31%
Armor Penetration
22.97%
Offense
16.67%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.
Whenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.
Whenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.
Whenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
Level 9
- First Order Stormtrooper
At the start of encounter, First Order Storm Trooper gains 100% Max Health and Max Protection, and the allied Leader gains 50% Armor Penetaration and Offense. Whenever Stun expires or is dispelled from an enemy, First Order Storm Trooper gains 10% Defense and Tenacity (stacking), and the ally in the Leader slot gains 10% Critical Damage (stacking) until the end of encounter.
Whenever another First Order ally is critically hit, First Order Storm Trooper gains Protection Up (25%, stacking) and Taunts for 2 turns. Whenever First Order Storm Trooper uses The Order Relentless, he also dispels all debuffs from all First Order allies and they recover 50% Health.
Lvl 8
Escalating Conflict
113.26%
Health Steal
3.9%
Offense
5.22%
Critical Chance
27.06%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 8
Escalating Conflict
2.96%
Offense
28.76%
Accuracy
6.8%
Critical Chance
8.29%
Health
36.11%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
Lvl 8
Together. As One.
27.37%
Critical Damage
72.8%
Armor Penetration
2.47%
Offense
2.16%
Critical Chance
20.09%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
Lvl 8
Together. As One.
14.28%
Critical Damage
194.3%
Armor Penetration
1.77%
Critical Chance
16.69%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 7
Escalating Conflict
12.1%
Offense
10.4%
Critical Chance
18.9%
Health
9.09%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 6
Together. As One.
12.45%
Critical Damage
3.64%
Offense
11.65%
Accuracy
8.12%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Lvl 6
Together. As One.
103.33%
Armor Penetration
6.12%
Accuracy
14.45%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- Inquisitorius
Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
Lvl 5
Escalating Conflict
4.81%
Offense
8.53%
Accuracy
9.01%
Critical Chance
18.46%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 5
Together. As One.
4.66%
Offense
13.06%
Accuracy
9.65%
Critical Chance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 5
Together. As One.
28.17%
Critical Damage
14.84%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 5
Together. As One.
12.19%
Critical Damage
39.82%
Armor Penetration
8.24%
Offense
8.99%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 4
Escalating Conflict
9.05%
Critical Chance
6.8%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 4
Escalating Conflict
4.45%
Offense
13.05%
Critical Chance
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 4
Escalating Conflict
8.2%
Offense
1.98%
Critical Chance
6.79%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 4
Together. As One.
10.67%
Accuracy
9.78%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 4
Together. As One.
11.68%
Accuracy
2.13%
Critical Chance
9.7%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 4
Together. As One.
13.44%
Accuracy
12.96%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 4
Together. As One.
2.58%
Offense
21.13%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 3
Escalating Conflict
18.01%
Accuracy
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
1.51%
Offense
8.26%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Together. As One.
18.14%
Accuracy
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 3
Together. As One.
5.79%
Critical Damage
3.66%
Offense
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 3
Together. As One.
7.98%
Critical Damage
7.52%
Accuracy
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 3
Together. As One.
5.22%
Critical Damage
3.18%
Offense
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 2
Escalating Conflict
14.4%
Accuracy
Lvl 2
Escalating Conflict
15.84%
Health Steal
2.78%
Critical Chance
Lvl 1
Escalating Conflict
1.2%
Critical Chance
Lvl 1
Escalating Conflict
6.88%
Accuracy
Lvl 1
Escalating Conflict
3.94%
Critical Chance
Lvl 1
Escalating Conflict
7.98%
Accuracy
Lvl 1
Escalating Conflict
6.69%
Accuracy
Lvl 1
Escalating Conflict
7.13%
Accuracy