This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 336 - Missing Zetas 16
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time effect on each enemy
Add 3% Health and Protection when this ability's effects trigger
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
Add Stun for 1 turn if target is reduced to less than 20% Turn Meter, this Stun can't be Resisted
+15% Offense and Health Steal
Add if the target is Toppled, this ability's cooldown is reset
Whenever Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn
Empire allies recover 10% Protection whenever they score a Critical Hit
Offense Duration + 1
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
+30% Counter Chance and +50% Offense
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
+45% Chance to Heal and whenever Leia attacks she recovers 5% Protection
+10% Purge chance; allies are immune to Speed limiting effects
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter