• Sith Empire Trooper · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 27327 +2,286 +2,286
    Protection 50315 +1,100 +1,100
    Physical Damage 2345 +177 +177
    Special Damage 1297 +183 +183
    Armor 36.2% +2.5% +2.5%
    Resistance 41.2% +0.4% +0.4%
    Physical Critical Rating 31.13% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 20.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 30243 +2,916 +5,202
    Protection 51415 +1,100 +2,200
    Physical Damage 2572 +227 +404
    Special Damage 1664 +367 +550
    Armor 39.1% +2.9% +5.5%
    Resistance 42.1% +0.9% +1.2%
    Physical Critical Rating 33.54% +2.42% +3.54%
    Mastery 10 +5 +10
    Health Steal 21.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 33141 +2,898 +8,100
    Protection 52515 +1,100 +3,300
    Physical Damage 2798 +226 +630
    Special Damage 2031 +367 +917
    Armor 41.7% +2.6% +8.1%
    Resistance 42.9% +0.8% +2%
    Physical Critical Rating 35.96% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 22.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 36057 +2,916 +11,016
    Protection 53615 +1,100 +4,400
    Physical Damage 3024 +226 +856
    Special Damage 2398 +367 +1,284
    Armor 44.2% +2.5% +10.5%
    Resistance 43.6% +0.8% +2.8%
    Physical Critical Rating 38.38% +2.42% +8.37%
    Mastery 20 +5 +20
    Health Steal 23% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 38955 +2,898 +13,914
    Protection 54715 +1,100 +5,500
    Physical Damage 3250 +226 +1,082
    Special Damage 2766 +368 +1,652
    Armor 46.4% +2.3% +12.8%
    Resistance 44.4% +0.8% +3.6%
    Physical Critical Rating 40.79% +2.42% +10.79%
    Mastery 25 +5 +25
    Health Steal 23.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 41871 +2,916 +16,830
    Protection 56915 +2,200 +7,700
    Physical Damage 3477 +227 +1,309
    Special Damage 3133 +367 +2,019
    Armor 49.1% +2.7% +15.4%
    Resistance 45.1% +0.7% +4.3%
    Physical Critical Rating 43.17% +2.37% +13.17%
    Mastery 35 +10 +35
    Health Steal 25.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 44769 +2,898 +19,728
    Protection 59115 +2,200 +9,900
    Physical Damage 3702 +225 +1,534
    Special Damage 3500 +367 +2,386
    Armor 51.5% +2.4% +17.9%
    Resistance 45.8% +0.7% +5%
    Physical Critical Rating 45.58% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 26.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 47685 +2,916 +22,644
    Protection 62415 +3,300 +13,200
    Physical Damage 3929 +227 +1,761
    Special Damage 3867 +367 +2,753
    Armor 54.2% +2.7% +20.6%
    Resistance 46.5% +0.7% +5.7%
    Physical Critical Rating 48% +2.42% +18%
    Mastery 60 +15 +60
    Health Steal 29% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 60909 +13,224 +35,868
    Protection 82615 +20,200 +33,400
    Physical Damage 4024 +95 +1,856
    Special Damage 4052 +185 +2,938
    Armor 55.7% +1.5% +22.1%
    Resistance 46.9% +0.4% +6%
    Physical Critical Rating 49.71% +1.71% +19.71%
    Mastery 70 +10 +70
    Health Steal 30.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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