Deal Special damage to target enemy and gain 25% Turn Meter. If this attack is a critical hit, General Hux gains Advantage for 2 turns if he didn't already have it.
Damage: 18,270 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.25 | |
2 | 16 |
+5% Damage
700
3
|
1.313 |
3 | 26 |
+5% Damage
1,400
4
4
|
1.375 |
4 | 36 |
+10% Damage
2,100
5
5
4
|
1.5 |
5 | 46 |
+10% Damage
4,100
7
7
5
|
1.625 |
6 | 56 |
+15% Damage
8,200
10
9
6
|
1.813 |
7 | 66 |
+15% Damage
24.7K
16
13
9
|
2.0 |
8 | 76 |
Gain 25% Turn Meter
43.8K
5
|
2.0 |
General Hux gains 10% Turn Meter. If General Hux has Advantage, he loses it and dispels all buffs from all enemies, which can't be evaded. Then, call all other First Order allies to assist, dealing 25% more damage.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 18 |
+2% Bonus damage
1,300
2
|
|
3 | 28 |
+2% Bonus damage
2,500
3
3
|
|
4 | 38 |
+3% Bonus damage
3,800
4
4
3
|
|
5 | 48 |
+3% Bonus damage
7,500
5
5
4
|
|
6 | 58 |
+5% Bonus damage
15.1K
8
7
5
|
|
7 | 68 |
+5% Bonus damage
45.2K
12
10
7
|
|
8 | 78 |
If General Hux has Advantage, he loses it and dispels all buffs from all enemies, which can't be evaded
80.4K
5
|
Dispel all debuffs on General Hux and target other First Order ally and grant that ally a bonus turn. If General Hux has Advantage, he loses it and resets all ability cooldowns on target ally.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+5% Turn Meter gain
1,300
2
|
|
3 | 30 |
+5% Turn Meter gain
2,500
3
3
|
|
4 | 40 |
+5% Turn Meter gain
3,800
4
4
3
|
|
5 | 50 |
+5% Turn Meter gain
7,500
5
5
4
|
|
6 | 60 |
+5% Turn Meter gain
15.1K
8
7
5
|
|
7 | 70 |
Grant target other First Order ally a bonus turn
45.2K
12
10
7
|
|
8 | 80 |
If General Hux has Advantage, he loses it and resets all ability cooldowns on target ally
80.4K
5
|
Basic attacks of First Order allies deal 50% more damage.
If all allies are First Order at the start of battle (excluding summoned allies), General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it.
Dominance can't be dispelled or prevented and expires at the end of the turn whenever General Hux is critically hit.
Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+2% Damage
900
2
|
|
3 | 32 |
+2% Damage
1,800
3
3
|
|
4 | 42 |
+3% Damage
2,700
3
3
3
|
|
5 | 52 |
+3% Damage
5,500
5
4
3
|
|
6 | 62 |
+15% Damage
11K
7
6
4
|
|
7 | 72 |
+15% Damage
32.9K
10
9
6
|
|
8 | 82 |
If all allies are First Order at the start of battle, General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it, which can't be dispelled or prevented; Dominance expires at the end of the turn whenever General Hux is critically hit
80.4K
5
|
General Hux gains Advantage for 2 turns at the start of each encounter. If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter.
If all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 24 |
+5% Advantage chance
900
2
|
|
3 | 34 |
+5% Advantage chance
1,800
3
3
|
|
4 | 44 |
+5% Advantage chance
2,700
3
3
3
|
|
5 | 54 |
+5% Advantage chance
5,500
5
4
3
|
|
6 | 64 |
+15% Advantage chance
11K
7
6
4
|
|
7 | 74 |
+15% Advantage chance
32.9K
10
9
6
|
|
8 | 84 |
If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter; if all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage
125K
30
13
20
|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: GENERALHUX