Damage Ranges for SWGOH Characters. These values are just the base stats, and do not take into account defenses or buffs.
Damage Range: 24553 - 27137 Deal Special damage to target enemy and remove 70% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn.
Damage Range: 24464 - 27038 Deal Physical damage to target enemy and call a random ally to assist. If the assisting ally is Geonosian, both attackers deal 25% more damage. Hive Mind bonus: Instead, select the ally who assists.
Damage Range: 24302 - 26860 Deal Physical damage to target enemy and inflict Defense Down for 2 turns. Then, if the target has Defense Down, gain Advantage for 2 turns.
Damage Range: 24146 - 26686 Deal Physical damage to target enemy twice, with a 55% chance to deal damage a third time. If Rey has any positive status effects, she will deal damage one additional time. Hits after the first deal reduced damage.
Damage Range: 24073 - 26607 Deal Special damage to all enemies and detonate all Thermal Detonators. Then, inflict a Thermal Detonator for 2 turns on all enemies.
Damage Range: 24004 - 26530 Deal Special damage to target enemy and inflict Armor Shred until the end of the encounter. If all allies were Light Side at the start of battle, dispel all buffs from all enemies and deal true damage again to all enemies. All allies gain 5% Turn Meter (max 25%) for each enemy damaged by this ability. If this ability defeats an enemy, Ben Solo gains 10% Offense (stacking, max 50%) and all other Light Side allies gain 5% Offense (stacking, max 25%) until the end of battle. This attack can't be evaded.
Damage Range: 23857 - 26367 Deal Physical damage to target enemy and to a random enemy. Inflict Healing Immunity and Stagger to target enemy for 2 turns.
Damage Range: 23522 - 25996 Deal Physical damage to target enemy and gain Stealth for 1 turn. If this attack defeats an enemy, gain 100% Turn Meter.
Damage Range: 23363 - 25821 Deal Special damage to target enemy and call all other Nightsister allies to Assist. If any enemies are defeated, all Nightsister allies are Revived and recover 100% Health.
Damage Range: 23225 - 25669 Deal Physical damage to target enemy. If this attack is a critical hit, Sith Trooper gains Critical Hit Immunity for 2 turns.
Damage Range: 23204 - 25646 Deal Physical damage to target enemy and inflict Armor Shred until the end of battle. Deal an additional instance of True damage to target enemy, which can't be evaded, and Stun them for 1 turn. If Bo-Katan (Mand'alor) is debuffed, deal True damage an additional time to the target enemy, which can't be evaded. Otherwise, reduce the cooldown of this ability by 1.
Damage Range: 23136 - 25570 Deal Special damage to target enemy. For each debuff present on other enemies, inflict that debuff on the target for 1 turn.
Damage Range: 22913 - 25323 Deal Special damage to target enemy and inflict Defense Down for 1 turn. If the target enemy is a Tank, this attack deals 100% more damage. If the target enemy is an Attacker or Support, inflict Offense Down and Potency Down for 1 turn. If the target enemy is a Healer, inflict Speed Down for 1 turn.
Damage Range: 22580 - 24956 Deal Special damage to target enemy and call all other Dark Side allies to assist, dealing 10% more damage for each Deceived enemy. Dark Side allies recover 50% Protection. Jedi enemies defeated this turn can't be revived.
Damage Range: 22566 - 24940 If Jedi Knight Cal Kestis doesn't have [FFFF33]Configuration - Crossguard at the start of the turn, he loses his Configuration and gains Configuration - Crossguard for the rest of battle and loses 5 stacks of Impetuous. The first time Impetuous Assault is used this encounter, instantly defeat target enemy. Deal Physical damage to target enemy. Inflict target enemy with Ability Block and Stagger for 1 turn and inflict all enemies with Force Influence for 4 turns. All other allies gain Defense Penetration Up for 2 turns. [FFFF33]Configuration - Crossguard: +50% Critical Damage and Defense Penetration, -25% Defense and Speed; deal an additional 25% of this character's Max Health as damage when attacking While in Territory Battles: Impetuous Assault deals an additional 10% of the target's Maximum Health per Jedi Knight Cal Kestis' Relic Amplifier level. After Impetuous Assault is used, Jedi Knight Cal Kestis' attacks ignore Protection and all allies gain 300% of Jedi Knight Cal Kestis' base Offense for the rest of battle. [FFFF33]This ability can't be used unless Jedi Knight Cal Kestis has 30 stacks of Impetuous.
Damage Range: 22306 - 24654 Deal Special damage to target enemy and Stun them for 1 turn. If this attack defeats an enemy, inflict 4 stacks of Plague on all enemies for 3 turns. Dispel buffs on each enemy with 2 or more stacks of Plague on them.
Damage Range: 22299 - 24645 Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit and call a random ally to Assist.
Damage Range: 21920 - 24226 Dispel all debuffs on all Rebel Fighter allies. Rebel Fighter allies gain Defense Up and Speed Up for 2 turns. Deal Physical damage to all enemies and inflict Force Influence on target enemy for 2 turns, which can't be copied. Jedi Knight: Inflict Force Influence on all enemies for 2 turns Force Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance)
Damage Range: 21794 - 24088 Remove 100% Turn Meter from the target enemy, which can't be resisted, and deal Physical damage. Then inflict Torture for 1 turn, which can't be copied, dispelled, evaded, or resisted. Gain buffs for 2 turns based on the number of stacks of Purge on the target enemy. - 1+ Stack: Grand Inquisitor gains Offense Up for 2 turns - 2+ Stacks: Grand Inquisitor gains Speed Up for 2 turns - 3+ Stacks: Grand Inquisitor gains Tenacity Up for 2 turns - 4+ Stacks: Inquisitorius allies gain Offense Up for 2 turns - 5+ Stacks: Inquisitorius allies gain Speed Up for 2 turns - 6 Stacks: Inquisitorius allies gain Tenacity Up for 2 turns Torture: Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter While in Territory Wars: The first time all enemies reach 6 stacks of Purge, this ability's cooldown is reset if this ability has not defeated an enemy. If the target enemy has 6 stacks of Purge and is not Jedi, inflict Buff Immunity for 1 turn, which can't be dispelled, evaded, prevented, or resisted. If the target enemy has 6 stacks of Purge and is Jedi, instantly defeat them. Jedi enemies defeated this way can't be revived.
Damage Range: 21660 - 23940 Deal Physical damage to target enemy. If the target is Toppled, this attack deals 200% more damage and this ability's cooldown is reset. (Only Raid Bosses can be Toppled.)