• Together. As One. Datacron

    • Expiration: Wed, Sept. 04, 2024 7:09 AM
    • Allow Reroll: True
    • Max Rerolls: Infinite
    • Initial Tiers: 0
  • Dismantle Result

    5
    Coding Mk1

    Available Affixes

    • 1%-5% Critical Chance
    • 5%-10% Critical Avoidance
    • 5%-10% Accuracy
    • 35%-50% Armor Penetration
    • 1%-5% Offense
    • 5%-10% Critical Damage

    Reroll Costs

    50k
    Data-caches
    20
    Converter Mk1
    1 Reroll
    50k
    Data-caches
    20
    Converter Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Converter Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Converter Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Converter Mk1
    5+ Rerolls

    Upgrade Costs

    50k
    Data-caches
    10
    Coding Mk1

    Dismantle Result

    25k
    Data-caches
    5
    Coding Mk1

    Available Affixes

    • 1%-5% Critical Chance
    • 5%-10% Critical Avoidance
    • 5%-10% Accuracy
    • 35%-50% Armor Penetration
    • 1%-5% Offense
    • 5%-10% Critical Damage

    Reroll Costs

    50k
    Data-caches
    20
    Converter Mk1
    1 Reroll
    50k
    Data-caches
    20
    Converter Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Converter Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Converter Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Converter Mk1
    5+ Rerolls

    Upgrade Costs

    150k
    Data-caches
    30
    Coding Mk1

    Dismantle Result

    50k
    Data-caches
    8
    Coding Mk1

    Available Affixes

    Dark Side
    • Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
    • At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
    • Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
    • Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
    Light Side
    • Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
    • At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
    • Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
    • Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.

    Reroll Costs

    50k
    Data-caches
    20
    Converter Mk1
    1 Reroll
    50k
    Data-caches
    20
    Converter Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Converter Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Converter Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Converter Mk1
    5+ Rerolls

    Upgrade Costs

    300k
    Data-caches
    50
    Coding Mk1
    5
    Coding Mk2

    Dismantle Result

    125k
    Data-caches
    20
    Coding Mk1

    Available Affixes

    • 5%-10% Critical Chance
    • 10%-15% Critical Avoidance
    • 10%-20% Accuracy
    • 50%-70% Armor Penetration
    • 5%-10% Offense
    • 10%-15% Critical Damage

    Reroll Costs

    100k
    Data-caches
    20
    Converter Mk2
    1 Reroll
    100k
    Data-caches
    20
    Converter Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Converter Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Converter Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Converter Mk2
    5+ Rerolls

    Upgrade Costs

    500k
    Data-caches
    30
    Coding Mk2

    Dismantle Result

    250k
    Data-caches
    35
    Coding Mk1
    10
    Coding Mk2

    Available Affixes

    • 5%-10% Critical Chance
    • 10%-15% Critical Avoidance
    • 10%-20% Accuracy
    • 50%-70% Armor Penetration
    • 5%-10% Offense
    • 10%-15% Critical Damage

    Reroll Costs

    100k
    Data-caches
    20
    Converter Mk2
    1 Reroll
    100k
    Data-caches
    20
    Converter Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Converter Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Converter Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Converter Mk2
    5+ Rerolls

    Upgrade Costs

    750k
    Data-caches
    45
    Coding Mk2

    Dismantle Result

    500k
    Data-caches
    60
    Coding Mk1
    25
    Coding Mk2

    Available Affixes

    First Order
    • Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.\n\nWhenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.\n\nWhenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.\n\nWhenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
    • At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.
    • At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
    • Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
    • At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
    Inquisitorius
    • Whenever an Inquisitorius ally inflicts a stack of Purge, they gain 5% Defense, Offense, and Tenacity (stacking) for 1 turn.\n\nWhenever a stack of Purge is consumed or dispelled on an enemy Expose them for 1 turn.\n\nWhenever an Inquisitorius ally attacks an enemy inflicted with a stack of Purge, a random other Inquisitorius ally assists, dealing 5% bonus damage per stack of Purge and then they inflict a stack of Purge (max 6) on target enemy, which can't be evaded.
    • Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
    • Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
    • Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
    • Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
    Gungan
    • Whenever a Gungan ally is damaged or the allied Shield Generator loses a stack of Plasma Shielding, remove 1 stack of Recharge from the allied Shield Generator.\n\nWhenever the allied Shield Generator uses Plasma Pulse, dispel all debuffs from all Gungan allies and inflict Plasma Residue on all enemies for 1 turn, which can't be resisted. If an enemy is already inflicted with Plasma Residue, remove 100% Turn Meter, Daze, Stagger, and Stun them for 1 turn.\n\nWhenever a Gungan ally deals damage to a debuffed enemy, they also deal 5% Max Health damage to that enemy. This damage can't defeat enemies.
    • Whenever Gungan allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
    • Whenever Gungan allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
    • The first time each Gungan ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
    • Whenever a debuff on an enemy expires, Gungan allies gain 2% Potency and Tenacity (stacking) until the end of battle.
    Galactic Republic
    • Whenever a Galactic Republic ally with Protection Up assists, if there are no enemies with Protection Disruption, inflict it for 1 turn on the target enemy, which can't be dispelled, evaded, or resisted.\n\nWhile Galactic Republic allies have Protection Up they have +50% Accuracy, counter chance, Critical Chance, Critical Damage, and they ignore Taunt.
    • At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
    • Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
    • At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
    • Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.

    Reroll Costs

    100k
    Data-caches
    20
    Converter Mk2
    1 Reroll
    100k
    Data-caches
    20
    Converter Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Converter Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Converter Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Converter Mk2
    5+ Rerolls

    Upgrade Costs

    1m
    Data-caches
    50
    Coding Mk2
    10
    Coding Mk3

    Dismantle Result

    1m
    Data-caches
    100
    Coding Mk1
    40
    Coding Mk2

    Available Affixes

    • 10%-20% Critical Chance
    • 15%-25% Critical Avoidance
    • 20%-30% Accuracy
    • 70%-100% Armor Penetration
    • 10%-20% Offense
    • 15%-25% Critical Damage

    Reroll Costs

    200k
    Data-caches
    20
    Converter Mk3
    1 Reroll
    200k
    Data-caches
    20
    Converter Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Converter Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Converter Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Converter Mk3
    5+ Rerolls

    Upgrade Costs

    1.3m
    Data-caches
    50
    Coding Mk2
    30
    Coding Mk3

    Dismantle Result

    1.5m
    Data-caches
    120
    Coding Mk1
    60
    Coding Mk2
    5
    Coding Mk3

    Available Affixes

    • 10%-20% Critical Chance
    • 15%-25% Critical Avoidance
    • 20%-30% Accuracy
    • 70%-100% Armor Penetration
    • 10%-20% Offense
    • 15%-25% Critical Damage

    Reroll Costs

    200k
    Data-caches
    20
    Converter Mk3
    1 Reroll
    200k
    Data-caches
    20
    Converter Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Converter Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Converter Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Converter Mk3
    5+ Rerolls

    Upgrade Costs

    1.5m
    Data-caches
    50
    Coding Mk2
    50
    Coding Mk3

    Dismantle Result

    2m
    Data-caches
    180
    Coding Mk1
    100
    Coding Mk2
    10
    Coding Mk3

    Available Affixes

    • Whenever any character is defeated, Third Sister gains Hatred for the rest of the battle or until she is defeated. While Third Sister has Hatred, she also has +100% counter chance and +50% Critical Damage.\n\nAt the start of Third Sister's turn, all Inquisitorius allies with Taunt dispel all debuffs on themselves, recover 20% Max Health and Max Protection, and gain 20 speed for 2 turns.
    • At the start of encounter, First Order Storm Trooper gains 100% Max Health and Max Protection, and the allied Leader gains 50% Armor Penetaration and Offense. Whenever Stun expires or is dispelled from an enemy, First Order Storm Trooper gains 10% Defense and Tenacity (stacking), and the ally in the Leader slot gains 10% Critical Damage (stacking) until the end of encounter.\n\nWhenever another First Order ally is critically hit, First Order Storm Trooper gains Protection Up (25%, stacking) and Taunts for 2 turns. Whenever First Order Storm Trooper uses The Order Relentless, he also dispels all debuffs from all First Order allies and they recover 50% Health.
    • Whenever Jar Jar Binks inflicts a debuff or is inflicted with a debuff, he gains 10% Turn Meter.\n\nWhenever a Gungan ally assists Jar Jar Binks, they Shock the target enemy for 1 turn if they are inflicted with Plasma Residue. Otherwise, apply a stack of Frustration for 1 turn. At the start of each other Gungan ally's turn, they inflict Accuracy Down and Evasion Down on the healthiest enemy for 1 turn.\n\nIf all allies are Gungan at the start of battle: whenever Jar Jar Binks evades an attack, a random enemy's cooldowns are increased by 1 and a random Gungan ally's cooldowns are decreased by 1.
    • Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
    • At the start of encounter, all Inquisitorius allies have +200% Max Health and are immune to Ability Block.\n\nNinth Sister deals 20% bonus True damage based on her Max Health with her Basic ability if the target enemy is inflicted with Purge.\n\nIf any enemy has 6 stacks of Purge when Ninth Sister would be defeated for the first time, she consumes all stacks of Purge from a random enemy with 6 stacks of Purge, recovers 100% Max Health and Max Protection, and removes 50% Turn Meter from all enemies.
    • First Order SF TIE Pilot has +100% Potency. While allied Supreme Leader Kylo Ren is active, First Order SF TIE Pilot can't be defeated. While First Order allies have Advantage, they ignore Taunt.\n\nWhenever the ally in the Leader slot or First Order SF TIE Pilot is damaged while they have Advantage, Stun that enemy for 1 turn, which can't be resisted. Whenever an enemy is Stunned, First Order SF TIE Pilot's abilities gain 5% bonus damage (stacking, max 200%), he and the ally in the Leader slot gain 10% Max Health until the end of the encounter, and if the ally in the Leader slot is Supreme Leader Kylo Ren, he gains 5% Ultimate Charge. Whenever a Stunned enemy is defeated, they can't be revived, the ally in the Leader slot gains a bonus turn, and the allied Leader and First Order SF TIE Pilot recover 100% Health and Protection.
    • Whenever another ally uses an ability on their turn, Captain Tarpals assists (limit once per turn) dealing 50% more damage.
    • Whenever Second Sister deals damage to an enemy, remove 25% Turn Meter from that enemy.
    • Whenever a Galactic Republic ally with Courage or Protection Up uses an ability, if there are no enemies with Provoke, a random enemy is inflicted with Provoke for 1 turn. Whenever another Galactic Republic ally recovers Health or Protection, Padmé recovers double that amount.\n\nWhenever an enemy targets a Non-Galactic Legend Galactic Republic ally with Protection Up while attacking out of turn, the damage they receive is reduced to 1 and the attacking enemy is Exposed for 1 turn.\n\nWhenever a Non-Galactic Legend Galactic Republic ally resists a debuff, they gain a stack of Courage, and whenever they are inflicted with a debuff, they gain Protection Up (10%, stacking) and Tenacity Up for 2 turns.
    • Whenever Gungan Phalanx is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
    • At the start of Seventh Sister's turn, dispel all debuffs on them. They recover 5% Health for each debuff dispelled this way.
    • Whenever Boss Nass dispels a debuff from himself, he and the weakest other Gungan ally gain 5% Max Protection (stacking, max 200%) until the end of encounter and he removes 1 stack of Recharge from the allied Shield Generator.\n\nWhenever the enemy is inflicted with Plasma Residue or Frustration, they are Blinded for 1 turn.\n\nThe first time the allied Shield Generator's Plasma Shield reaches 0, it recovers 10 stacks of Plasma Shield.
    • Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.
    • Gungan Boomadier gains 15% Turn Meter when other allies use a Special ability on their turn.
    • The first time Luminara Unduli is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.

    Reroll Costs

    200k
    Data-caches
    20
    Converter Mk3
    1 Reroll
    200k
    Data-caches
    20
    Converter Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Converter Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Converter Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Converter Mk3
    5+ Rerolls

    Upgrade Costs

    2m
    Data-caches
    75
    Coding Mk2
    100
    Coding Mk3

    Dismantle Result

    2.5m
    Data-caches
    300
    Coding Mk1
    140
    Coding Mk2
    20
    Coding Mk3
 
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