Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 20% Turn Meter for each living Scoundrel ally.
Damage: 12,063 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.23
+2.5% Turn Meter gain
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.29
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.29
+2.5% Turn Meter gain
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 1.35
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 1.35
+5% Turn Meter gain
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 1.42
+5% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 1.6
+15% Damage
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Place Thermal Detonators on all enemies that explode after 2 turns. Zam gains Speed Up for 3 turns.
Tier 2
lvl 18
+15% Speed Up Chance
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
+5% Max Health Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+15% Speed Up Chance
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
+5% Max Health Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Speed Up Duration + 1
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
+5% Max Health Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
+30% Speed Up Chance
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Inflict Evasion Down on all enemies for 4 turns and a Thermal Detonator on all enemies that already had a Thermal Detonator for 2 turns. Zam recovers 10% Protection for each enemy with a Thermal Detonator. Zam gains 50% Turn Meter. This attack can't be Evaded.
Tier 2
lvl 20
Add gain 25% Turn Meter on use
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 30
Evasion Down Duration + 1
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+10% Turn Meter gain
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 50
Add recover 5% Protection for each enemy with a Thermal Detonator
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 60
+15% Turn Meter gain
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 70
Evasion Down Duration + 1
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
+5% Protection recovery
Credits
80.4K
Ability Material Omega
5
Level 8 (Leader)
Ability Material Omega
Bounty Hunter allies gain +25% Potency and recover 4% Health and Protection whenever an enemy is dealt damage by a Thermal Detonator. When a Bounty Hunter ally uses a Special ability, they inflict a Thermal Detonator on the selected target for 2 turns, which can't be Evaded. When Zam Wesell is in the Leader slot, and not the Ally slot, the following Contract is active:

Contract: Inflict 20 Thermal Detonators on enemies. (Only Bounty Hunter allies can contribute to the Contract.)

Reward: All Bounty Hunter inflict Thermal Detonators on all enemies whenever they die, which can't be Evaded. All Bounty Hunter allies have their Payouts activated.
Tier 2
lvl 22
+1% Heal
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
+10% Potency
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
+1% Heal
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
Add Contract: Inflict 20 Thermal Detonators on enemies
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+10% Potency
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 72
+1% Heal
Credits
28.8K
Ability Material Mk I
9
Ability Material Mk II
7
Ability Material Mk III
5

Tier 8
lvl 82
Add recover 4% Protection when an enemy takes Thermal Detonator damage
Credits
51.2K
Ability Material Omega
3
Level 9 (Unique)
Ability Material Zeta
Ability Material Omicron
At the start of battle, Zam gains:

20% increase to her Offense for each Scoundrel Attacker ally

20% increase to her Max Health for each Scoundrel Support and Healer ally

20% increase to her Max Protection for each Scoundrel Tank ally.

While in Grand Arenas: Zam instead gains 60% increases to her Offense, Max Health, and Max Protection. Zam gains 5% Speed for each other Bounty Hunter ally. Other Bounty Hunter allies gain 20% of Zam's current Offense, Max Health, Max Protection, and Speed until the first time she is defeated.
Tier 2
lvl 22
+2% Offense
Credits
900
Ability Material Mk I
2

Tier 3
lvl 32
+2% Max Protection
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
+2% Max Health
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 52
+3% Offense
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+3% Max Protection
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 72
+3% Max Health
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 82
+10% Offense, Max Protection, and Max Health
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Tier 9
lvl 85
While in Grand Arenas: Zam instead gains 60% increases to her Offense, Max Health, and Max Protection. Zam gains 5% Speed for each other Bounty Hunter ally. Other Bounty Hunter allies gain 20% of Zam's current Offense, Max Health, Max Protection, and Speed until the first time she is defeated
Credits
125K
Ability Material Omicron
20
Level 3 (Unique)
Ability Material Omega
Whenever Zam receives Rewards from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)

Payout: Whenever an enemy takes damage from a Thermal Detonator, Zam has a 25% chance to dispel all debuffs on herself, she gains Stealth for 1 Turn, and she gains 2% Max Protection until the end of the encounter.
Tier 2
lvl 72
Add whenever an enemy takes Thermal Detonator damage, Zam gains Stealth for 1 turn
Credits
54.8K
Ability Material Mk I
30
Ability Material Mk II
25
Ability Material Mk III
16

Tier 3
lvl 80
Add whenever an enemy takes Thermal Detonator damage, Zam gains 2% Max Protection until the end of the encounter
Credits
113K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6
Ability Material Omega
5

Description

Lightning fast Scoundrel attacker that inflicts Evasion Down and detonates bombs.
Power
33,589
Base Attributes
Strength (STR)
2,041
Agility (AGI)
2,782
Tactics (TAC)
1,749
Strength Growth
18.8
Agility Growth
24.5
Tactics Growth
17.1
Mastery
60
General
Health
55,232
Protection
38,672
Speed
183
Critical Damage
168%
Potency
47%
Tenacity
53%
Health Steal
15%
Defense Penetration
0%
Physical Offense
Damage
7,257
Critical Chance
86.75%
Armor Penetration
206
Accuracy
0%
Physical Survivability
Armor
44.7%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,843
Critical Chance
29.67%
Resistance Penetration
5
Accuracy
0%
Special Survivability
Resistance
31%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Jun 15, 2016

Mastery Stat Changes

Increases Critical Chance, Critical Damage, and Damage.

Base ID

ZAMWESELL

Shards to Activate

50 Shards