Level 8 (Basic)
Ability Material Omega
Deal Physical damage and inflict 2 Damage Over Time effects on target enemy for 2 turns. Zaalbar recovers 10% Health.
Damage: 8,522 ± 5%
Tier 2
lvl 16
+10% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
+10% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
+10% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
+10% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Inflict 2 Damage Over Time effects on target enemy for 2 turns
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Deal Physical damage to all enemies and gain Taunt for 3 turns. On a Critical Hit, inflict Armor Shred on target enemy for rest of the battle.
Damage: 11,717 ± 5%
Tier 2
lvl 18
+10% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
+10% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+10% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
+10% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
+10% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
+10% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
On a Critical Hit, inflict Armor Shred on target enemy for rest of the battle
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Omega
Zaalbar gains 20% Defense (stacking) each time he takes damage from an attack for 1 turn.
Tier 2
lvl 20
+1% Defense
Credits
900
Ability Material Mk I
2

Tier 3
lvl 30
+1% Defense
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+1% Defense
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 50
+1% Defense
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 60
+1% Defense
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 70
+1% Defense
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 80
+10% Defense
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Zeta
Zaalbar has +25% Critical Avoidance. If Mission is present, she also gains this bonus. When any other ally falls below 100% Health, Zaalbar gains Taunt and Retribution for 2 turns. At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies.
Tier 2
lvl 22
+2% Critical Avoidance
Credits
900
Ability Material Mk I
2

Tier 3
lvl 32
+3% Critical Avoidance
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
+2% Critical Avoidance
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 52
+3% Critical Avoidance
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+2% Critical Avoidance
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 72
+3% Critical Avoidance
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 82
At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Description

Versatile Scoundrel Tank with a powerful AoE attack and reactive Taunt
Power
34,527
Base Attributes
Strength (STR)
2,922
Agility (AGI)
1,949
Tactics (TAC)
1,951
Strength Growth
24.4
Agility Growth
19.8
Tactics Growth
19.3
Mastery
70
General
Health
105,801
Protection
92,716
Speed
126
Critical Damage
150%
Potency
24%
Tenacity
47%
Health Steal
30.5%
Defense Penetration
0%
Physical Offense
Damage
5,326
Critical Chance
51.96%
Armor Penetration
34
Accuracy
0%
Physical Survivability
Armor
60.7%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,127
Critical Chance
12.92%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
51.8%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Jul 25, 2018

Mastery Stat Changes

Increases Armor, Health Steal, and Protection.

Base ID

ZAALBAR

Shards to Activate

25 Shards