Level 8
(Basic)
Deal Physical damage to target enemy and inflict Speed Down for 2 turns. Han becomes Prepared if target was below 50% Turn Meter.
Damage:
12,763
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.16
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.27
+10% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.43
+15% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.49
+5% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.6
+10% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.76
+15% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.76
+25% Turn Meter Threshold
43.8K
5
Level 8
(Special)
• 2 turn cooldown
Han gains Protection Up (100%) and Retribution for 2 turns. Han also gains +50 Speed for rest of the encounter. This effect can stack up to +200 Speed.
Tier 2
lvl 18
+5 Speed
1,300
2
Tier 3
lvl 28
+5 Speed
2,500
3
3
Tier 4
lvl 38
+5 Speed
3,800
4
4
3
Tier 5
lvl 48
+5 Speed
7,500
5
5
4
Tier 6
lvl 58
+5 Speed
15.1K
8
7
5
Tier 7
lvl 68
+5 Speed
45.2K
12
10
7
Tier 8
lvl 78
+100 Max Speed Gain
80.4K
5
Level 8
(Special)
• 3 turn cooldown
Deal Physical damage to target enemy. This attack deals 25% more damage for each other Prepared ally. Target other ally recovers Protection equal to 50% of damage dealt.
Prepared: If Young Han Solo is Prepared, target other ally becomes Prepared and Han is no longer Prepared. Then, all Prepared allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt.
Prepared: If Young Han Solo is Prepared, target other ally becomes Prepared and Han is no longer Prepared. Then, all Prepared allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt.
Damage:
20,001
±
5%
Tier 2
lvl 20
Damage Multiplier: 1.53
+5% Damage
1,300
2
Tier 3
lvl 30
Damage Multiplier: 1.67
+10% Damage
2,500
3
3
Tier 4
lvl 40
Damage Multiplier: 1.89
+15% Damage
3,800
4
4
3
Tier 5
lvl 50
Damage Multiplier: 1.97
+5% Damage
7,500
5
5
4
Tier 6
lvl 60
Damage Multiplier: 2.11
+10% Damage
15.1K
8
7
5
Tier 7
lvl 70
Damage Multiplier: 2.33
+15% Damage
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 2.77
+30% Damage
80.4K
5
Level 8
(Unique)
When Han starts his turn with Protection Up, he gains +10% Offense (stacking) and +10% Critical Chance (stacking) until the end of battle. While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn.
Tier 2
lvl 22
+2% Offense Stacking
900
2
Tier 3
lvl 32
+2% Critical Chance Stacking
1,800
3
3
Tier 4
lvl 42
+2% Offense Stacking
2,700
3
3
3
Tier 5
lvl 52
+2% Critical Chance Stacking
5,500
5
4
3
Tier 6
lvl 62
+2% Offense Stacking
11K
7
6
4
Tier 7
lvl 72
+2% Critical Chance Stacking
32.9K
10
9
6
Tier 8
lvl 82
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
125K
30
13
20
Description
Scoundrel Attacker who becomes more deadly over time
Power
32,020
Base Attributes
Strength (STR)
1,989
Agility (AGI)
2,879
Tactics (TAC)
1,758
Strength Growth
18.9
Agility Growth
24.7
Tactics Growth
17.2
Mastery
60
General
Health
53,902
Protection
36,759
Speed
145
Critical Damage
168%
Potency
47%
Tenacity
34%
Health Steal
15%
Defense Penetration
0%
Physical Offense
Damage
6,958
Critical Chance
91.88%
Armor Penetration
237
Accuracy
0%
Physical Survivability
Armor
48.4%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,949
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
32.4%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
May 14, 2018
Mastery Stat Changes
Increases Critical Chance, Critical Damage, and Damage.
Base ID
YOUNGHAN
Shards to Activate
25 Shards