Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns. If an Ewok ally calls Wicket to Assist, they also gain Critical Chance Up for 2 turns.
Damage: 10,613 ± 5%
Tier 2
lvl 16
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
+15% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
If an Ewok ally calls Wicket to Assist, they also gain Critical Chance Up for 2 turns
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Deal Physical damage to all enemies. Ewok allies gain 10% Turn Meter for each Critical Hit scored.
Damage: 9,737 ± 5%
Tier 2
lvl 18
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
+10% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+15% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
+5% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
+10% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
+15% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Cooldown - 1 and +5% Turn Meter Gain
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth and Critical Damage Up for 2 turns.
Damage: 18,471 ± 5%
Tier 2
lvl 20
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 30
+10% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+15% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 50
+5% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 60
+10% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 70
+15% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
If the target ally is an Ewok, Wicket and target ally gain Critical Damage Up for 2 turns
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Zeta
Wicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection.
Tier 2
lvl 22
+1% Critical Damage
Credits
900
Ability Material Mk I
2

Tier 3
lvl 32
+1% Critical Damage
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
+1% Critical Damage
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 52
+1% Critical Damage
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+1% Critical Damage
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 72
+1% Critical Damage
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 82
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Description

Jittery Ewok Attacker with Critical Hit and Stealth synergies
Power
34,527
Base Attributes
Strength (STR)
2,128
Agility (AGI)
2,800
Tactics (TAC)
1,812
Strength Growth
20.1
Agility Growth
25.2
Tactics Growth
18.4
Mastery
70
General
Health
75,895
Protection
44,734
Speed
166
Critical Damage
171%
Potency
0%
Tenacity
42%
Health Steal
15%
Defense Penetration
0%
Physical Offense
Damage
7,010
Critical Chance
104.12%
Armor Penetration
233
Accuracy
0%
Physical Survivability
Armor
48.7%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,168
Critical Chance
31%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
35%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Mar 15, 2016

Mastery Stat Changes

Increases Critical Chance, Critical Damage, and Damage.

Base ID

WICKET

Shards to Activate

25 Shards