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Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy and gain Critical Chance Up for 2 turns. If an Ewok ally calls Wicket to Assist, they also gain Critical Chance Up for 2 turns.
Damage:
10,613
±
5%
Tier 2
lvl 16
Damage Multiplier: 0.99
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.09
+10% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.23
+15% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.28
+5% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.37
+10% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.51
+15% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.51
If an Ewok ally calls Wicket to Assist, they also gain Critical Chance Up for 2 turns
43.8K
5
Level 8
(Special)
• 4 turn cooldown
Deal Physical damage to all enemies. Ewok allies gain 10% Turn Meter for each Critical Hit scored.
Damage:
9,737
±
5%
Tier 2
lvl 18
Damage Multiplier: 0.91
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 1
+10% Damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 1.13
+15% Damage
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 1.17
+5% Damage
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 1.26
+10% Damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 1.39
+15% Damage
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 1.39
Cooldown - 1 and +5% Turn Meter Gain
80.4K
5
Level 8
(Special)
• 3 turn cooldown
Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth and Critical Damage Up for 2 turns.
Damage:
18,471
±
5%
Tier 2
lvl 20
Damage Multiplier: 1.73
+5% Damage
1,300
2
Tier 3
lvl 30
Damage Multiplier: 1.89
+10% Damage
2,500
3
3
Tier 4
lvl 40
Damage Multiplier: 2.14
+15% Damage
3,800
4
4
3
Tier 5
lvl 50
Damage Multiplier: 2.22
+5% Damage
7,500
5
5
4
Tier 6
lvl 60
Damage Multiplier: 2.39
+10% Damage
15.1K
8
7
5
Tier 7
lvl 70
Damage Multiplier: 2.63
+15% Damage
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 2.63
If the target ally is an Ewok, Wicket and target ally gain Critical Damage Up for 2 turns
80.4K
5
Level 8
(Unique)
Wicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection.
Tier 2
lvl 22
+1% Critical Damage
900
2
Tier 3
lvl 32
+1% Critical Damage
1,800
3
3
Tier 4
lvl 42
+1% Critical Damage
2,700
3
3
3
Tier 5
lvl 52
+1% Critical Damage
5,500
5
4
3
Tier 6
lvl 62
+1% Critical Damage
11K
7
6
4
Tier 7
lvl 72
+1% Critical Damage
32.9K
10
9
6
Tier 8
lvl 82
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
125K
30
13
20
Description
Jittery Ewok Attacker with Critical Hit and Stealth synergies
Power
32,020
Base Attributes
Strength (STR)
2,052
Agility (AGI)
2,791
Tactics (TAC)
1,727
Strength Growth
19.2
Agility Growth
25.1
Tactics Growth
17.4
Mastery
60
General
Health
53,013
Protection
38,734
Speed
166
Critical Damage
168%
Potency
0%
Tenacity
42%
Health Steal
15%
Defense Penetration
0%
Physical Offense
Damage
6,737
Critical Chance
100.96%
Armor Penetration
233
Accuracy
0%
Physical Survivability
Armor
48.3%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,704
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
34.4%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Mar 15, 2016
Mastery Stat Changes
Increases Critical Chance, Critical Damage, and Damage.
Base ID
WICKET
Shards to Activate
25 Shards