Level 8 (Basic)
Ability Material Omega
During Wat's turn: Dispel debuffs on target ally if any ally has debuffs. Apply Heal Over Time twice on all allies for 2 turns.

Out of turn: Inflict Damage Over Time twice on target enemy for 2 turns and remove 15% Turn Meter. This ability can't be evaded.
Tier 2
lvl 16
+1% Turn Meter reduction
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
+1% Turn Meter reduction
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
+1% Turn Meter reduction
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
+1% Turn Meter reduction
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
+1% Turn Meter reduction
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
+1% Turn Meter reduction
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
+4% Turn Meter reduction
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Revive a random Separatist or Dark Side Droid ally at 100% Health and grant all allies Protection Over Time (30%) for 2 turns. Trigger the healing of all Heal Over Time buffs on allies and the damage of all Damage Over Time debuffs on enemies.
Tier 2
lvl 22
+2% Protection Over Time
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 32
+2% Protection Over Time
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
+3% Protection Over Time
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 52
+3% Protection Over Time
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 62
+5% Protection Over Time
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 72
+5% Protection Over Time
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 82
Revive a random Separatist or Dark Side Droid ally at 100% Health
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Omega
At the start of battle, other Separatist and Dark Side Droid allies gain Max Protection equal to 30% of Wat's Max Health. All Separatist and Dark Side Droid allies have +30% Critical Avoidance while they have Heal Over Time.

Whenever an ally with Tech uses a Special ability, Wat is called to assist. If there are no other allied combatants at the start of a turn, Wat escapes from battle.
Tier 2
lvl 20
+2% Max Protection
Credits
900
Ability Material Mk I
2

Tier 3
lvl 30
+3% Max Protection
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+5% Max Protection
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 50
+2% Critical Avoidance
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 60
+3% Critical Avoidance
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 70
+5% Critical Avoidance
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 80
+10% Max Protection and Critical Avoidance
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Zeta
At the start of battle, Wat gains a bonus turn and access to the following Tech in the form of abilities. When Wat uses a piece of Tech, the target other ally gains its effects until defeated or the end of battle.

The cooldown of each piece of Tech is set to max and can't be reduced if all allies have Tech or if it is active on an ally. Tech can't be copied, dispelled, or prevented, and an ally can only have one piece of Tech.

Chiewab Medpac: Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist

Baktoid Shield Generator: At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection

BlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy's turn; enemies defeated by this character can't be revived
Tier 2
lvl 20
+2% Turn Meter gain
Credits
900
Ability Material Mk I
2

Tier 3
lvl 30
+2% Turn Meter gain
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+3% Turn Meter gain
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 50
+3% Turn Meter gain
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 60
+4% Turn Meter gain
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 70
+6% Turn Meter gain
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 80
Wat takes a bonus turn instead
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20
Distribute the Baktoid Shield Generator to target ally.

Baktoid Shield Generator: At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection
Distribute the Chiewab Medpac to target ally.

Chiewab Medpac: Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist
Distribute the BlasTech Weapon Mod to target ally.

BlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy's turn; enemies defeated by this character can't be revived

Hidden Abilities

(Unique)
Placeholder

Description

Separatist Support who distributes powerful Tech to his allies
Power
32,020
Base Attributes
Strength (STR)
2,339
Agility (AGI)
1,734
Tactics (TAC)
2,553
Strength Growth
18
Agility Growth
18.8
Tactics Growth
22.7
Mastery
60
General
Health
69,177
Protection
51,532
Speed
186
Critical Damage
150%
Potency
49%
Tenacity
68%
Health Steal
5%
Defense Penetration
0%
Physical Offense
Damage
4,746
Critical Chance
39.5%
Armor Penetration
21
Accuracy
18%
Physical Survivability
Armor
58.7%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
7,437
Critical Chance
10.42%
Resistance Penetration
25
Accuracy
18%
Special Survivability
Resistance
53.8%
Deflection Rating
2%
Critical Avoidance
18%

First Seen

Jun 26, 2019

Mastery Stat Changes

Increases Accuracy, Critical Avoidance, and Damage.

Base ID

WATTAMBOR

Shards to Activate

80 Shards