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Level 8
(Basic)
Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. If Wampa isn't debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets.
Damage:
22,482
±
5%
Tier 2
lvl 16
Damage Multiplier: 2.32
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 2.54
+10% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 2.54
+15% Damage Over Time Chance
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 2.65
+5% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 2.87
+10% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 2.87
+15% Damage Over Time Chance
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 2.87
If Wampa isn't debuffed, gain 20% Turn Meter
43.8K
5
Level 8
(Special)
• 5 turn cooldown
Dispel all debuffs on Wampa. Deal Physical damage to all enemies and Daze them for 2 turns. Wampa gains Protection Up (150%) until the next time this ability is used, which can't be Dispelled or prevented.
Damage:
13,585
±
5%
Tier 2
lvl 18
Damage Multiplier: 1.21
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 1.33
+10% Damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 1.33
+15% Daze Chance
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 1.39
+5% Damage
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 1.5
+10% Damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 1.5
+15% Daze Chance
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 1.73
+20% Damage and +50% Protection
80.4K
5
Level 8
(Special)
• 4 turn cooldown
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 40% Accuracy, 40% Critical Chance, and 40% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown.
Tier 2
lvl 22
+5% Offense
1,300
2
Tier 3
lvl 32
+5% Offense
2,500
3
3
Tier 4
lvl 42
+5% Offense
3,800
4
4
3
Tier 5
lvl 52
+5% Offense
7,500
5
5
4
Tier 6
lvl 62
+5% Offense
15.1K
8
7
5
Tier 7
lvl 72
+5% Offense
45.2K
12
10
7
Tier 8
lvl 82
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
145K
40
16
20
Level 8
(Unique)
While Wampa has Protection Up, it has +20% Counter Chance, +50% Offense, and +50% Tenacity.
Tier 2
lvl 20
+10% Tenacity
900
2
Tier 3
lvl 30
+10% Offense
1,800
3
3
Tier 4
lvl 40
+10% Tenacity
2,700
3
3
3
Tier 5
lvl 50
+10% Offense
5,500
5
4
3
Tier 6
lvl 60
+10% Tenacity
11K
7
6
4
Tier 7
lvl 70
+10% Offense
32.9K
10
9
6
Tier 8
lvl 80
While Wampa has Protection Up it has +20% Counter Chance
80.4K
5
Level 9
(Unique)
Wampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time on each enemy.
While in Grand Arenas: Wampa gains +100% Tenacity. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter.
While in Grand Arenas: Wampa gains +100% Tenacity. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter.
Tier 2
lvl 24
+5% Counter Chance
900
2
Tier 3
lvl 34
+5% Counter Chance
1,800
3
3
Tier 4
lvl 44
+5% Counter Chance
2,700
3
3
3
Tier 5
lvl 54
+5% Counter Chance
5,500
5
4
3
Tier 6
lvl 64
+5% Counter Chance
11K
7
6
4
Tier 7
lvl 74
+5% Counter Chance
32.9K
10
9
6
Tier 8
lvl 84
Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time effect on each enemy
125K
30
13
20
Tier 9
lvl 85
While in Grand Arenas: Wampa gains +100% Tenacity; if there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle; whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter
125K
20
Hidden Abilities
(Unique)
Wampa has +20% Counter Chance.
Description
Fearsome predator from Hoth that attacks constantly with increasing strength
Power
35,001
Base Attributes
Strength (STR)
2,615
Agility (AGI)
2,086
Tactics (TAC)
1,875
Strength Growth
22.9
Agility Growth
20
Tactics Growth
19.1
Mastery
60
General
Health
55,940
Protection
43,747
Speed
147
Critical Damage
150%
Potency
50%
Tenacity
50%
Health Steal
20%
Defense Penetration
0%
Physical Offense
Damage
7,484
Critical Chance
54%
Armor Penetration
377
Accuracy
18%
Physical Survivability
Armor
50.6%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,211
Critical Chance
10.42%
Resistance Penetration
120
Accuracy
18%
Special Survivability
Resistance
36.2%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Nov 22, 2017
Mastery Stat Changes
Increases Accuracy, Damage, and Defense Penetration.
Base ID
WAMPA
Shards to Activate
145 Shards