Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. If Wampa isn't debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets.
Damage: 22,482 ± 5%
Tier 2
lvl 16
Damage Multiplier: 2.32
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 2.54
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 2.54
+15% Damage Over Time Chance
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 2.65
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 2.87
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 2.87
+15% Damage Over Time Chance
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 2.87
If Wampa isn't debuffed, gain 20% Turn Meter
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 5 turn cooldown
Ability Material Omega
Dispel all debuffs on Wampa. Deal Physical damage to all enemies and Daze them for 2 turns. Wampa gains Protection Up (150%) until the next time this ability is used, which can't be Dispelled or prevented.
Damage: 13,585 ± 5%
Tier 2
lvl 18
Damage Multiplier: 1.21
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Damage Multiplier: 1.33
+10% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Damage Multiplier: 1.33
+15% Daze Chance
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Damage Multiplier: 1.39
+5% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Damage Multiplier: 1.5
+10% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
Damage Multiplier: 1.5
+15% Daze Chance
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Damage Multiplier: 1.73
+20% Damage and +50% Protection
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Zeta
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 40% Accuracy, 40% Critical Chance, and 40% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown.
Tier 2
lvl 22
+5% Offense
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 32
+5% Offense
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
+5% Offense
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 52
+5% Offense
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 62
+5% Offense
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 72
+5% Offense
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 82
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 8 (Unique)
Ability Material Omega
While Wampa has Protection Up, it has +20% Counter Chance, +50% Offense, and +50% Tenacity.
Tier 2
lvl 20
+10% Tenacity
Credits
900
Ability Material Mk I
2

Tier 3
lvl 30
+10% Offense
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+10% Tenacity
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 50
+10% Offense
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 60
+10% Tenacity
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 70
+10% Offense
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 80
While Wampa has Protection Up it has +20% Counter Chance
Credits
80.4K
Ability Material Omega
5
Level 9 (Unique)
Ability Material Zeta
Ability Material Omicron
Wampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time on each enemy.

While in Grand Arenas: Wampa gains +100% Tenacity. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter.
Tier 2
lvl 24
+5% Counter Chance
Credits
900
Ability Material Mk I
2

Tier 3
lvl 34
+5% Counter Chance
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 44
+5% Counter Chance
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 54
+5% Counter Chance
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 64
+5% Counter Chance
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 74
+5% Counter Chance
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 84
Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time effect on each enemy
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Tier 9
lvl 85
While in Grand Arenas: Wampa gains +100% Tenacity; if there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle; whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter
Credits
125K
Ability Material Omicron
20

Hidden Abilities

Wampa has +20% Counter Chance.

Description

Fearsome predator from Hoth that attacks constantly with increasing strength
Power
35,001
Base Attributes
Strength (STR)
2,615
Agility (AGI)
2,086
Tactics (TAC)
1,875
Strength Growth
22.9
Agility Growth
20
Tactics Growth
19.1
Mastery
60
General
Health
55,940
Protection
43,747
Speed
147
Critical Damage
150%
Potency
50%
Tenacity
50%
Health Steal
20%
Defense Penetration
0%
Physical Offense
Damage
7,484
Critical Chance
54%
Armor Penetration
377
Accuracy
18%
Physical Survivability
Armor
50.6%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,211
Critical Chance
10.42%
Resistance Penetration
120
Accuracy
18%
Special Survivability
Resistance
36.2%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Nov 22, 2017

Mastery Stat Changes

Increases Accuracy, Damage, and Defense Penetration.

Base ID

WAMPA

Shards to Activate

145 Shards