TIE/IN Interceptor Prototype

Level 8 (Basic)
Ship Ability Material Omega
Deal Physical damage to target enemy twice.

Target Lock: This attack can't be evaded.
Damage: 16,674 ± 5%
Damage: 16,674 ± 5%
Won't trigger counter attack
Damage: 16,674 ± 5%
Damage: 16,674 ± 5%
Won't trigger counter attack
Tier 2
lvl 50
Damage Multiplier: 0.76
Damage Multiplier: 0.76
+5% Damage
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 60
Damage Multiplier: 0.8
Damage Multiplier: 0.8
+5% Damage
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 68
Damage Multiplier: 0.87
Damage Multiplier: 0.87
+10% Damage
Ship Building Materials
3,750
Ship Ability Material Mk I
5
Ship Ability Material Mk II
5

Tier 5
lvl 73
Damage Multiplier: 0.94
Damage Multiplier: 0.94
+10% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 6
lvl 78
Damage Multiplier: 0.94
Damage Multiplier: 0.94
Damage Multiplier: 0.94
Damage Multiplier: 0.94
Target Lock: This attack can't be evaded
Ship Building Materials
12.5K
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 84
Damage Multiplier: 1.05
Damage Multiplier: 1.05
Damage Multiplier: 1.05
Damage Multiplier: 1.05
+15% Damage
Ship Building Materials
21.2K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10

Tier 8
lvl 85
Damage Multiplier: 1.2
Damage Multiplier: 1.2
Damage Multiplier: 1.2
Damage Multiplier: 1.2
+20% Damage
Ship Building Materials
73.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
15
Level 8 (Special) 2 turn cooldown
Ship Ability Material Omega
Deal Physical damage to target enemy and gain Foresight for 2 Turns. If TIE/IN Interceptor Prototype already has Foresight, it instead grants a random ally Foresight for 2 Turns.

Target Lock: Dispel Target Lock and deal 50% more damage.
Damage: 20,842 ± 5%
Tier 2
lvl 50
Damage Multiplier: 1.22
+2% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 3
lvl 60
Damage Multiplier: 1.26
+3% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 4
lvl 68
Damage Multiplier: 1.32
+5% Damage
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 5
lvl 73
Damage Multiplier: 1.38
+5% Damage
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 6
lvl 78
Damage Multiplier: 1.38
Target Lock: Dispel Target Lock and deal 50% more damage
Ship Building Materials
21.2K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10

Tier 7
lvl 84
Damage Multiplier: 1.5
+10% Damage
Ship Building Materials
45K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
20
Ship Ability Material Mk III
15
Ship Ability Material Omega
5

Tier 8
lvl 85
Damage Multiplier: 1.5
If TIE/IN Interceptor Prototype already has Foresight, it instead grants a random other ally Foresight for 2 Turns
Ship Building Materials
78.5K
Ship Ability Material Mk I
30
Ship Ability Material Mk II
30
Ship Ability Material Mk III
20
Ship Ability Material Omega
15
Level 8 (Crew) 5 turn cooldown
Deal Physical damage to all enemies, gain Ruthless, which can't be copied, dispelled, or prevented, and give target enemy and all Jedi enemies Pursued Target until the end of the encounter. Whenever TIE/IN Interceptor Prototype uses an ability, if the target did not have Pursued Target, Ruthless expires and Pursued Target is removed from all remaining enemies. TIE/IN Interceptor Prototype can ignore taunt effects when targeting enemies with Pursued Target.

Ruthless: +15% Critical Chance, +20% Critical Damage, and +30% Offense

Pursued Target: When TIE/IN Interceptor Prototype targets this unit with an ability during its turn, it gains 40% Turn Meter; TIE/IN Interceptor Prototype can ignore taunt effects to target this unit
Damage: 19,453 ± 5%
Tier 2
lvl 1
Damage Multiplier: 1.4
+5% Offense
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 3
lvl 1
Damage Multiplier: 1.4
+5% Critical Chance
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 4
lvl 1
Damage Multiplier: 1.4
+5% Critical Damage
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 5
lvl 1
Damage Multiplier: 1.4
+10% Offense
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 6
lvl 1
Damage Multiplier: 1.4
+5% Critical Chance
Ship Building Materials
21.2K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10

Tier 7
lvl 1
Damage Multiplier: 1.4
+5% Critical Damage
Ship Building Materials
45K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
20
Ship Ability Material Mk III
15
Ship Ability Material Omega
5

Tier 8
lvl 1
Damage Multiplier: 1.4
Give target enemy and all Jedi enemies Pursued Target until the end of the encounter; whenever TIE/IN Interceptor Prototype uses an ability, if the target did not have Pursued Target, Ruthless expires and Pursued Target is removed from all remaining enemies; TIE/IN Interceptor Prototype can ignore taunt effects when targeting enemies with Pursued Target
Ship Building Materials
78.5K
Ship Ability Material Mk I
30
Ship Ability Material Mk II
30
Ship Ability Material Mk III
20
Ship Ability Material Omega
15
Level 8 (Unique)
Ship Ability Material Omega
Whenever an Empire, Inquisitorius, or Sith ally reinforces, TIE/IN Interceptor Prototype gains Foresight. Whenever TIE/IN Interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 5% Turn Meter.
Tier 2
lvl 50
+0.5% Turn Meter
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 60
+0.5% Turn Meter
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 70
+0.5% Turn Meter
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 5
lvl 75
+0.5% Turn Meter
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 6
lvl 80
+1% Turn Meter
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 85
+1% Turn Meter
Ship Building Materials
32.5K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10
Ship Ability Material Omega
5

Tier 8
lvl 85
Whenever an Empire, Inquisitorius, or Sith ally reinforces, TIE/IN Interceptor Prototype gains Foresight
Ship Building Materials
88.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
20
Level 3 (Unique)
Reinforcement Materials
Enter Battle: If all allies are Empire, Inquisitorius, or Sith, dispel buffs on all enemies and apply Target Lock and Buff Immunity for 2 Turns. Dispel debuffs on all Empire, Inquisitorius, and Sith allies.
Tier 2
lvl 75
If all allies are Empire, Inquisitorius, or Sith, dispel buffs on all enemies
Ship Building Materials
175K
Reinforcement Materials
25

Tier 3
lvl 85
If all allies are Empire, Inquisitorius, or Sith, apply Target Lock and Buff Immunity on all enemies for 2 Turns
Ship Building Materials
525K
Reinforcement Materials
75

Hidden Abilities

(Unique)
Placeholder
(Unique)
Placeholder

Crew Contribution

Physical Critical Rating
0.00281286
Health
4.04834897
Physical Damage
0.48679413
Speed
0.00343375
Potency
0.00002351
Tenacity
0.00002351

Description

Imperial fast-attack craft that is as nimble as it is deadly. Second Sister's force powers allow her to perform maneuvers many would consider unnatural.
Power
88,053
Base Attributes
Strength (STR)
808
Agility (AGI)
1,625
Tactics (TAC)
808
Strength Growth
6.2
Agility Growth
12.5
Tactics Growth
6.2
Mastery
0
General
Health
111,182
Protection
0
Speed
220
Critical Damage
150%
Potency
56.12%
Tenacity
71.12%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
13,895
Critical Chance
39.88%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
23.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
1,939
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
9.9%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Feb 2, 2022

Base ID

TIEINTERCEPTOR

Shards to Activate

145 Shards