Categories
Hidden Categories
Ability Classes
Level 8
(Basic)
Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns.
Damage:
28,416
±
5%
Tier 2
lvl 50
Damage Multiplier: 1.6
+5% Damage
1,250
5
Tier 3
lvl 60
Damage Multiplier: 1.75
+10% Damage
1,250
5
Tier 4
lvl 68
Damage Multiplier: 1.98
+15% Damage
3,750
5
5
Tier 5
lvl 73
Damage Multiplier: 2.05
+5% Damage
5,000
10
5
Tier 6
lvl 78
Damage Multiplier: 2.2
+10% Damage
12.5K
10
10
5
Tier 7
lvl 84
Damage Multiplier: 2.43
+15% Damage
21.2K
15
15
10
Tier 8
lvl 85
Damage Multiplier: 2.74
+20% Damage
73.8K
25
25
10
15
Level 8
(Special)
• 3 turn cooldown
Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 100% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns.
Damage:
26,619
±
5%
Tier 2
lvl 50
Damage Multiplier: 1.92
+5% Damage
5,000
10
5
Tier 3
lvl 60
Damage Multiplier: 2.11
+10% Damage
5,000
10
5
Tier 4
lvl 70
Damage Multiplier: 2.11
+10% Bonus damage
7,500
10
10
Tier 5
lvl 75
Damage Multiplier: 2.29
+10% Damage
13.8K
15
10
5
Tier 6
lvl 80
Damage Multiplier: 2.29
+15% Bonus damage
21.2K
15
15
10
Tier 7
lvl 85
Damage Multiplier: 2.56
+15% Damage
45K
20
20
15
5
Tier 8
lvl 85
Damage Multiplier: 2.56
+25% Bonus damage
78.5K
30
30
20
15
Level 8
(Crew)
Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +10% Turn Meter and +15% Offense (stacking) until the end of the encounter.
Tier 2
lvl 1
+1% Turn Meter gain
1,250
5
Tier 3
lvl 1
+1% Offense
1,250
5
Tier 4
lvl 1
+1% Turn Meter gain
5,000
10
5
Tier 5
lvl 1
+2% Offense
7,500
10
10
Tier 6
lvl 1
+1% Turn Meter gain
13.8K
15
10
5
Tier 7
lvl 1
+2% Offense
32.5K
20
15
10
5
Tier 8
lvl 1
+2% Turn Meter and +5% Offense
88.8K
25
25
10
20
Level 3
(Unique)
Enter Battle: The TIE silencer gains +25% Offense and the Afterburner buff, which can't be prevented or Dispelled.
Afterburner: When the TIE silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns.
Afterburner: When the TIE silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns.
Tier 2
lvl 75
+10% Offense
175K
25
Tier 3
lvl 85
Gains Afterburner buff, which can't be prevented or Dispelled.
Afterburner: When the TIE silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns
Afterburner: When the TIE silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns
525K
75
Hidden Abilities
(Unique)
Placeholder
Crew Contribution
Resistance
0.00344765
Physical Critical Rating
0.00544365
Health
3.95500476
Protection
1.31833492
Physical Damage
0.35724006
Speed
0.00308473
Potency
0.00002268
Tenacity
0.00002268
Description
Superior First Order Attacker that gains unlimited speed and deals massive damage
Power
90,915
Base Attributes
Strength (STR)
1,353
Agility (AGI)
1,080
Tactics (TAC)
808
Strength Growth
10.4
Agility Growth
8.3
Tactics Growth
6.2
Mastery
0
General
Health
118,378
Protection
31,341
Speed
210
Critical Damage
150%
Potency
53.92%
Tenacity
68.92%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
10,386
Critical Chance
33.38%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
26.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
1,939
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
18.2%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Nov 8, 2017
Base ID
TIESILENCER
Shards to Activate
10 Shards